The main thing I'd recommend is the shuffled list of wild magic effects, and removing the one that does nothing so people can see all the work you put into the other effects
Play Wild
Roll The Dice - A Wild Magic Saga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4079 | 2.227 | 2.778 |
Overall | #4775 | 1.930 | 2.407 |
Creativity | #4868 | 1.960 | 2.444 |
Enjoyment | #5271 | 1.604 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I believe it fits well with the randomness
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is a great concept and I loved the visuals, escpecially the blend of 2D and 3D. Platforming was tricky - people have already mentioned the lack of shadows and the jump was very floaty, platformers tend to control better with a sharper downwards curve than upwards. Overall, I think this would be great with a bit more time to polish the individual parts
I immediately loved the art and colors, and the idea is solid. Though it was a bit hard to platform without something like a shadow to tell exactly where the character is. I think the wild magic should be triggered more often--it is such an addictive gamble to cast random magic like that!
This was cool! As everyone else has already said, a shadow would definitely help, but overall I found the controls to be precise and consistent, and I like the look of it too. I wish there were more fixed-camera 3D (2.5D?) platformers like this!
Really liked this entry a lot. Enjoyed the mechanics and am a huge megaman fan so definitely saw some nes era megaman influence in the players art. Huge fan of the pixel art mixed with 3d. If I had one piece of constructive criticism it would be that depth perception was pretty hard to feel and by the end of the game I had cleared all enemies and spent most of my time getting through the platforming bits. Don't really have any good suggestions of how to make it more readable though because I suck at 3d. Maybe some shadows or something? Either way had a really good time with this game and hope you get more plays and ratings as you deserve them. It sucks how many people stray away from download only games. I very begrudgingly have been doing all my games in webgl to get more plays.
yea I have issues with the WebGL builds every single time without exception. The version I always end up with is subpar to what the downloadable version would be. One thing I’ve adopted recently that has helped though is ending the jam day with a build and testing it out regardless of where the game is at. There will always be some kind of bugs that don’t appear in the editor and then you can address them the next day. But either way there are definitely people out there who check out the download only games me being one of them.
Missed platforms, became a whisp, lost powers, fell through the floor. Having a shadow would be great!
Cute game!
Looks great and quite fun
The player not having a shadow makes platforming very frustrating
Sometimes the player wouldn't turn around, making combat unresponsive
Still, good job on your game!
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