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BeatUpBoy - Progress Thread

A topic by StateOff created Oct 01, 2016 Views: 1,539 Replies: 25
Viewing posts 1 to 18
Submitted (4 edits)

REALEASED: Beat-Up-Boy

Feel free to follow me if you do not want to miss updates:

@StateOffGames

Submitted

Mockup time!

Gnarly. I like this.

Submitted

Awesome! Though I missed that it was a mockup at first and I thought you'd already got that far!

Submitted

Hm, undecided. Do you prefer outlines (first picture) or not?

IMO the one with the outline looked better.

If you do it w/o outlines, make the road darker.

Submitted

Definitely the outlines. The characters really stand out that way.

Initial mockup looks far better yeah

Submitted

Thanks!

Submitted

First moving pixels!!!

Submitted

Smooth :)

Host

you can never go wrong with a good bet em' up!

Submitted

Hell yeah, Double Dragon is one of my alltime favorites!

Submitted

Basic AI

Submitted

Finally some butt-kicking action! I know you guys are visually bored so I'll do some real enemies and nicer backgrounds next! Stay tumed.

Submitted (2 edits)

Haha I love the moment when the CPU punches his buddie!

EDIT: I think the technical term is called "race condition"

Submitted

AI is looking good!

Submitted

So much done during the last nights:

  • GUI
  • Health system
  • Super Mode + secret character (TBA)
  • Death animation
  • 5 enemies
  • Many bugs killed

Let me know what you think.

I will need help with the music? Any recommendations?

Submitted

Sleepless nights, but I am proud to announce: We have a panda!

Submitted

Looks amazing!

Submitted

PLAY AT: Beat-Up-Boy

Submitted

Love the text at the bottom, lol

Submitted

I really loved this one. In fact, you made me want to run my own jam with this "tough boy" theme sometime in the next couple months.

Submitted

Glad you liked it. Got a Twitter account to follow?

Submitted

I don't actually. I'll set one up in the next couple days, I've been meaning to lol