A neat platformer, with a cute story and dialogue! Appreciated the rebindable controls (not trivial to implement in 48 hours!)
Good job :)
Criteria | Rank | Score* | Raw Score |
Enjoyment | #658 | 3.475 | 3.475 |
Overall | #683 | 3.592 | 3.592 |
Presentation | #837 | 3.750 | 3.750 |
Creativity | #965 | 3.550 | 3.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Character can Roll a Dice for an attack and can interact with various NPCs and Roll for a special effect. The boss rolls a dice to attack the player.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
A neat platformer, with a cute story and dialogue! Appreciated the rebindable controls (not trivial to implement in 48 hours!)
Good job :)
The drawings are adorable. Really nicely made! I loved the little story intro too, really helps give the game some context. Well done!
The game is so cute. The final boss battle felt super intense from the music, but it was quite easy still. My favorite part was probably the pop up ads, so random yet hilarious at the same time. Great job on the game!
Very enjoyable game! I really like the aesthetics and the rolling combat. I was left a little confused as to where to go, especially when starting the boss timer and I struggled landing on platforms due to the perspective.
Really fun, creative and original concept! I liked that the player had control of the randomness when throwing the dice. The sequence at the end after flipping the last switch was very exciting. The bossfight was pretty cool, too :)
Managed to make it all the way through, didn't realize there were more cutscene items, and accidentally skipped over the big reveal! Whoops.
Nice entry!
Cool idea. I like that you can control the dice roll amount, though it kinda takes away from it being a dice in a sense, but I guess having to wait to throw still provides a similar balancing effect, so nice job. I really liked how responsive the jump felt.
P.S. I got stuck inside a door and then fell into the void, literally inside the walls, so maybe you want to fix that lol. I think it’s if you have enough speed and hit a door near the top.
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