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Thanks for the review! Indeed  I was struggling with whether or not to surface those stats for the player. I decided to not do it first because of the time constraint and second because I felt it could be too much info for the player to handle (I wanted the game to be really fast paced). I like your suggestion of surfacing it as simple bars, I would even maybe map a stats overlay to a button so the player can find those stats quicker (I'll decide on it on a later iteration).

As for the improvisation problem, I've been thinking about adding to this randomness different types of enemies and changing the player's weapon or giving their weapon's different flavors.

Thank you so much for taking the time to write this review and for playing my game :) I'll be sure to take these ideas into the finished game