It's potentially fun but it's too janky.
Walking is really slow to the point you are better off doing dash cancelling for adjusting your spacing except for when you are locked out of it. Dashing mid crouch is weird. When you are suddenly dashing in the opposite direction it's likely to execute a short dash instead of a regular one, it needs a longer time window in case you pressed direction immediately after dash. Weapon mode not letting you move is a really weird decision and I'd rather not use it as it will get me killed in multiple ways no matter how strong it is.
The way the first actual combat enemies are introduced make it feel like a joke difficulty.
The way attacks range, combos, controls, movement and weapons work make it seem to me like you either steamroll entire groups of enemies with a single long combo chain, or you die due to bad initial spacing screwing you over as all your escape options are locked for quite a long time after attacking. There are also other options like jumping attack quick kills on single hobo enemies being quite reliable, but I don't think it's the intended playstyle.


