Super fun and very impressive for the time. Really did well with a tight, well-executed vision. Sound and visuals were great. Highly appreciated the customizable controls and sensitivity. Not much you could improve on this, but if I had to come up with gripes, it can be hard to spot the final remaining enemy if it's stuck in a weird location, and the visual filters made that a bit harder. And I kept getting stuck in the pit but I think that was just a skill issue :D
Viewing post in DETRITUS. jam comments
Totally agree on finding the last enemy, I also ran into this quite often in play-tests after I had submitted. In the future, I'd likely add a very obvious outline shader of some sort on enemies if they are the last 2-3 alive and none have taken damage for like 5 or so seconds.
As for the pit, I mentioned this in the reply above you, but the idea is for you to use the shotgun as a launcher out of it! I didn't get to include a tutorial unfortunately, but the shotgun will add velocity in the opposite direction of where you're aiming when you shoot, so you can use it while already having upwards velocity from jumping, and you'll have a ton of velocity to get out. There's also a few other movement techs that make it a bit easier, such as slide jumping will give you a bit greater vertical velocity which will help a lot with jumping out. Again, that's the problem with not having a proper tutorial ('tis my first game jam, so I did not realize the importance of it, but I honestly really should have!), but you live and you learn. Thanks so much for playing, I really appreciate your feedback!