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A jam submission

Rolling into the abyssView game page

Submitted by HardyTryer — 1 hour, 5 minutes before the deadline
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Rolling into the abyss's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2194.0034.154
Overall#3103.8544.000
Enjoyment#4353.6323.769
Presentation#5843.9294.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll the dice to open the paths

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted (1 edit)

OMG, sooo good, i loved the atmosphere. I would love to see the boss fight in a later version, cool game and amazing vibes.

Also, would you mind checking my game out if you have time?

Submitted

I loved this! It was really tense as shooting enemies always had the possibility of summoning yet another platform with even more enemies, and the overall atmosphere was really well created. Had lot's of fun playing this!

Submitted

This was about the perfect amount of "spooky" for me! Fun game, and the ragdoll deaths were a fun way to break up the atmospheric tension. I'm curious as to how the Boss Fight was going to work. I think the only thing I would have wished was different would be if there was a bit of "cheating" by the random die rolls, because at one point I rolled the same two numbers about 15 times in a row, and was just re-rolling over and over to make some progress. Maybe if you decide to continue this game, there can more effects that engage the player when a die is rolled, so that rolling the "wrong" numbers is still interesting. Still though, very fun to play!

Submitted

That was so ominous I actually was pretty spooked. I was SO afraid there might be a jumpscare if one of those dark creatures touched me but luckily none of them did! The slow reveal of new areas through the dice is pretty creative while also adding an air of mystery to it.

Submitted

Amazing! Cool idea, amazing sound design, cool aesthetic! And best boss fight I've encountered in this entire jam.

I guess you already know about the dice keeping it's damaging hitbox when on the ground and walls blocking throwing even though there is ground behind them.

Lots of potential here. LORE!

Submitted

I think you should make your games to playable on web instead of downloading , this will make more people to try it. Great aestetic , lot of mechanics and fun gameplay.

Submitted

Absolutely amazing game for something made in 48 hours, the only thing you could have done better is make the enemies avoid the dice when it's on the ground

Developer (1 edit)

Thanks. I thought I fixed this bug, but I forgot to test it out)

Submitted

Thanks for the "epic boss fight" : D Nice concept and aestetic. Enemies, btw, killed themself even if dice just laying on the ground, but it's not ruined the expirience. Great job!

Developer

I'm really glad you managed to finish the game. I was worried about that goal is not clear for players.