Actually, it is even funnier with the T-posing zombies 😅
Fun game overall!
Play game
BuffZ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3738 | 2.211 | 2.211 |
Overall | #4514 | 2.053 | 2.053 |
Presentation | #4755 | 1.947 | 1.947 |
Creativity | #4762 | 2.000 | 2.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every couple of seconds, the metaphorical dice are rolled and you or the enemies get buffed or nerfed
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Pretty good idea! Animations would add a lot to this game. You might want to consider making this game 2D, because that would allow you to make it look a lot better and add animations very easily without sacrificing any gameplay because its top down. For me, the gameplay didn't feel super tense. Enemies very rarely got close enough to pose a threat, and the modifiers didn't really add a noticeable difference to my playstyle. I think with a little more polish and balancing this could be a really good game, great job!
Really fun game but it lacks of animations ! The concept is quite simple but work very well because it forces the player to adap its movements to the random modifiers. Well done !
Well executed gameplay mechanic, but there was really not much interesting about the game. There was nothing to do apart from running away from zombies and holding down the fire button. I noticed that there are some random events being rolled in the top bar, but it did not really affect the way the game was played in any noticeable way, so I could just ignore them. It would be cool if you had to watch the top bar and react to it somehow.
Thank you for your review! Sad to hear that you didn't find it interesting (I'd invite you to reconsider if simplicity in controls, gameplay, and concept necesarily impacts engagement or how interesting any given game might be, but that's a whole other topic). As for the impact of the random events in-game, I'll experiment post-jam with heavier consequences to see if it improves the gameplay and makes a better match between the shooter gameplay and the RNG elements. Thanks again for playing and for taking the time to write this review and your suggestions!
A pretty fun game! Simple but if you put some animations in it can be really cool! sound effects and models were pretty good! Overall for a game you made in 48h pretty good! Well done!
Honestly a pretty fun game, did the theme pretty well imo. Sadly my highest score after multiple times playing was only like 15k so clearly not in the leaderboards! The only issue I seemed to have was it felt too easy to get stuck on the zombies but that could actually just be skill issue meme for me. T-Posing zombies are one of my greatest fears, good job on the game! -Kaylee
The T-posing zombies actually made it even scarier, I had a horde of like 500 of them suddenly overwhelm me and it was amazing. This was simple but fun! Would've been cool to get some new ways to shoot, like a spread shot or something (unless that was in there and I just got really unlucky with my rolls).
Thank you! I´m really glad you liked it :) Some other players have also liked the T-posing zombies, I didn't expect that hahah I think I can find a way to make it so it's part of the game instead of just missing animations. Also, I agree with adding different types of guns. On future updates I'll explore different types of weapons (spread, explosive, bouncy, etc., any suggestion is welcome). Thanks for your review ^_^
My final score was 40,000. I like shmups so its always good time to blast stuff with laser canons. I wish zombies were in another pose. Still, I had fun with this.
Not much to say here. A simple topdown-shooter. I know the most interesting mechanic is supposed to be the random stat-changes, but the only indicator is that small bar and the text, telling you what change has occured but I have no idea what the current state of the game is.
I think it would be more obvious, if instead of just saying what changed, display what the current game-stats are (like Zombie-speed etc) preferably as easy to read Bars. That way the player can easily follow, how the current state of the game is without changing the actual gameplay.
And i feel like there isn't much room for improvisation for the player. The game basically just has a randomly changing difficulty-slider. But I can imagine that this issue mostly comes from lack of time (as is often the case for Game-Jams)
Thanks for the review! Indeed I was struggling with whether or not to surface those stats for the player. I decided to not do it first because of the time constraint and second because I felt it could be too much info for the player to handle (I wanted the game to be really fast paced). I like your suggestion of surfacing it as simple bars, I would even maybe map a stats overlay to a button so the player can find those stats quicker (I'll decide on it on a later iteration).
As for the improvisation problem, I've been thinking about adding to this randomness different types of enemies and changing the player's weapon or giving their weapon's different flavors.
Thank you so much for taking the time to write this review and for playing my game :) I'll be sure to take these ideas into the finished game
Leave a comment
Log in with itch.io to leave a comment.