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Unhandled_Exceptional

51
Posts
A member registered Oct 13, 2022 · View creator page →

Creator of

Recent community posts

This is SO fun. Easily one of the best of the whole jam. Really well polished, excellent visuals, audio, animations, and it all comes together into a fantastic, cohesive package. Super nice work!

This was really really impressive! Tight little project that accomplished a lot. Music and ambiance worked perfectly with the visuals and the general vibe of crawling through caves and dungeons in classic games. Combat could have used some depth and especially a sense of impact with animations/sounds, but this is a very cool project. Well done!

Performance issues took a bit of time to shake out, and the mouse acceleration setting seems backwards (was awful at minimum and smooth at maximum), but this was solid! Liked the graphics, good ambiance. Took me a few tries to beat, but I did it.

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Shame things didn't come together, but that's how these things go sometimes. Cool title screen, at least!

It's very refreshing to hear you were able to pick up on the mechanics and jump in right away! We did our best with the information, given the time constraint, but could have done a lot better with a proper tutorial, so I'm glad we did well enough for you to run with it anyway. Thank you! Love your game!

Compelling! I might play it a second time to see if I get a different ending. The little sounds were nice. I wish there was a confirmation screen for skipping because a few times I was hitting "N" for Next instead of "P" for Pack, and as far as I could tell, there was no way to undo accidentally skipping an order. 

This is such a creative take on the theme, combining pong and platforming. Really hard but genuinely worth taking to a full release, I think. Fun, well-taught mechanics. Charming graphical style, too. I would have loved some music or ambiance, but the sound effects were great.

Thanks! Our artists did a great job.

Gameplay didn't really come together, but the visuals had a lot of character, and the music was genuinely insane (in a good way, I actually love it)

As a spider enjoyer, I liked this a lot. Strong ambiance and compelling story. I found myself a little unsure if the dice rolls meant much of anything though, as I seemed to accomplish things despite failing every single one of them, except for the very last one, which resulted in me immediately dying after success. Still, with these types of games, the illusion of branching is often necessary to the narrative. Great game regardless!

Super fun and very impressive for the time. Really did well with a tight, well-executed vision. Sound and visuals were great. Highly appreciated the customizable controls and sensitivity. Not much you could improve on this, but if I had to come up with gripes, it can be hard to spot the final remaining enemy if it's stuck in a weird location, and the visual filters made that a bit harder. And I kept getting stuck in the pit but I think that was just a skill issue :D

Long load times, thought it was broken but did eventually get in. Really cool visuals! Enemies just kinda stand there, occasionally throwing punches (which didn't seem to do anything), and not much happened when they were killed. Presentation was solid though, so I'm curious to see where this had gone if you had more time to finish it up.

This was fantastic! Really cohesive design between the art and audio. Loved the blend of retro Qix-like games with the more modern roguelike incremental upgrades. Great project!

Thanks so much! Good luck to you, too!

Really excellent feedback on the shader preloading. We were a little hung up on performance issues in the web version, and I'm not sure if our programmer was able to pin down the reason (or maybe just wasn't able to implement that fix under the time constraints we had). It's valuable to have someone knowledgeable point to that, so thank you very much!

Great audio. Simple but effective. Controls felt just a little clunky but it wasn't a big deal and worked with the tension.

Fun take on the theme, goofy physics, and a mix of funny and frustrating spinning out every four seconds. I didn't mind it

Really great concept and solid, coherent art scheme. I'd have loved to see a more interactive tutorial, as I didn't quite get it for a bit (a game jam curse I know well), but it's fun when it clicks.

This was so fun. Simple concept and A+ execution! One of my favorites in this jam for sure.

For a sec, I thought our programmer (Shinkenzero) was commenting on our own game lol

Thank you! Glad you enjoyed it!

They grow up so fast. I remember when my Eldritchi was only the size of the Chrysler Building :)

Whoa, Concrete Tremor looks cool as hell. I'll have to check it out! Thanks for the recommendation and for enjoying our game!

Hey! Glad you stuck with it long enough to enjoy it. Thank you!

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Thanks for the feedback! We've had a handful of mentions of the text being hard to read. Definitely not something for us to ignore, should we revise/update the game. Much appreciated, and glad you enjoyed it!

Ah! I tested for that exact scenario (10 followers as one of the "lose" stats caps) a few times and thought we got it right, so that's a good thing for us to take another look at. Thanks for that, and the other feedback! Restart button is a good idea.

I'm a sucker for this kind of theme, if you couldn't tell by my own team's submission, and I think your artist really nailed it. Hadn't noticed the monsters creeping up at first, and enjoyed that detail a lot! Solid concepts and I like what you did with the theme and variety of activities. If I had to offer some nitpicks, the Maze and overall balance of +% to the enemy versus myself, it felt pretty unfair at times, and something about the controls felt unresponsive at first. Not sure exactly how, but once I adjusted to them, they felt better.

That means a lot to hear! I'm very proud of my team! Glad you enjoyed it, and thanks for playing. 

Solid, original concept, and a very authentic look and feel! A little *too* authentic with the audio though, my ears hurt lol

Fun & cute little game! Couldn't figure out how to do the boss, but I'd play more of this!

Very nice, thanks for doing that! Glad I got to give your game another try, and enjoyed it much more this time around. Updated my rating to reflect!

Thank you so much, that's so kind to say! We (and of course the Old Ones) appreciate you.

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This was so charming, relaxing, and yet addictive. I spent a lot of time playing it. I enjoy the additional "retrospection" take on the theme. Purely a nitpick, but I would've liked some sort of money scalability/upgrades, as I'd often run out of money and it would take a LONG time to build back up.

I like what you're going for here. It reminds me of Into the Breach which is a fantastic game. Unfortunately, I wasn't able to figure out how to move or attack. Maybe you could add some instructions/controls to the description of the game? If you do, let me know, because I'd love to give this game a try.

I'm glad you liked the parts you were able to experience, and appreciate you taking it for a spin. We definitely could have done better when it comes to the tutorial. If you feel like giving it another try, we're finding that the three things people miss are:

  • Clicking the populated tiles on the map before selecting the convert or offer actions
  • Noting that for offer actions to complete, the followers must move the offering to the top of the map, meaning it takes time and should be done before hunger reaches a near-maximum
  • Purging when the corruption meter is high, as corruption buildup makes the game more difficult and causes failure if it caps out.

Either way, thanks for playing!

Thanks for taking the time to figure it out, and for the valuable feedback on the stat bars!

Glad you liked it! Thanks for playing

Thanks for giving it a try! We're in consensus that the directions for how to play are one of the weak points, so this is valuable feedback. If you feel like giving it another try, we're finding that the three things people miss (admittedly including myself during testing) are:

  • Clicking the populated tiles on the map before selecting the convert or offer actions
  • Noting that for offer actions to complete, the followers must move the offering to the top of the map, meaning it takes time and should be done before hunger reaches a near-maximum
  • Purging when the corruption meter is high, as corruption buildup makes the game more difficult and causes failure if it caps out.

In any case, thank you so much for playing!

The Old Ones thank you for your devotion

Thanks for taking the time to play it, and for leaving such kind words!

This is a good piece of feedback, thank you so much! Definitely a great idea for a revision.