Well-written, atmospheric and compelling diceless storygame designed for three players (ideally), though it can also be played by two, four or more. It aims to tell the tales of Heroes who slowly succumb to corruption as they gain power.
Its standout feature is the rotation of roles - each player will have a chance to play as the Hero (protagonist), the Villain (antagonist and obstacles) and the World (neutral and allied characters and situations). One player's Hero could serve as an allied World character to another player's Hero, creating interesting potential for intertwining stories.
The narrative is driven by the clash and overlap of character motivations, with conflicts resolved through negotiation between players. The rules seem logical and the explanations and examples are thorough throughout. The variant rules are also very clear and the rulebook is laid out well, with occasional black-and-white illustrations to add flavour.
Overall, Another Hero looks like an intriguing storygame that has been carefully tailored to deliver a specific narrative experience. 5/5 stars - outstanding.
An evocative prompt-based duet game; we really appreciated the name prompts, and the ability to set up interesting and complicated character relationships to build on. Between the two of us, we were able to come up with satisfying interpretations for the prompts we drew, and explore the themes we chose and the game suggested well.