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(+1)

-Orange companion is neat, but for what purpose does he serve?

-Moving blocks are cool, but I wish they had a unique sprite besides the stone so they can be easily distinguish. One stone was set off by the player not timed, that could also be differentiated somehow. 

-Finished the demo, boss was fun. Overall, a bit on the easy side. If it was someone's first time playing, I imagine that would be good. The hardest part was with the vertical block pusher into a vertical section, that has a enemy spawner further along. This was mainly due to not having a good way to kill the enemies in the vertical section.

Good stuff, keep working on it.

(+1)

ty for commenting

-Orange companion is neat, but for what purpose does he serve?

it's rare, but sometimes when you get hit he will eat the bullet and be smug about saving you.

 One stone was set off by the player not timed, that could also be differentiated somehow. 

that trap was a hidden on purpose, some players see something fishy about that room

thanks again dude