-Controls are fine enough(would somewhat prefer spacebar to jump), and the prompts for interactables is good.
-Death into respawn took forever, I hope that's only for the first death.
-Got confused after getting the weapon, feels very gamey(in a not so good way) to make me attack a switch through a ceiling to open the way.
-Nope the long death animation is every time, lame. You get hurt very easily at that, so it's a massive waste of time. At least you keep equipment and switch state after dying.
-Getting contact damage from enemies is lame, you're already risking getting shot/stabbed at point blank. At the very least limit it to when they jump on you.
-I fall down the fall trap and die, le epic troll.
-I use the rolly polly to hit the enemies, and they try to kill it, fun interaction.
-I jump over the fall trap and proceed to get the only good weapon, the bow.
-I then mopped the floor with the enemy and reach the end.
So I only died like 4 times, but it was painful because of the animation length. The combat felt too easy to get pummeled, directly proportional to your equipment. So bare hands > stick >>> bow, from hardest to easiest. And that is mainly due to the contact damage, though in part it could be my playstyle lends me to being closer than I should.
Decent game besides the difficulty, keep up the good work.