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A jam submission

Juiced EnoughView game page

Use your own orange juices to draw glyphs and cast spells against the bad apples.
Submitted by Cosmic Griffon — 3 hours, 44 minutes before the deadline
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Juiced Enough's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8873.7243.724
Creativity#12683.4143.414
Overall#16483.1723.172
Enjoyment#32622.3792.379

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In a literal sense the juice you get after each cast is a roll of the dice, metaphorically using your health "juice" to cast stronger attacks leaves you vulnerable to death which is higher risk/reward

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Interesting idea for  a mecahnic, could of been improved slightly if the players movement was on the same grid as the juice drawing. other then that, nicely put together :)

Developer

In future we are removing grid juice placement so that it is just placed at the player's exact position. We are also making the glyph drawing significantly more lenient so that drawing glyphs will be faster and easier. Thanks for the feedback on our game!

Submitted

The idea of drawing sigils to cast spells in an action game is pretty fun, and I was looking forward to seeing what spells existed, but I found this a little too difficult. The main issue is having to go down to 1HP in order to recharge. Also, if you die during the tutorial you can still play but the flag disappears, so you can't win. I think the same thing happened in the first level.

Developer

Thank you for playing it!

Most of the current bugs do happen on level reset unfortunately. We were still ironing those out as the deadline came by, it really snuck up on us! 

Submitted(+1)

its really quite a shame the gmtk gamejam is so short, this game could turn into something extremely fun with a bit more time. I would maybe reconsider the mana is health mechanic, since it effectively left me spilling juice at random in hopes of getting a higher roll. overall pretty fun, very juicy.

Developer

Thank you so much for playing our very messy game, and for the feedback!
Yeah, another day could've really taken this somewhere better, but that's the nature of game jams. We're going to give it a bit more polish once the voting period is over and see how it turns out :)

Submitted(+1)

I think the glyphs would really benefit from a grid snap or a highlight to help guide you where to place them. I like the idea but I think the mechanic is too difficult to execute. Art was great!

Developer

Thank you so much for the feedback!! We did intend to implement more UI elements to assist in glyph placement and aiming but we unfortunately ran out of time. This was our first jam experience so the deadline really snuck up on us haha!

Submitted(+1)

Very nice concept that I think fell a little short due to how hard it was to get the glyph patterns right. I think the art was excellent though and with more polish this can become something great!

Developer

Thank you so much!! We as devs are interested in continuing to refine this project once the jam is done and in future we are going to move to a more lenient and face paced method of putting down glyphs so its good to hear that our concept is something worth exploring

(1 edit) (+1)

I really liked the concept, and such a cute take on things! It was a little hard to get the glyphs right for me, but I'm sure with some smoothening out of controls and maybe an easy tutorial level for the player, you might just be able to launch!

Please do check out our game too! https://itch.io/jam/gmtk-jam-2022/rate/1616966

Developer(+1)

Thank you so much! In future we are planning to put more resources towards clearer narrative and difficulty progression. So glad you liked the concept!!

Submitted(+1)

Very cool concept. In practice, it was pretty difficult to actually execute the glyphs, but it was very satisfying whenever I was able to successfully use one. The art was very cute, I love the style

Developer

We have got this feedback a lot haha! In future our glyph system will be more player friendly and our difficulty curve more controlled but we are glad you found the casting of glyphs satisfying. Thank you so much!

Submitted(+2)

Super cute game! I encountered a bug where the level didn't seem to reset properly after I died; I didn't generate more juice and couldn't figure out how to acquire more. The game was super cute though, loved being a little orange.

Developer(+1)

We are so glad you loved our little orange friend. We noticed this bug also and were able to fix it but we cant change this build without being disqualified from the jam. After judging ends we are planning to continue to update the project

Submitted(+2)

Love the idea of casting via juice glyphs <3

Developer

So glad you liked our idea!!

Submitted(+2)

Fun game and love the juice fella! Amazing art and sound, especially loved the little cutscene

Developer

Thank you so much for the feedback. Our artist is super proud of the work he did on visuals and sound! So glad you found it fun!!

Submitted(+2)

The controls are a little hard to get, most of the time I was pooping juice whenever I saw an enemy, couldn't really manage to use my power. Still I love the concept and the visuals, the art style is so sweet!! Congrats for the submission!

Developer(+1)

Thank you for the feedback!! We are sorry you had difficulty with the controls, our tutorial was a sort of last minute addition and in future we will have more options for keybindings and a better introductory explainer for players