I really enjoyed the mechanics of this game, but the level design soured my experience too much. The small, narrow passageways made it more of a crap shoot than skill to get though the level, and the maze in level three was very frustrating. Wider camera angles matching sections would make it easier to see a hazard before dropping into it. I was honest though about liking how this worked, playing around more with the level design could do wonders; and perhaps adding in some other level elements such as blocks that move to match the orientation of gravity or open and close by orientation would add variety and puzzle work without making the game completely treacherous.
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Bounk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #183 | 3.692 | 3.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey ! Very good game ! I love the "poc" sound effect, it's very satistying.
Tight space could use more work, it's very hard to pass through, but anyway, good work !
Interesting, but too hard for me. consider making some checkpoints midway through levels.
The idea for the game is to to have a platformer with nonstop jumping. Early prototyping Friday night showed that this type of gravity manipulation was the best and most fun way to substitute the missing mechanic (which is running and/or idling on a surface). The gravity mechanic also allows more interesting level designs, and adds some player agency that is lacking in most 2D platformers. But I feel that the heart and soul of a 2D platformer is still there, especially in areas like the beginning of level 4. Thanks for playing the game, and thanks for the honest feedback. I’m really happy the movement and feel is landing with people (no pun intended).
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