It's neat, completed the demo 2 times. There's a lot interesting going on, but it's hard to experiment because of lack of healing (outside of that one crit perk) and lots of pressure from layer 2.
The spells were meh for the most part and it felt like a damage supplement rather than significant option for combat. That might be due to little feedback and how much is going on while I'm trying to not lose precious hp (while fireball feels good to use with its knockback, eventually it devolves into fire and forget just because it's an effiicient use of the timer and mental focus). The passive perks are great though, especially the random elemental effect scaling with combo since it gives an incentive to tighten your playstyle (even if it might not practical).
The finisher is definitely a great idea. It's easy to abuse by greedy spamming, but since it can be used strategically it's not even a big deal. Love the visuals on combos.
I can't read that one font, so it was hard to decipher how to do the special.
The room transitions give me DMC3 vibes for some reason.


