I thought that the map addition would completely change the game for me but it didn't help me much. I suck at the game more than ever before and my playthrough must have looked totally embarrassing. After barely a few days I hit a wall that would require a lot of effort to get past. Even if I manage to find the mirror, it's located in THAT room.
Doors are an amazing idea to help with navigation, though it was negligible once dungeons became more complex. Sometimes they refuse to open until I walk away from them.
It seems like the game requires a lot of muscle memory to get going, like crouch jump-height ledges, precision bounces, etc.
The controls feel too twitchy while walking around, the acceleration is too quick. It feels a bit weird and it's hard to adjust position accurately and smoothly, especially while trying to interact or fall down into a narrow tunnel.
Crouch toggle is a weird decision, since it's used for platforming and I see it's turned on only once I land and see how slow I'm walking.
Action planner feels like busywork, especially once I started failing repeatedly and wanted to restart as soon as I can, though that's seems to match a dungeon management paperwork feel if that's what you were going for.
You know what would be cool? Warioland level flow but adapted for your game. You activate the mirror and that's when timer starts and some level elements change (crates become destroyable?). This could marry the exploration, room and movement practicing and timed execution aspects on top of adding planning and being able to scale up the dungeons.
This game would be amazing once it hits the flow zone but I will likely never reach it.