Neat small puzzle game. Congrats on your first entry, keep up the good work!
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Nazar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #14 | 3.750 | 3.750 |
Theme | #30 | 3.417 | 3.417 |
Graphics | #35 | 3.333 | 3.333 |
Controls | #42 | 2.833 | 2.833 |
Overall | #44 | 2.923 | 2.923 |
Accessibility | #46 | 2.458 | 2.458 |
Fun | #47 | 2.583 | 2.583 |
Audio | #55 | 2.083 | 2.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.2
Wildcards Used
Animism, Superstitios
Game Description
Its a short and small puzzle game
How does your game tie into the theme?
Performing a rite of spoken word in the correct sequence as part of a big ritual. Performed by a middle eastern spiritual amulet come to life
Source(s)
N/A
Discord Username
GadMas#5120
Participation Level (GWJ Only)
0
Comments
The Art was good and the controls where good.
I didn't like that there is no feed back to tell if you get a puzzle correct, there would potentially be you could get all the puzzles but one right and never complete it, there is no Conversion to numeric in the game which would save the player so much time as it's not fun having to keep looking it up or doing it in your head.
I thought it matched the theme well and it's very original, I liked the idea but thought it's far to complicated for a GameJam game as this would need more explaination and feed back to pass puzzles without causing frustration.
Neat game for the first entry. I liked the artstyle/feel and the music!
I'd somehow restrict the player from mashing up the buttons btw.
Nice job! The puzzles were pretty difficult to solve, it took me a while to get through them all. Very impressive for 3-4 days. Good game!
Loving the graphics and the feel of the game. Not loving how stupid I am being unable to solve any of the puzzles! lol!
Are you using _physics_process for processing character controls? If so, that I recomend you to do it in _process the movements will be much smoothier
I think this might be helpful
https://docs.godotengine.org/en/stable/tutorials/rendering/jitter_stutter.html
Ok, seems like this issue appears only if your display fps is higher than _physics_process frequency. You can try it out by lowering _physics_process frequency in the Project Settings -> Physics -> Common -> Physics FPS. For example you can set this value to a 10 for example and see how movement become jittery.
This page tells:
Godot 3.1 does some improvements to this, from allowing kinematic bodies to be animated in the regular _process loop
So I think that the affirmation like "Kinematic body movement should be handled in _physics_process only" relates to versions below 3.1
Wow, the puzzles are actually neat! at first I couldn't move because my first instinct is to use the AWSD keys but then realized that I need to use the arrows which make sense because I need the typing keys to do the ritual. I wish the music were a bit higher because it's good and fits with the game.
I would recommend doing some sort of punishment if the player kept spamming the keyboard without checking the pillars for hints, that would encourage the player to really put their mind into these puzzles.
I like that you play as the blue eye 馃Э, coincidently I received this as a necklace gift and said that it will protect me from evil spirits :D.
It's a really nice puzzle game!
Lighting and visuals are really nice, but I can't figure out how to actually input solutions to the puzzles.
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