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They Are Coming!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #512 | 3.000 | 3.000 |
| Audio | #524 | 3.000 | 3.000 |
| Fun | #541 | 3.056 | 3.056 |
| Game Design | #546 | 3.144 | 3.144 |
| Overall | #604 | 3.011 | 3.011 |
| Graphics | #669 | 3.089 | 3.089 |
| Theme | #725 | 2.778 | 2.778 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Everytime he dies, he goes back to day 1 but its actually not the first day 1. That's why he collect back MagiCore from Mgstones.
Spoilers
If I can make it on time. It's actually a story about a mad engineer who went rogue after loss of his children. He kills other people that he thinks they are monster.
Did you write all the code and made all the assets from scratch?
3 pieces of sprites and few SFX are not owned by me but rest is drawn and made by me. About all the codes, I did not take any ready-written code to challange myself. Several times I looked up Brackey's videos to fresh up my memory. If you ever get my project while I will be too emberassed to explain all the messy code. I had to be on time.
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Comments
I really enjoyed playing your game. It was very interesting and made a lot of fun :)
I liked it! I'd say there's not quite enough sound feedback, but it's a very cool game, good job!
I wonder if its because of the volume? Because I didn't want constant background music but thrilling loop, wind and howling. Which is in-house production.
It was fun and super engaging, considering it was ur first jam u still came up with a good one, this game has so much potential. Well done!
Nice concept. And fun little gameplay.
A full game made in a week is an accomplishment already, but good to see you'd challenge yourself to do everything yourself.
If I had any critique it'd be the music track chosen, as the first time I played I thought one of the sounds in the loop was triggering when the house got damaged but it turned out to just be a part of the song.
A full game made in a week is an accomplishment already, but good to see you'd challenge yourself to do everything yourself.
If I had any critique it'd be the music track chosen, as the first time I played I thought one of the sounds in the loop was triggering when the house got damaged but it turned out to just be a part of the song.
A full game made in a week is an accomplishment already, but good to see you'd challenge yourself to do everything yourself.
If I had any critique it'd be the music track chosen, as the first time I played I thought one of the sounds in the loop was triggering when the house got damaged but it turned out to just be a part of the song.
A full game made in a week is an accomplishment already, but good to see you'd challenge yourself to do everything yourself.
If I had any critique it'd be the music track chosen, as the first time I played I thought one of the sounds in the loop was triggering when the house got damaged but it turned out to just be a part of the song.
Cool game, I don't think I've seen a spooky tower defense game before. The intro was simple but did a great job of setting the atmosphere. It might have been cool if the enemies threatened you if you got too close to them, increasing the horror vibes. It was pretty hard given the scarcity of resources, and the size of the map, but with some tweaking this has a lot of potential. This was a very interesting game, good work!
I like this take on a tower defence kind of game. As I can see, you are aware of the bugs so I won't go into much detail on that.
The atmosphere was nice - felt a little chill because of the music at first. The art is pretty and the towers also look dope.
I am not quiet sure how to feel about the aspect of collecting the materials yourself, because usually you would have a full overview on what's happening and where the enemies are at all times. So this puts a little pressure on you as well as uncertainty on how well your defences do but it's a fun twist on the genre nevertheless.
A smaller thing I'd recommend is for the characters flashlight to work in all 4 directions. It feels limiting to me that I can only use it to see left and right.
But in general - this is a well made game minus the bugs of course. Great Job!
Thank you for your detailed feedback. I will take notes! It was fresh to see new advices. I appreciate it!
You're welcome! A game jam is essentially a chance to develop and refine our GameDev skills, so feedback to me is very important so we can learn from each other. So thank you again for participating and sharing! :)
good game but little buggy i mean too much buggy
please play my game to(i am not sayng my game is not buggy(my game is buggy))
There are known bugs I am sorry for that. However, there are ways to dodge the bugs which can provide you a decent experience. I've given how on the description page.
Thank you! I will check when I have the time!
Edit: And, thanks for notifying the bugs! I am really sorry for that! Sometimes there are false bugs too because of a design flaw of informative texts. I will deal with that!
I'm a sucker for tower defence games and survival type games so I found this quite fun.
Good job and well done.
Interesting tower defense style mechanics mixed in with the survival it was quite hard but I think for the jam you did a good job =)
Good game! A bit polishing and it'll be awesome! Keep the great work!
Great game could imagine this concept as a terrifying horror movie , great job - rated :)
Thanks for the rate, I wish I could run your game tho! It was only for the macs :(
I like how to blended the tower defence part - that was fun, but also the dark atmosphere. I think it has a great potential with more polished graphics this would be a gem!
Thank you for your feedback! There are a lot of missing part but its my first jam! I will try to do better next time.