Nice polished game. Had a lot of fun playing it .
Good job guys :]
Criteria | Rank | Score* | Raw Score |
Graphics | #4 | 4.333 | 4.333 |
Controls | #18 | 3.583 | 3.583 |
Overall | #22 | 3.411 | 3.411 |
Theme | #27 | 3.500 | 3.500 |
Fun | #28 | 3.292 | 3.292 |
Accessibility | #28 | 2.917 | 2.917 |
Audio | #28 | 3.292 | 3.292 |
Originality | #47 | 2.958 | 2.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5.1
Wildcards Used
Animism
Game Description
Tower Defense game where you turn cultists into objects to fend of enemies summoned by an accidental Ritual.
How does your game tie into the theme?
A cult failed a ritual cuasing monsters to invade the world. You must now use your animism rituals to transform into objects and defend your base.
Source(s)
N/A
Discord Username
Anotic#8977, LeFrog #5390
Participation Level (GWJ Only)
0 before, Only this one
This could be the game jam winner! A solid tower defence mechanic with unbelievably cute voxel graphics. I am a massive fan!
Just needs a tiny bit of tweaking to improve the audio feedback I'd say. But a really great entry all round.
Nice tower defence game, the story intro is very cool! The voxel style is pretty and fits the style.
I'd just add the color indicators from where the monsters are coming as I missed the second origin direction the second wav, which leads me to another thing: please add the reset the wave button!
I used to be obsessed with tower defense games, good memories.
I had really fun playing it, good job!
Graphics are great, the aesthetic is nice. I enjoyed this take on tower defense.
This was a fun little tower defense type game! Nice work. I felt like I wasn't making enough money, but I wasn't being smart enough with early towers. Nice!
Interesting idea having no grid in a tower defence game! At first glance it seemed like it was too easy, as you can stack objects to make a quite unbeatable barricade, but the resources are also needed elsewhere quite fast, so it still makes a nice balancing act.
Nice work with the graphics as well!
Managed to beat the game on third try.
I’m not very good at tower defenses but I found the game quite difficult, wasn’t able to beat the final stage, but had fun trying different strategies.
The theme interpretation was strangely funny and cute haha. The art style and voxel models helped a lot to create this vibe.
I think the game would benefit from having a “cast a spell” system like “Kingdom Rush”, where I could spend some money and cast a damaging spell in an area of enemies or heal some units.
It’s a nice game, congrats to the team!
I liked the voxel-art style in game and your intro. I'm glad you added a 2x speed up to the game, too. A quick way to restart would also be appreciated.
I played the first few stages a couple of different times with different strategies, but ultimately, none felt particularly rewarding. No matter what I tried, it felt like I was slowly dying rather than winning. Balancing games is so hard, though, especially in a game jam time budget. This was very ambitious.
Overall, a solid game jam entry. Good job!
A very nice game! I loved the voxel art you used. There are definitely a lot of strategies you can use, and I like that about this game. Very good job!
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