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A jam submission

BATTY VAMPSView game page

Be a vampire! Turn into a bat and fly around! Suck blood!
Submitted by frenchfriesguy — 5 days, 12 hours before the deadline
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BATTY VAMPS's itch.io page

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Comments

Submitted

Ngl I struggled alot using only keyboard controls. But once I picked up a controller it was great fun. Also you got a good chuckle out of me with the stock scream. 

Developer

Thanks for playing!

Interesting that there seems to be a theme of people not jiving with the keyboard controls. I'll double check I didn't have a regression but I think they're the same as they've always been.

Submitted

Fun game, could play for hours if it had more levels or objectives.

At first I thought the controls were a bit weird but when it clicked it was really smooth. Played with a controller, didn't try keyboard.

Smarter AI for the humans would be nice, I noticed their paths get less straightforward as the waves progress but maybe they can do dodging maneuvers when you get close or something.

Developer(+1)

Great to hear it was fun.

A full city to fly around in and humans that react to the player are the next two things I'm currently working on and planning!

Submitted

Hell yea! Looking forward to it

Played with controller this time. Feels good.

Would be nice to have some trees around, or maybe some new levels?

Developer

Thanks for playing.

I'm currently working on a new city to fly around in, but it's slow going since I have to build my own level creation workflow.

Submitted

Made it to wave 26. I might be full of shit seeing how far I got this time, but keyboard controls feel worse than mouse controls form last time. There is still some weird movement in certain angles, but as long as you don't do anything too crazy and only press keys for very short time it works pretty precisely (though I would prefer doing smooth flowing motions rather than constantly correcting my course).

Developer
Made it to wave 26.

Damn I think that's the all time high score! Thanks for playing.

but keyboard controls feel worse than mouse controls form last time.

I'm ok with this. I'd prefer players don't use keyboard controls, it's not the way the game is meant to be played.

There is still some weird movement in certain angles, but as long as you don't do anything too crazy and only press keys for very short time it works pretty precisely

Obviously for good control pressing a button should lose out to an analog control like a thumbstick or a mouse. Hopefully what you're describing is just that and not some sort of buggy behavior with the keyboard? Holding directions shouldn't do anything bad besides turning you more than you anticipated.

Submitted

Yeah, what I meant by that is that I wish mouse controls were back, and keyboard is 100% viable but not exactly fun to control as it is.

Developer

Mouse controls are still around, but only on the Windows build. I've never gotten mouse controls working in the browser because I can't reset the cursor position to allow for sweeping turns that move the cursor out of the web canvas.