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So, what ARE you finishing?

A topic by Dice Problems created Nov 01, 2021 Views: 1,304 Replies: 48
Viewing posts 1 to 33
(+6)

Tell the group how cool what you're working is, so we can encourage you and get excited! (Then you can guilt trip yourself into actually working, because now people know you said you would. It's a foolproof plan that always works out for me!)

I have two backburnered projects from the summer I'd like to finally get somewhere with. Hopefully I will get at least one done!

Mobiliize was supposed to be finished for LUMEN Jam before my life exploded. It's a LUMEN-based game where you play a team of pilots that compete in giant animal robot fightsports. (Is it Zoids? It's Zoids. I'll just admit it's basically Zoids.)


The other is a project that was inspired by Carta Jam and very quickly spiraled very wildly out of control into its own thing: Monster Battle League is a solo game where you use a deck of cards to simulate training your pet monster to win the monster battle championships, one season at a time. (...It's Monster Rancher.)


(+5)

I'm working on a game I've started and stopped development on a few times which is tentatively called VISIONS: New World Rising. It's basically Yu-Gi-Oh the RPG, and combat in the game is handled through the use of a card game that's designed for an uneven number of combatants on both sides, to allow either 1v1 matches or the entire party to fight together as a team. The game also has support for custom card creation by players, with players being able to point-buy abilities for their ace card and create cards unique to them, and effectively allows you to play through a card game anime.

Both of your ideas sound super cool and I cannot wait to see one or both of them!

That sounds legendary bro custom cards would be so cool if you could import them that would be even cooler

(+5)

I'm leaning toward working on "Back on the Flail Snail Farm", a laid-back pastoral game about raising giant snails like cattle. It'll have some deckbuilding elements and a focus on people's emotional states. We'll see how well that works out.

I might make something else weird instead, though, Who knows.

Increasingly feeling like I'll finish designing the game, but never write it up and release it. I'll still finish it, but that doesn't mean publishing it.

(+3)

This is my first tabletop game, and I have had a few ideas. I'm going to make it super simple, with only three stats: people skills, fighting skills, and traversing skills. Each of these have three attributes: base stat (determines dice to roll), modifier (how much to add or subtract from dice roll) and resistance (how much to subtract from an opposing dice roll).

Talking to people, moving over tough terrain, and attacking an enemy will all work on the same system.

There's a bunch of other stuff I've thought of and started writing down too :)

Submitted (1 edit) (+3)

I was working on (just finished and submitted) a sequel to my game from last year - Pew Pew: Bounty Hunters in Space- a game about sci-fi bounty hunters based on Grant Howitt's Havoc Brigade.  Just completed and turned in Pew Pew: A Complicated Profession. Layout is rough - but at least it's done. 


Submitted(+4)

Kinda hard to explain but a TTRPG about people waking up with no memory in a building that is 1004 floors high, and discovering about themselves while fighting their inner demons and coping mechanisms in a physical manifestations...

oddly specific things are really interesting good luck friend

Submitted(+3)

There's a solo rpg named T-Def that's really caught my interest, so I'm going to either hack it into a dungeon crawler or finish a supplemental monster manual of sorts. Or that's the plan at least haha.

Submitted (1 edit) (+2)

I'm going to collect some notes, compile and post a pdf of a super simple system I used playing some oneshots with friends who never roleplayed before. It's old school (d6 only) rpg without classes and a dark 1800-1850 sort of horror setting in a creepy world between weird west and a dark industrial revolution world. Combat is quite lethal but chargen is very fast, comes with about 4 pages of rules and equipment, and all the rest will be scenarios/setting/adventures.

Submitted(+3)

I'm working on a solo Journaling game called Wail. Its sort of a spiritual successor to my Last RPG Jam entry from last year The Singing Sands

No stats or classes, you define a characters history (or roll one) which influences their starting items or Keywords/Skills. Then during encounters or actions your Items/Equipment and Keywords positively affect your pool of d6s, while Injuries or negative Keywords reduce or hinder your pool. While playing you build a hex map, gather allies to your base which can assist you and explore the locations.  Really happy with the map making at the moment and now I'm onto defining the tables for exploration and encounters. 

as long as your happy that's good can't wait for it to be finished :)

Submitted(+1)

I'm making a solo RPG that helps you create magic items! Super excited to finish :)))

(+1)

I'm working on a collaborative survival horror rpg where you play as those weird haunted children with dark powers that you see in horror movies. The final product probably isn't gonna be anything special graphically, but the post-jam 1E release will be horrific, in the best sense of the word! Get ready to shapeshift into a man-eating flesh monster, because the abyss is awakening!

Submitted (2 edits) (+1)

go for zany, i think we need more fun ttrpgs.

(1 edit) (+1)

I'm hoping to finally draft my white whale project - a gmless, episodic dystopian rock opera heist game about violent teens trying to stay sane and find community in a world engineered to keep everyone isolated and exhausted.

(+1)

My thing is a WoTC 5e-compatible thing; "Old Smoke" is a contemporary London-based project I'm working on, where players navigate an arcane, alternate-history version of the English capital:

Old Smoke Title Art


Centuries-old criminal institutions, secret societies maintaining magical balance, randomised magical effects, and a big, wobbly hole in reality that London itself is scared of called "The Noose". Hooray!

There's also a random encounter generator, and a lore based on my own born-Londoner knowledge, meaning looking up any of the events or names in Old Smoke's history will turn up results that could be a cover-up of what Old Smoke suggests took place. So there's that. :D

Tempest is a high-powered swords-and-sorcery adventure game about fighting for survival in a world that is threatening to unravel at the seams. Here is an excerpt from the rulebook designed to give players a sense of the theme and setting. It's not exhaustive by any means, but it should serve well enough as a basic introduction.

Submitted

Ok, it's funny, but I thought I had already joined this jam and then I went to jams and noticed I hadn't joined the jam (I saw it all the time so I just assumed I had joined it). Y'all, this has been six months of my life put into one game. Currently in its Itchfunding Edition,  Medusa's Marauders M.C. (Mx3) is about spellslinging biker dykes riding forgotten highways to fend off the ever encroaching Forces of Hell. You can play the quickstart sample play for free.  Thanks for this jam. It was one of things that helped me keep going.

Submitted (2 edits)

Earlier I participated in the excellent One-Page RPG Jam 2021, the second instance of what I hope will become a yearly tradition:

Magician & Wishmaker

I used the front and back of the page to create separate player & GM handbooks, a core focus of the game is the dynamic between the two. The GM plays as a small magical companion animal (see: anime) who secretly has nefarious intent and drags a group of teenagers into dangerous magical adventures (see: Madoka).

I'm really happy with the system as it stands now, but in creating the first playtest material it became all-the-more obvious how much upfront work is required for a new GM to gain familiarity and build content for the system. For this game to feel truly "finished" I need to clean up, formalize, and release my system errata and starter module, which is what I'm trying to do by year-end for my entry to this jam.

Hi y'all! I was thinking about what to work on for this jam and then... I remembered an RPG project I had waiting for years!!!

So I'm working on Pogüemon (pronounced powemon, I think), a TTRPG about capturing monsters in balls, training them and use them for battle. The project was envisioned first by my little brother almost 20 years ago. Back then, we (my brother, a friend and I) worked on it but it was very clumsy as we had a poor knowledge about RPGs.

Now, the original trio team up to put together a bunch of old ideas into a fun & fast-paced battle system, an easy up-to-lvl-100 system for the pogüemon (the monsters), a character system where the player means something more than their creatures and a quirky and goofy world where you can have fun adventures. Also, we have to work on a large Pogüedex in order to offer a good range of pogüemon to find, catch and train. 

SHOULDA CATCH 'EM ALL!

PS: we're from Spain so I'm not sure we're gonna be able to publish in English on time for the Jam. So maybe undust your Spanish dictionaries!

Submitted(+2)

Hello there, thanks for hosting the jam and providing a bit of motivation  for me to complete my personal RPG project.

I've recently got back into RPGs during the lockdown period and reconnected with a few friends and family who last gamed together almost 30 years ago. I started developing my take on the 'classic fantasy genre' as a way of getting a system and game up and running quickly for our group.

18 months later it has turned into a behemoth with no end in sight and so I'm using this 'jam' as motivation to get something into a publishable state.

Good luck everyone.

Submitted

Good luck taming that behemoth!

Hello! :)

I had an idea for a story 2 years ago in this story the main characters brother gets kidnapped.

The main characters name is Chalfon.

In this world some people get these powers through mutated genes.

The main characters grandma trains Chalfon with his ability to go investigate his brothers kidnaping.

The police in this world go by G.M.O (genetically modified organization) they have powers of their own.

The reason this case wasn't investigated was because it was done by someone inside G.M.O.

Chalfons ability switches things without limits other than his mind.

His goal is to find his brother.

This story will have mini fights in the form of cutscenes or puzzles and plenty of twists will we present.

If you want to see updates over time, check it out here 


thanks for the support and good luck with your project :)
Submitted

so you know this game jam is for TTRPG's right?

I did not actually see this and I shall pretend I didn’t I just need to finish my damn RPG(I’ll post it elsewhere when done)

Submitted(+3)

Oddly enough, before finding this jam I randomly stumbled upon a manuscript for a game that I started in 2015, got like 90% finished, then just kinda forgot about.

It's about fish, with a specific focus on collaborative worldbuilding. I might try to revise the rules to make it GM-less.

(+2)

I've had the idea of making adventure maps based on famous architecture but I just haven't finished one yet. I'm currently writing an adventure that uses this now burnt-down old Frank Llyod Wright House as inspiration. http://www.hookedonthepast.com/pauson-house-part-i/

Submitted(+1)

I was digging through some old gamejam sketches for inspiration and found some notes for a business card RPG for a previous jam that I never finished. 

So obviously I took a break from my main project I'm working on and Finished this Damn RPG instead!

Submitted(+1)

this is cool!

(1 edit) (+1)

I'm working on a play by post RPG called the Vigilantes, which is heavily inspired by superhero shows by Marvel and DC (like the Arrow, Daredevil...). But it is really just inspired by those shows, all the content I'm creating for this is original. It will take place in a fictional city located in the USA which is heavily corrupted, there is lots of crime, mafia and things like that. Near the city also has one of its HQs a secret government organization which focuses on secret military operations and also some more shady blackops but it also has its own scientific division that supplies their operatives with advanced weapons, gear, etc... They are also working on some superhuman serums to enhance the operatives themselves. 

Players can then create character or characters within the rules of the games and the characters can be basically anything that fits the environment of the game (regular citizens, cops, soldiers, employees of the secret organizations, scientists, vigilantes, criminals...). 

The players can play with each other or there will also be some events or quests lead by the DM (me). 

I don't think I will be able to finish the game because there is really a lot of content – I'm creating the whole city, several organizations and companies within the city, the government organization, special items, some NPCs and aside from that also the rule system of the game, plot and some quests and events for the beginning of the game. But I want to showcase at least part of the content in this game jam. 

Submitted(+1)

The inspiration for Hypercast is Mynocs and the evil hyperspace of Warhammer 40K except with a little more sciencey feel. The idea is that you can travel though Hyperspace even in a space suit (although there are also space ships) and the hyperspace void is always trying to kill you.

I'm aiming for a low to no prep game, although I'd love to see someone try a high prep game of Hypercast. The idea is you draw cards from a deck to get the encounter difficulty as you travel. The main thing a GM has to do is pick which monsters they want for the encounter and maybe modify them a little.

I'm having all the art done by an AI. The freaky output of AI generated images really matches the feel.

(+1)

Wow, the art looks really cool. What algorithms are you using to generate it? 

Submitted

I wish I could say I built some AI package myself, but no. All you need to do is download Wambo Dream from an app store and it's all done for you. I do have to iterate through a lot of prompts to get something that's vaguely intelligible. One neat one is adding "highly detailed" to whatever you're trying to get it to draw.

(+1)

I'd be very interested in reading this game.

Submitted

It's available here. I wrote up my first solo playtest that's also downloadable on the page.

(+1)

I'm working on something that's basically a spiritual successor/love letter to digimon. Working titles are eCreecherz or mon.ster. I'm hoping to find a way to make it GM-optional. PCs meet monsters that they design the basics of, and through adventuring, scenarios, and battles, their bond grows, changing the ways a monster could possibly evolve. PCs and mons alike will have personality traits, flaws, fears, goals, etc, that are used for jumping off points for role-playing.

there will be goofy and, optionally, random way your mon can evolve, pulled from different tables, anything from increasing in mass and height, growing horns, or they just have shorts and a gun now.

bond level and actions towards the world and your monster will influence how they behave in combat, as well as your influence over it. I do want combat to move fairly quickly though, and not dominate the game experience. Like the show it's based on, I aim to have the core of the experience be about personal growth for the PC and the monster through interpersonal and in-universe conflict.

Submitted

We did it!! We finished our adventure and created our new indie publishing company called "Orpheus Press" :) We wanted to create an adventure that was for a REALLY unique scenario (a constantly moving tower with crazy magics, anyone? a tower moving on its side!!) and I wanted to learn how to do art - so I dived into the deep end and made what I think is an amazing front cover for the first ever big art/front cover I've ever done. 

check out the cover here: https://orpheuspress.itch.io/manthraks-malicious-steamroller

(+1)

working on Who watches the Watch Out!   A game inspired by oh so many movies where your average bloke gets caught up in some sort of caper and has to fight flee or outfox their way to a happy ending. Or at least an ending. Simple straightforward scene based mechanics. Heavy reliance on being narrative driven.

(+1)

Sorry for not finding out about this community earlier. I'm working on a sequel to Metropole Luxury Coffin, winner of the 2010 Cyberpunk Revival contest. It features down-on-their-luck normal people (not cyberpunks) who are trying to make money to fend off their creditors, pay rent, and just survive. 

Unfortunately, I seem to have come up with a twist that may take me a bit beyond the deadline (making everything debt, not just the major debts). This is not the first major change to the game. I've already posted one version to https://madunkie.wordpress.com. I intend to submit a very different version. Wish me luck!

Submitted

Hey Unkie, MLC2 is looking really good. Nice to hear from you again.

That's not the version I'm submitting. My new version is mostly Powered by the Apocalypse. I won't be able to finish in time. Instead, it'll probably be done for this year's RPG Zinefest in February.

Submitted(+1)

I finished a rough feedback draft of an RPG idea that I had on random scraps of paper. 
https://rickinprogress.itch.io/prospect-2021
Thank you to the host, this has been great. 

Submitted

I just submitted the playtest packet for a new version of my RPG Cascade Effect. 

https://tiny-doctor.itch.io/cascade-effect-20-playtest

I had an old version almost finished, but I wanted to replace the core system with something that has more of the games theme built into it. 

Characters start the game trying to navigate a near future where society is collapsing due to climate change, only to discover the that behind the scenes X Files and X Men style secrets are playing out. Your character is only beginning to discover their supernatural powers that seem to be derived from a duplicate of their body existing outside of normal space.

The crunchy parts of gameplay are more about managing your body's willpower and stamina (and your other body's willpower and stamina) than it is about rolling skill checks.

Submitted(+2)

I managed to finish my solo journaling game Wail. I didn't manage to finish the artwork for it so I've put out an artless but feature complete version. You build a world around you character as you explore and move around a hex based map. I'm happy with the map building and exploring aspect of the game and am looking forward to generating some maps and worlds with it. Now to get the art done over the next few weeks and then I think i'll be sorted! 

https://marccook.itch.io/wail

Submitted

Nice!

Submitted (1 edit) (+1)

and that's it! It's done. It needs work but dang it, this game jam took this thing from sitting for 5 years to being organized. More updates to come! 

https://shouldabensleeping.itch.io/doors-the-ttrpg

Submitted(+1)

That placeholder art looks familiar.  :P The AI overlords are knocking down the… Doors?