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goldenbeard

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A member registered Sep 30, 2016 · View creator page →

Creator of

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Hey, just found out about this because I heard about Aggelos 2 last night. Aggelos was excellent and I bought Tanuki Justice on release because of that.

This looks great too, just bought it now!

Glad you liked it, thanks for playing:)

Thanks a lot! That's pretty much exactly what we were going for

Thanks for playing!

Yeah! There really aren't that many punchout type games around are there?

Glad you enjoyed it, thanks for playing!

Thanks so much! I haven't got around to playing yours yet but I'll make sure to do so asap, probably tonight!

I'm terrible at tower defense and even more so at 3D tower defense played from a first person perspective such as this lol

The idea is pretty funny though and the image choices are great 😆

Awesome! This is a really cool project, I've been sharing it around already

Great game, the Luigi's Mansion hair vacuuming really surprised me.


The highlight was definitely that sick comic at the start, very nice art!

Great game! I had an awesome time exploring the game world.

Thanks a lot! Without the visuals it wouldn't be half as good lol

Thanks for playing!

I can give a few more tips in case you want to give it another shot sometime.

I've already mentioned high and low pucnhes get telegraphed differently. However, if you block them you will take chip damage (1dmg) but that's not usually a big deal. It's mroe effective to dodge but you hae to be carefull dodging body shots because if you dodge into the direction the body shot is coming from, or you duck into a body shot you'll get hit anyway. Luckily no input blocks body by default so playing it safe could be dodging high punches and jsut blocking low ones.

Also inc ase you weren't using the special mirrors to block the bald shine that lets you get in a steady stream of free hits. Head punches do more damage and for Bulk Bogan body shots basically do chip damage to him, again only 1dmg. But for him, any pucnhes you get in will be worth it so if he's blocking high too much then get a few body shots in.

Congrats! Bulk Bogan has some oddities in his programmed patterns, I've had a couple runs where he barely fights back as well and then others where he follows up a double power punch with two more double power pucnhes followed by relentless 4 punch combos. Usually it's somewhere in between, though.

I think if we had mroo\e time we could have had extra frames that telegraph attacks more clearly, as of now a lot of the animations are sprite shaking and position shifting. So when Joel attacks up he first moves back a bit, if hes attacking the body he moves back less but more to the side before pucnhing. It's a subtle difference and maybe hard to spot until you get a feel for it.

Thanks for playing!

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Wonder Boy in Monster World (my favorite Genesis game) shows Rockman Mega World cover instead:(

(the music is correct though)

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Thanks a lot! I really pushed myself maybe a bit too much but the real heavy lifting presentation-wise is the art which is all credited to my partner in this gamejam (with the exception of a couple small things like some effects or menu art which I did)

Glad you enjoyed it! If you liked this, check out Super Punchout, it's naturally a lot more balanced and polished than this.

The original Punchout and Punchout Wii are great too.

Thanks for playing!

Hahaha yeah Joel is a dick in this but of course it's all for the game's sake, the real protaganist is Fren :^)


Thanks for playing!

Glad to hear it! I can take credit for the voice overs (headset mic + bitcrush & downsample and you get a nice rough retro voice clip haha), but for the art style and animations that's all my partner. The music is all opengameart!
Thanks for playing!

Love the cutscene direction, sound design, polished feel of everything.

This is a real solid piece of work.

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Oh man what the hell does this font in the first screenshot remind me of, I want to say Breath of Fire II but I'm not confident. This reminds me so much of something I've played a ton of probably on SNES

Hahah yeah hope he doesn't take it the wrong way, but overall for a two week jam, first time making a Super Pucnhout clone, very first time ever working with animation keyframe-based logic and not using colliders or trigger areas (I come from unity in the past), I think I'm really happy with the result after 12ish days or so

In fact there's not a single collider or collision detection of any kind in the whole game, everything is based on AnimationController and State machines

(I didn't know about the queue system so I've played yours but can't rate it yet, I'll leave a proper comment once I can rate it!)

lol you're right, at least Bulk Bogan's not as susceptible to it because of the invulnverability frames in some of his windups

Don't tell Joel! :D

You know Joel & Bald Joel actually have some uninterruptible high punches but it depends on which pattern their controller chooses

Okay I'm gonna try this, I wonder if theres an additional few frames because of the Scale.X inverting when you hit him with a right punch (so i didnt have to set up a separate animation for his hit anim), because he also swaps back when transitioning back to idle anim.
I'm gonna try that out., Other than that there's functionally no difference between left and right punches 😆

Great game, I'm stuck at level 14! I know I'll come back to it later.

Bucket and slide jump feel great, my favorite are the music and sound especially how the music pitch shifts when you take damage, that's a nice touch!

Thanks a lot!

That strategy is interesting, I wonder if you've found a nearly frame perfect rhythm to get a hit in in between state transitions 🤔 After a few landed hits in a few the last fighter actually goes into a very temporary input reading state so switching high/low punches should matter for the next couple seconds until it wears off (blocks dont contribute to this)

There are also a few frames at the end of the last fighters double power punch where you can get a hit in and soemtimes up to 4 hits because it shouldn't count toward that 3-hit -> read input to block special pattern, but you have to dodge it early enough to get back and land one.


That's a very nice expert time by the way, I've got 14 and 12 seconds once each and other thant hat its always 1-3 seconds left, so I was quite happy with the expert feel at least for the last fight.


Thanks for playing!

Thanks a lot! Anything story related or details like the mirrors were all up to my team member (he's definitely in here silently

Yeah Joel and Bald Joel have similar but slightly different patterns but I dont think Bald Joel defense aggresively enough. Regular Joel is quite basic and has that time where he blocks 100% of body shots to set up the scripted finish. Regular Joel should try to do his shine attack twice but the first one may not trigger if you damage him too fast. And by that point,a s you said you can jsut eat the pucnhes while blidned and then finish hima fter you recover.

The last fighter is the one I felt needed to be really tight especially for expert mode. My best time is 14 seconds left on the clock and I was realllllly lucky with the state changes his fight handler happened to pick. Before that it was 12 seconds and then a bunch where i scraped by with 1 or 3 seconds left.

Thanks for playing!

This post delayed me playing your game by a day
(just kidding I was busy)

Thanks! Yeah I was a little worried about that, that's why for head punches I have the opponent invert the x scale so his hit animation goes the other direction

No worries, did you beat normal mode? (the time limit in normal isn't real so feel free to play safe and dodge alot)

Thanks! I'll check yours out today.

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Mine didn't show in the submission feed before but it showed in submissions. (I can see yours there too)

Actually my most recent expert mode win had 12 seconds left on the clock. I hope that gives people confidence that it's possible ;)

I'm not sure if I can do better than that though lol, every other run has been cutting it pretty close

Hahaha that's great, to be honest I can USUALLY beat expert but not without stress and only 1-3 seconds left on the clock

This is what we were hoping for:)

After the voting period opens I'm open to giving tips if you're still playing!

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We've submitted but for some reason I can't see it in the submission feed 🤔 (I tried viewing it logged out too)

It does show up in submissions though.

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Almost ten years ago I didn't even finish my first gamejam (I did create a cute character for gbjam5 though). Keep it up and your skills will snowball:)

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definitely comment if you do! we tried to put as much funny stuff in while still tightening up the feel, i may have gone overboard and taken it a bit too seriously (a lot too seriously my rl fren has been very patient)

Mike is definitely in ours. He's the final bosserino

bretty gouda

sneak peak:



pretty sure i will collapse tonight before publishing the page or build though but ayy lmao

Thanks for stopping by, glad you enjoyed the game!