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A jam submission

PlanetoryView game page

You've landed on a distant planet with no way of getting back to space, how long will you be able to survive?
Submitted by Anciny — 6 hours, 50 minutes before the deadline
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Planetory's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#24.4294.429
Concept#24.1904.190
Overall#44.1314.131
Use of the Limitation#63.9053.905
Enjoyment#74.0004.000

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Sebastian Rosenblad

Software used
Unity & Photoshop

Use of the limitation
It's a randomly generated map and when you die you have to restart from scratch, except you keep 1 technology (ie this is a Roguelite game)

Cookies eaten
None this time

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Comments

Submitted

Played game on stream here: https://www.twitch.tv/asfunasfun

Really good!

Submitted

The overall presentation is so polished! Easy to read instructions, and fun and addicting gameplay! I was playing for a while thinking I wouldn't die but was focused on something else so much that the wolf killed me not knowing it was right next to me! Great game!

Submitted(+1)

Wow, great game! It was really hard to see the enemies and I didn't lose even after some time. I just found myself standing in place clicking on every single enemy, then moved one block, then again killed them all. That got boring after some time.

Other than that, my first impression was like "Wow, this all was built in three days? Unbelievable." Great job there.

Developer

Thank you! Yeah, the enemy scaling and visuals are abysmal... Sorry about that. I'm really glad you liked the rest of the game though, thanks!

Submitted(+1)

This absolutely nailed the rogue-like genre.
The gameplay is addictive, progression carries over across runs, and the scaling and world generation is on-point.

I would say that enemy scaling should definitely increase much sooner (it took until turn 1068 to start seeing them)

As a whole, this game came out very well given this was only 3 days.
(and I didn't know if this game used assets or not, since I couldn't find anything)

Developer(+1)

Yeah absolutely agree with you that the enemies should scale a lot faster to make it an interesting end game (even middle game)... I'm glad you liked the other parts of the game though!

Many art assets for this game are reworked assets that I already had.

Submitted(+1)

This was super cool to play. I thought that the generation settings were a really cool thing to have. Good Work!

Developer

I'm glad you looked at them! Thank you for playing!

Submitted(+3)

Looks great! Maybe it’s too complex/ambitious? It’s hard to lose all development and start over, but hey that’s part of the limitation.

Developer

It certainly was, the balancing could have been a lot better. Thanks for the feedback!

Submitted(+1)

Fun game! i had a bit of a hard time seeing enemies when there was so much on the screen but other than that it was a really well polished game and a cool concept.

Developer

Thanks! Yes, I agree, I wish I would have time to make them stand out more. Thanks for playing and the feedback!

Submitted(+1)

Amazing game! Really reminded me of the Civ games.

Developer

Thank you very much!

Submitted(+1)

Fun game, but feels some times unfair.

Developer

Thanks! I totally understand you, the enemies are very difficult to see... Thanks for playing anyways!

Submitted(+1)

very complex game  to do with lot of works.good job

Developer

Thank you!

Submitted(+1)

This is a really lovely game!

For a game with so many resources, plus mechanics like combat, researching, building, and so-on - it's all very simple and intuitive to grasp. Plus the visuals, music, and sounds all combine to create a very relaxing and laid back atmosphere. It's honestly a very soothing experience. 

For feedback, it's very easy to get overpowered. I stockpiled resources because I forgot to upgrade, and suddenly I was doing massive amounts of damage to anything. I think enemies should scale just a bit harder - not enough to reduce how relaxing the game is - but enough to make them not redundant. As is, I can one-shot nearly anything from several tiles away and never have to worry about it, which makes collecting resources a bit more mindless, and takes away from the engagement I had at the beginning. 

Otherwise, this is a very well put-together project. Great job!

Developer(+1)

Thanks a lot! I totally agree with you there, the balancing is completely off and that's a huge shame. I'm really glad you enjoyed the rest of it, thanks for your feedback!