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A jam submission

Attack of the Assembly LineView game page

A Platformer without Movement.
Submitted by Kirky₉₉₇ (Sam) (@kirky997), Team Space Horse — 3 hours, 18 minutes before the deadline
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Attack of the Assembly Line's itch.io page

Results

CriteriaRankScore*Raw Score
Design#3053.3203.320

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

It's an interesting concept, but it can be explored further. Maybe have the pieces add abilities as you collect them? Make the piece acquisition a new game mechanic, instead of being just collectibles. Good job on the game anyway!

Submitted(+1)

Interesting concept! It's like an on rail shooter.

> The idea is interesting and gives a twist to the usual platformer.

> The art is also good, although maybe consider putting some animations if you continue to develop this game.

> I think one of the confusing aspects of the game is that it's not always so clear what you have to shoot and there's very little time to react. I think you can improve the idea by (1) rebalancing the speed of the game and (2) thinking of ways to better telegraph the objects that need to be shot to effectively communicate to the player what to do.

Overall good idea! Good job and thanks for the game man!

P.S. Please consider playing and giving feedback to our game as well! We are in need of more ratings. https://itch.io/jam/gmtk-2018/rate/300343

Submitted(+1)

Nice!

Developer(+1)

I appreciate all of the friendly and constructive feedback so far everyone. Looking forward to  improving the game. Many thanks and stay tuned!

Submitted(+1)

That's a very cool concept! It fits entirely into the theme.
The art and music are also good, however if you are planning to carry on with its develoment, I would suggest you to balance difficulty or rethink the mechanics of shooting. Perhaps just by hitting spacebar should be enough, them you add other challenges to balance it again or it would be too easy them. Players don't like to struggle with mechanics. ;)
Nice entry! =)

(+1)

Concept is neat, but the game is hard to understand. It takes a lot of trial and error to even know what to do. It would probably be better if mechanics were slowly introduced, a tutorial was made on what can be done, or just slow down the game so the player can try to react. Adding one of those would make this a really interesting game to play.

Submitted(+1)

Good idea, but not very well executed. It's hard to predict when the objects fall down on you, it's just too fast. I got to the second level but when I died I had to start over, so I quit. Anyway, it's a very interesting concept and the art is really good, congrats!

Viewing comments 27 to 21 of 27 · Next page · Last page