overall really fun game, nice
Play game
S L A S H C R U N K's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #123 | 3.667 | 3.667 |
Audio | #218 | 3.433 | 3.433 |
Graphics | #279 | 3.733 | 3.733 |
Game Design | #311 | 3.433 | 3.433 |
Overall | #327 | 3.361 | 3.361 |
Innovation | #475 | 3.067 | 3.067 |
Theme | #696 | 2.833 | 2.833 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The goal of each level subverts your expectation.
Did you write all the code and made all the assets from scratch?
Yes
Comments
I really enjoyed this game! Although I feel it could've used more music, and more of a visual to my attack range, I loved the environment and it was well put together! Great job
I liked the game! The amount of content and the environment are impressive given the time constraint. The biggest thing I noticed is that all the enemies could be killed quickly before they're a threat. For example, you can kill the ghosts while they jump at you, and you could kill the clowns before they could swing a single time due to the wind up. That being said, I liked it and the dash was satisfying to use.
Really well done character controller. It gets a little monotonous eventually, but is great overall.
Whoa whoa whoa, how cool is this game! I enjoyed it a lot haha, I imagine playing this on my free time. This is fantastic. Well done ^_^
Daaaaaaamn, that's a lot of work ! Congratulations, that was a really polished and complete game, in only one week, that's impressive ! The art style is really good (3 environments, really ? Wow !), the music fits perfectly well and the sounds are hilariously good ^^ ! The gameplay is enjoyable, the dash is a really nice addition and makes the whole game very smooth =).
For doing such a quality game, you seem to be invested in game making, so let me expand a bit on what, in my opinion, you could improve in your game (and what to check for the next =p). Keep in mind that this is an awesome entry, and these are just some little suggestions for going a step further =).
My first little concern is about the level design. There are a lot of levels, some of them introduce new ennemies, which is really good and makes me want to see more, but some other levels feels more like "fillers". I think I would have enjoyed less levels, but more new mechanics in each level ^^ (and a bit less backtracking).
The balancing of the game is also a little issue. In general, most enemies can be killed just by spamming the bat (even the clown, that you can kill in 3 hits before he releases his attack). Enemy design like the mouth or the key where interesting because they needed to use the dash at a good timing (either as a gap-closer, for the mouth, or a evade tool, for the key). I would have enjoyed a more "beefy" clown that couldn't be one-cycled ^^.
Finally, I can understand why, in a sense, this respects the theme (the whole "it was a dream" thing), but I really enjoy when the theme influences the gameplay, and not only the story/graphics of a game.
Ok, I'm always worried when I leave comments like this, because there is more text for "what can be improve" than for "what is good", so let me repeat myself : these are just little hints for you to become better, but, in its current state, the game is REALLY good. You worked hard and it shows, so congratulations. You can be really proud of what you've done !
Very nice art! I like the style with the things popping up that look like of like cardstock sets, and the ground is so pretty as are the swaying plants.
Very nice visuals! The game was surprisingly difficult too, which I don't mind. It didn't run terribly well on my Mac, so maybe adding a few quality options would help. You could also maybe do a bit more with the dashing mechanic, as it has a lot of potential.
I love the little details of this game though, the enemies were cleverly designed and the level design made sense too. So good work!
The dash is pretty satisfying! I liked theming around dream elements!
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