Got chroma turtle and shroom, but primavolt seemed like it would take some grinding because I wasn't certain about the timing.
It's a very interesting concept, but I think it wears off quickly. Frontloading all the information even if theoretically optional doesn't let players be clever and explore the game on their own. Immersion is also sacrificed as a result.
Locking progression behind exploits is a banger idea, though focusing on timed execution rather than pure knowledge checks adds a lot of friction (but I can respect the brave design decision).


