Hey thanks so much for playing and the feedback, sorry it's taken a few days for me to see this. I'm planning on an updated version which amends a few mechanics when I find the time/energy to work on it. The update will hopefully clarify a few mechanics and
- For the priest it definitely needs a little tuning but your round against him does sound funny haha
- Ignore the use skills. That was from an earlier version with a few more non passive upgrades that couple be gained using SP which were scrapped.
- You should also activate at the start of your turn, if the enemies have attacked first then you will still recover on your first turn. And you also start each encounter/round at full Stamina (it says recover full HP but should read stamina as they're the same thing)
- Recovery is something I want to refine in the next update but for now if it's a struggle I'd recommend gaining +1 Stamina to each recovery roll.