I've got a lot of good thing to say about "Glitches Everywhere!" and it's overall amazing!
The level design is done well, the glitches were fun and it was just very easy to 'pick and play'.
The setup looks so simple but as the game progressed, it just feels amazing!
Play game
Glitches Everywhere!'s itch.io pageTheme used
Comments
Here's my entry, if you'd like to take a look! ツ https://itch.io/jam/byog/rate/1681794
The aesthetics are well done and the console effect feels very good. I was wondering if the glitching out effect can also be somehow applied to other components of the level (the moving spikes, etc) would lead to more interesting outcomes. A very well made entry overall.
Here's my entry if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803
Great way to learn and start with coding! I like the idea. glitch effect was super smooth in level 2. which character model do you think it can replace the capsule?
The game concept is very unique and strange at the same time but had a good time. Controls were really difficult.
Play my game and do rate my game also :
https://itch.io/jam/byog/rate/1681355
Nice concept, implemented well, fits the theme, and was pretty fun! The unfinished art still fits the game really well. It’s a feature, not a bug - right?
I died a couple of times in level 2, apart from that was smooth sailing. the difficulty level was good. If I had to suggest any improvement, it would be to make the debug console text a bit more readable on-screen, and maybe more levels where the controls switch back and forth a bit - once I got the hang of the reversed controls and auto-jump, there wasn’t much challenge left after level 2.
Well-scoped entry, great work team!
you should make your game a full game dude, it would do good as a indie game on steam. great idea
I think I never enjoyed having bug in games but this game made me do enjoy the bugs.
Neat Concept. I really like the aesthetic style.. works very well with your concept..
Great game, interesting glitches and level design. Really fun to play and the difficulty level was well adjusted - I could get to the end but not without dying a couple of times due to unexpected glitches.
I'm curious to see what the unimplemented art was, although I like the Unity level vibe as well, feel it suited the game.
Leave a comment
Log in with itch.io to leave a comment.