That was pretty much intended. Thank You for trying
Satyam Bhatt
Creator of
Recent community posts
Thank you for completing the entire game and also for the feedback.
When I playtested the game later I also felt that the movement related levels are just a lot. Because of time constraint instead of removing levels I just added the next button. Also as there was no one to consult to, so I just thought its best to keep them.
As for the derivation, that was the core idea and I feel quite bad that I couldn't complete it. Derivation was more of a design challenge as it has quite a lot of parts like scale factor, similarity etc. Portraying them in a way that is easy to understand but sill intuitive was quite difficult to do.
But thank you for your time and constructive criticism.
Aap to poore Mathematician ho!
It was a delight to watch your gameplay. You did a great job completing the entire game and spending 40+ minutes.
We had made a similar game for last year BYOG: Play with graphs
No plans for any releases yet. It's here on itch for anyone to play for free. Also, in 32 and 33 levels, you had the entire matrix interactable so that you could see what it looks like when you play around with all 9 numbers.
By the way, you can scale and move at the same time, making a few levels a lot easier.
Thanks a lot for trying it out.
Yeah, it is a bit confusing, and I tried to make it as simple as possible.
The best part is that in all game engines, transformations that you do in the inspector have this matrix only in the back end. So everything you do in the inspector is technically changing the values in a matrix that is then multiplied by each of your vertices in the vertex shader.









