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Really fun and responsive game. Loved the feel and sound design.

I did feel that tight spaces really weren't this game's strong suit, and level 3 kind of got me lost a one point.

How does this game fit with the theme by the way? Platformer with unorthodox controls?

The idea for the game is to to have a platformer with nonstop jumping. Early prototyping Friday night showed that this type of gravity manipulation was the best and most fun way to substitute the missing mechanic (which is running and/or idling on a  surface).  The gravity mechanic also allows more interesting level designs, and adds some player agency that is lacking in most 2D platformers. But I feel that the heart and soul of a 2D platformer is still there, especially in areas like the beginning of level 4. Thanks for playing the game, and thanks for the honest feedback. I’m really happy the movement and feel is landing with people (no pun intended).