really like the sky, and while normally I’m not a big fan of first person platformers/jumping games, I at least appreciate that there’s not too much inertia so you feel you can control the character
Play Ice Jump
Ice Jump's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How good is the art style? | #88 | 2.070 | 3.000 |
| How unique is the location? | #91 | 2.070 | 3.000 |
| Is this a well thought out level? | #91 | 1.932 | 2.800 |
| Should this entry qualify for the next round? | #91 | 2.139 | 3.100 |
| Would you want to see more levels of this game? | #94 | 1.932 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which game engine did you use?
Unity
Comments
Some trouble with the mouse sensitivity, but once I worked it out, it was real challenge. I appreciate you having music, but I thought it might have worked better with just some more ambient cold-sounding noises ... if that makes any sense! Game looks great. Great job with this entry.
Like others have said, the mouse sensitivity was far too high for but, the skybox is gorgeous and the gameplay is fun! Nice work!
Thanks! I figured out what was causing the incredibly high mouse sensitivity, and have fixed it. It had to do with the way the sensitivity was coded. I'll roll out that update either after the voting period or after the second round has been announced. Thanks for the feedback! I'm glad you liked the game!
pretty good game with one major problem. the art was nice and the gameplay was fun except for the massive lag that would happen every time I looked up. The only way I could play was by looking up and seeing where the platforms were then having to look down and jump blindly so I wouldn't lag, and even then I still lagged. Or maybe I just have a potato PC I don't know
Aww I am sorry to hear that. I know sensitivity is an issue with the game currently, so that may have been part of it? I have an idea on something I am going to do with the game to hopefully either lower the file size to run on browser, or hopefully make things smoother or something. Hopefully this will help solve the issue you were having. Thanks for the feedback!
lol! Oh my goodness, you are right! That'd be so cool if this became the next tiktok background game lol! Also, speedrunning did cross my mind as I develop it, I will have to keep that in mind! Regardless of if the game progresses to future rounds, I have a couple ideas in mind for this game, and want to research the design process of speedrunning games. Thanks for the feedback!
Thanks! I really appreciate that! Also, duly noted on the sensitivity. When I was testing it in Unity, the sensitivity was a tad high, but within the realm of normal, but considering the setting has it set at 300, that should have been an indicator to me to test the game outside of Unity lol! I will keep that in mind for future updates on this game and journey as a game dev!





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