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A jam submission

Life-Giving HeartacheView game page

Grow Flesh On Your Bones
Submitted by Skinner Space (@SkinnerSpace) — 16 minutes, 27 seconds before the deadline
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Life-Giving Heartache's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#24.8754.875
Juice#54.4384.438
Audio#173.9383.938
Overall#183.8753.875
Fun#263.6253.625
Theme#273.8133.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This game is a masterpiece. I have no idea what to say now. Its such a great and awesome game I can't believe you made it within 8 days!!! Epic game mate!! Graphics are so damn great!!!!

Developer(+1)

Thank you so much! I was focused on graphics, animations, and polishing. The game has some game design flaws but the visuals hide them) Yeah, 8 days was enough for me, I just have too much spare time)

Submitted(+2)

Great game!  It was pretty fun but also really hard.  The graphics are amazing, and the gameplay feels really juicy with not only the visual effects but also the sound effects.  I think the main thing I would suggest is making things a little easier at the beginning while the player is still trying to figure out the complex controls.  Other than that, I liked the game!  Well done!

Developer

Thanks for the feedback! Glad to hear that the game feels good) I was focused on the visuals and missed some problems with the difficulty curve.

Submitted(+2)

Amazing work on this!!!  metal af dude -loooove the art and the vibe and super satisfying to crush xD  Fantastic work on this!!

Developer(+1)

Thanks for the feedback! I'm so glad that you enjoyed it)

Submitted(+2)

I don't understand what's going on here, but I love it. It looks and feels awesome :)

Developer(+1)

Thanks!

Submitted(+2)

I love the visuals and sfx a lot, they were VERY well done! 

But the mechanics feel like they were either rushed or unfinished. There isn't really any goal that I could find, you're supposed to "match the colour" but I found that I could ignore that fairly easily (and if I was supposed to be punished for that I didn't really see it?), and I don't really know why space had to be held in the first place for the colours to be revealed. Not to mention that swapping colours was a bit awkward, especially if you were wanting this to be a rhythm game.

I might've been missing something, and if I did then that was partially on me, but I do think clarity would help going forwards.

Developer(+1)

Thanks a lot for the feedback!

The goal is to keep growing flesh on the bones of the monster until he becomes alive and you will get an opportunity to shock him.  

Mechanics are not rushed or unfinished they are exactly what I wanted to make. This is not a rhythm game, I don't know how to classify the result with which I ended up,  I just wanted to make something experimental. 

Your punishment is that when you hit a candle with the wrong color the monster gets damaged and loses his flesh so that you have to start all over again. 

There is no reason why you have to press space except for my aesthetic preferences. I  found it interesting when you press the button and suddenly candles fire up and start to run. Plus I wanted to make the heart sing (don't ask me why). 

I know, the game is not about the Frankenstein-like monster IT IS a Frankenstein-like monster built out of my quite spontaneous decisions and desire to make something juicy doesn't matter what. I'm glad that you enjoyed the visual and SFX they were actually what I was focused on.

Submitted(+1)

Ohhh that clarifies things a lot! When the dude got blood on him I thought that was a bad thing, but I guess that's exactly what I needed to do! I think adding something to indicate that you're not playing right when the monster doesn't have any flesh would probably help a lot, now that I replay it, and certainly would've helped me the first time around. Love the work overall, great job man! =)

Developer

Thank you so much for another try! I certainly should add some clarification. That's funny how the whole attitude toward the game depends on its interpretation and how I can mislead players)

Submitted(+1)

That's a huge part of game design for ya! Sometimes players can be dumb though, including me and that one reviewer who rated cuphead, so unfortunately we got to design these things so even we can understand what's going on =)

Submitted (3 edits) (+1)

I like the concept so much. Very Juicy visual and audio! Game is hard and easy at the same time. If you try to play the way developer intended. Press each arrow separately when one candle goes in line, then it's hard. But there is no need to do it, cuz you can just smash both keys all the time and just focus on changing color. I think you can do penalty for missing hit to prevent this abuse.

Developer(+1)

Thanks for the feedback! I'm gonna add some punishment for abusing both keys.

Developer(+1)

I followed your advice. Now there are a couple of dangerous pentagrams on the ground right below the monster's hands. When there are no candles nearby they activate and if you hit one of them you'll get damage.

Submitted (2 edits) (+1)

Finished your game once more. Your solution feels and looks good! Glad to be a little part of your project:)

Developer(+1)

Thank you so much for giving the game another try! It's quite difficult to find such holes in game design due to my biased view. Your feedback is very useful for me)

Submitted(+1)

Would appreciate, if you check my game^^ I think it has some gameplay issues, but fun

Developer(+1)

Of course! I'm gonna play it)

Submitted(+1)

Pretty hard to play and use all the keys on the keyboard. Graphic, audio and gameplay are really cool ^^ Gj

Developer

Thanks!

Submitted(+1)

Wow, such a cool game!

The animations and overall art is really impressive, looks great! I also really liked the gameplay mechanics and how you are kindof playing two rithms at once, it definetly tested my limited coordination lol.

Amazing concept, even better execution. Keep it up!

Developer

Thanks for the feedback! I just updated it. Now the game has a funny ending! You can shock the monster with electricity!

Submitted(+1)

Really nice art feel to the game I just wasn't really sure what I was doing for the most part. More instructions or a tutorial would be great!

Developer

Thank you so much for the feedback! 

Submitted(+1)

I was so focused on the game that just looking at the gifs I realized how great the game looks! The effects are very juicy and the skin growing animation amazed me. The need to switch between the three lines clearly added novelty and challenge to the game)

Developer

Thanks! I'm glad that you enjoyed it! I updated it, now you can shock a monster with electricity at the end and have even more fun!

Submitted(+1)

This game is hard, but I love it, I really like the fact that you don’t die, you just lose your progress, which weirdly is more pleasent, even though they both give you the same outcome, great original game, very juicy !

Developer

Thanks)

Submitted(+1)

The art and animation in this game is really good and very juicy! I feel that it could be better if there was instructions, I wasn't really sure what I was trying to do for a while.

Developer

Thanks for the feedback! I'm gonna add a tutorial.

Submitted(+1)

The sprites are superb and the animations feel really juicy ! I took a while getting the hang of the controls but the concept is really cool. Do you plan to add some scoring mechanics ?

Developer

Thanks for the feedback! I added something better than score mechanic! Now you can have an opportunity to shock the monster with electricity as a prize after you grow him up!