Thanks for the praise! The theme we chose was ‘It’s not supposed to do that’, in the context that normally enemies are supposed to die when you shoot them below 0 HP - and not go into the negative and revive as glitches.
Holy Crap! That was awesome! I was mind blown the moment everything made sense to me. I think this also goes with the theme "Makes Total Sense" once you understand why you have to heal as well. Loved the core loop that evolved out of it once you get the hang of it too. Mental math + arcade-y action was pure catharsis! I feel like the camera should move a bit towards where you aim as I often found myself unable to see where I'm going when I move downwards but that's really the only gripe I have. I also loved the little things like how the enemies get pushed back when you shoot them, how you made the levels progress so players learn naturally, etc.
Very well-polished entry, especially the feedback on the mechanically important things. I liked how the mechanics are in sync with the theme, looking forward to more level variations on the post-jam version!
Had an awesome time playing this game, the mechanics are really cool and interesting. The concept is also very unique. Enjoyed the game :) Do play my game and rate my game If possible : https://itch.io/jam/byog/rate/1681355
Wow, that was super neat! I absolutely love the concept. You guys have executed the idea really well!
The only thing I personally felt was that the pathfinding of the enemies could have been improved. I really loved the glitchy enemies tho, they were fun to play against.
Another suggestion, this is a very personal opinion tho, I felt the wait time between the enemy hits below zero health and then turns glitchy can be reduced. I found myself camping an enemy until he respawned back as the glitchy version so that I could kill it again. This disrupted the otherwise quick and fast gameplay...maybe having the enemy transform immediately without a wait time is something you can try. More about how you want the game to be balanced.
Well done team, this is a super polished and fun entry! Good shit!
Thanks for the detailed feedback! Glad you enjoyed the game.
We ran into a few scope issues, so the gameplay might not be as polished as it could be - we’ll definitely take your suggestions into account when making improvements post-igdc :)
Glad you enjoyed it! And yeah, without time to add more hazards and enemy types it did get a bit repetitive. We hope to improve things and polish a bit after the rating period
Comments
Hello,
One of the awesome submissions. All the best. Had a blast playing this game.
Don't forget to play my game.
No words to Express the Quality but not sure this fits the Theme But Such a Incredible work.
Thanks for the praise! The theme we chose was ‘It’s not supposed to do that’, in the context that normally enemies are supposed to die when you shoot them below 0 HP - and not go into the negative and revive as glitches.
Holy Crap! That was awesome!
I was mind blown the moment everything made sense to me. I think this also goes with the theme "Makes Total Sense" once you understand why you have to heal as well. Loved the core loop that evolved out of it once you get the hang of it too. Mental math + arcade-y action was pure catharsis!
I feel like the camera should move a bit towards where you aim as I often found myself unable to see where I'm going when I move downwards but that's really the only gripe I have. I also loved the little things like how the enemies get pushed back when you shoot them, how you made the levels progress so players learn naturally, etc.
Awesome submission!
The gameplay is sweet. I had fun playing this game
Very well-polished entry, especially the feedback on the mechanically important things. I liked how the mechanics are in sync with the theme, looking forward to more level variations on the post-jam version!
Here's my entry if you'd like to have a look :) https://itch.io/jam/byog/rate/1681803
Bhai Amazing game, maze aagaye!!!!!
Had an awesome time playing this game, the mechanics are really cool and interesting. The concept is also very unique. Enjoyed the game :)
Do play my game and rate my game If possible :
https://itch.io/jam/byog/rate/1681355
amazing to see, how much done in 2 days
Wow, that was super neat! I absolutely love the concept. You guys have executed the idea really well!
The only thing I personally felt was that the pathfinding of the enemies could have been improved. I really loved the glitchy enemies tho, they were fun to play against.
Another suggestion, this is a very personal opinion tho, I felt the wait time between the enemy hits below zero health and then turns glitchy can be reduced. I found myself camping an enemy until he respawned back as the glitchy version so that I could kill it again. This disrupted the otherwise quick and fast gameplay...maybe having the enemy transform immediately without a wait time is something you can try. More about how you want the game to be balanced.
Well done team, this is a super polished and fun entry! Good shit!
Thanks for the detailed feedback! Glad you enjoyed the game.
We ran into a few scope issues, so the gameplay might not be as polished as it could be - we’ll definitely take your suggestions into account when making improvements post-igdc :)
Game is Amazingly fun and has a really unique idea
Glad you enjoyed it!
Cool concept and art! Wished there were more levels. But yeah good game and fits the theme well.
Thanks! We wish there were more levels too, hopefully can add more after the results are out.
Super cool concept, great gameplay!
Thanks!
Decent concept, intense gameplay.
Please play and rate my game too.
Regards
Thanks for playing! Sure, I will try yours out as well.
the healing concept to kill negative health enemies is pretty unique. more varied enemies will make this cool.
Thanks for playing! And yeah, we definitely wanted to add more varied enemies, but scope turned out to be an issue. Maybe after thee rating period. :)
nice game, really intense
Thanks! glad you had fun :)
This game is really fun but its repetitive
Glad you enjoyed it! And yeah, without time to add more hazards and enemy types it did get a bit repetitive. We hope to improve things and polish a bit after the rating period
Great game, perfectly fits the theme
thanks Venkat!