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A jam submission

Casino Quest 9View game page

Submitted by Wolf Soda Studios — 11 hours, 9 minutes before the deadline
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Casino Quest 9's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#31862.6922.692
Overall#35102.4742.474
Presentation#35522.4622.462
Enjoyment#35742.2692.269

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The gameplay consists of the player controlling many rolling dice in platforming challenges.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

My score didn't reset so I bet I had the highest score out of everyone!!!

I like the visuals for the game :)

-Amy

Nice 3d modelling and very original idea!

Nice 3d modelling and very original idea!

Submitted

The game is very original

Submitted(+1)

Lol this was actually really fun! My favorite part is when I saw I was controlling the dice in the wine glasses. This is a really fun base for the game and would be fun to see more levels, I love that it's kind of wacky to control, and the little katamari-esque vibes it has!

Great work, congrats on submitting, and thanks for the game!

Submitted(+1)

Nice physics.

Submitted

Fun and very original !

Submitted

Fun and very original !

Submitted

Fun and very original !

Submitted(+1)

Fun idea! Would have loved more levels though.

Submitted(+1)

Controlling a swarm of dice was fun, althouh the game was pretty short and simple.

Submitted(+1)

Controlling a swarm of dice was fun, althouh the game was pretty short and simple.

Submitted(+1)

Very fun to control the swarm! I fell through the floor a couple of times but always wanted to restart to cause more havoc.

Submitted(+1)

Now that is pretty creative! I think this could turn into a really cool game idea where you have to get a large group of dice or whatever to the end of a stage, and the more you get the more points or something and you can unlock things or levels. I liked the theme of this game with all the casino stuff! I think it just needs to be... a bit polished up and then it will be super excellent! I was able to get it said over 200+ dice into the table at one point? Idk if that's good or bad. One bug though is when you press the R key to restart, the counter doesn't restart so then it gets tricky to figure out how well you actually did.

Overall though pretty cool!!

Developer

Thanks for the advice! I didn't actually know about that counter glitch thank you.

Submitted(+1)

This definitely felt like a fever dream; super cool idea, and the art style was wicked!

Submitted(+1)

I haven't rated this yet, because I couldn't figure out how to play it. WASD seemed to do something, but not much. All I could manage to do was knock over the glass situation.

There was also a viewport issue, in that the game seemed to be bigger than the space I can see, and making it fullscreen broke it even worse.

Developer (1 edit)

So i don't know what causes this. But I believe the speed at which the dice move is tied to your computers performance. I tried to fix it by making the dice way too fast so when they slow down they are still fast enough to move. It works on my computer but it sounds like it didn't work for everyone. I can't even begin to imagine how to fix this unfortunately so i suppose the game is stuck unplayable which is disappointing. I learned quite a bit at the very least. (I made this on a MacBook so maybe that has something to do with it. it struggles to run most games even my own).

Submitted(+1)

Ah. My computer isn't the greatest, and WebGL builds tend to be a lot more sluggish for me. That explains it.

Don't think there's anything you can do to fix this, but thanks for letting me know that it's not just my lack of understanding! I'll leave this unrated since I couldn't play it.

Submitted

I was having trouble with other WebGL builds, and turning on Hardware Acceleration resolved the issue for me! Might not be relevant, but, just in case!

Submitted

Oh, interesting; thanks, I'll try that!

Submitted(+2)

Feels like a weird dream. Not much of a game, but certainly an original experience. Great job building all the art for this jam, and making everything run smoothly in such a short period of time. 

Developer

LOL thanks I think. It used to be harder but the speed of the dice drops significantly randomly so i had to make them way too fast for it to be playable. Now the games like ten secs long instead of 2 mins.