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I really enjoyed the mechanics of this game, but the level design soured my experience too much.  The small, narrow passageways made it more of a crap shoot than skill to get though the level, and the maze in level three was very frustrating.  Wider camera angles matching sections would make it easier to see a hazard before dropping into it.  I was honest though about liking how this worked, playing around more with the level design could do wonders; and perhaps adding in some other level elements such as blocks that move to match the orientation of gravity or open and close by orientation would add variety and puzzle work without making the game completely treacherous. 

Thanks for the honest feedback, wanted to implement some of the stuff you said but ran out of time in the 48 hours. Thanks for trying it out!