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A jam submission

I and IView game page

Defeat yourself in time.
Submitted by Micrikacik — 26 minutes, 31 seconds before the deadline
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I and I's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#144.0004.000
Overall#273.0143.014
Gameplay#302.8332.833
Aesthetics#322.8892.889
Sound#412.3332.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The concpet is really good and I liked that there are so many upgrades but the controls and the enemies are quite challenging. The projectiles are too small, the enemies have too many hp and it's difficult to shoot and walk in the same direction while dodging the bullets. Great work though.

Submitted

I had a bit of a brain twist wrapping my head around this one!

Great concept but shooting where you're moving is a bit funky, also a loot of text, i kept forgetting about things, otherwise great execution! Unsprisingly fits the thene really really well so far

Submitted

Really good idea, theme is respected and well used. The gameplay is also cool but I didn't really like that you move where you are shooting because sometimes it's really hard. The graphics are simple but it works. 

Good game !

Submitted

Very nice idea. It's quite hard to play but interesting 

The guide has a lot of text so I forgot the pickups midgame so maybe a title when you're choosing a powerup would be nice to know what I'm getting. 

The enemies are too small to hit so maybe bigger players or bigger bullets at start time and they're really tough so maybe make them a bit weaker.

But Great work!

Submitted

Very hard to play, but a cool take on the theme! Cool game :)

Submitted

It's a neat little concept and a cool use of the theme. However, I do think the following would make it a MUCH more fun experience:

  • Make the bullets bigger! Like, player size at least. 
  • Make everything move more quickly - 2x speed at least, but experiment with higher speeds
  • Hold-to-fire would feel better, especially if you add more enemies
  • Lower enemy HP! Higher enemy count! 
  • More feedback when bullets hit something. Make the enemies flash, add more sound effects, etc
  • The audio needs some work, really, I muted it after a little while because it was quite harsh and repetitive.

If you try that, let me know - I'd love to play again with those bits implemented 😁 The idea is solid, and while the movement takes a bit of getting used to it is really interesting and could be quite fun. I also love the amount of pickups!

Developer(+1)

Thanks for advice. After jam, I will upload improved version of the game.

Submitted

Its pretty nice, but the controls don't feel that good, it would be better if moving was a seperate control.

Submitted

like the art!

Submitted

Anyway that funny :) You can make text more contrastly it’s hard to read now, I see idea, can wish luck you can abondone or growth into project (P.S. Sorry for my english)

Submitted

I like the idea of the game. The moving and shooting in the same direction was a bit confusing to get right(didn't really manage to figure it out). I have to give you credit for all those upgrade options though, there's a nice variety. there is a few areas that could use some improvement such as the controls and the information about the upgrades, it would have been nice to display the description of the upgrades while in the upgrade menu. overall, its a neat little game and I like the simplistic artstyle. my high score was 158

Submitted

Fun concept, but it is difficult to tell if you hit your clones (bullets go straight through them and they are also pretty small). Cool that you can choose your mutations although it is hard to remember every one by the logo.