Loved the aesthetic and concept! Some of the movement patterns and hitboxes were a little unforgiving at times though! Good job!
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Ad astra per aspera's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #194 | 3.429 | 3.833 |
Game Design | #268 | 3.056 | 3.417 |
Overall | #341 | 2.770 | 3.097 |
Fun | #344 | 2.758 | 3.083 |
Innovation | #344 | 2.609 | 2.917 |
Audio | #370 | 2.609 | 2.917 |
Theme | #494 | 2.162 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player will have to go through stages tied to the mechanics of reducing the size of the player. The end of each previous stage is the beginning of a new one
Did you write all the code and made all the assets from scratch?
Yes. Graphics, music, fx & code made from scratch
Code, graphics made by Chubov Georgii
Music, fx, level design made by Grushko Sergey
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