Hey Brian, thanks for posting. Yes, its been a while since I last looked at this. Would love to hear some feedback on how your session runs, have fun!
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Hey there, thanks for trying out the game. In terms of answering your questions.
- I use the "Firearms" skill for grenade attacks.
- Only the stun grenade requires and additional save and I believe this is stated as the Fortitude skill and would apply to anyone in range. Anyone in range should use the attack roll result as the target score for saving (this may not have been explicitly stated I would have to check over the rules).
- Actions are currently "move or act" on a rules as written basis. I was emulating the X-Com tactical style of combat and envisaging this to be a minis type game but feel free to adopt a "move and act" approach.
- Armour is intended to act as additional health points and depleted first before health so it effectively gets damaged and becomes useless after a few hits which increases the risk to the players. The intention was this game was quite deadly (almost like a funnel type game approach) but feel free to play around the with stats and approach to suit you.
Once again, thanks for the feedback. It's great to see that you have 'house ruled' the game to suit your own preferences.
Hey there, thanks for checking out the game. Sorry to say I can't help you with Lulu specific issues but I can confirm that I have successfully printed the zine in A5 size at a (local to UK) place I use www.doxzoo.com with no issues. I believe they post outside the UK if an alternative printer is an option.
I've posted some specific print instructions here for Doxzoo.
FYI - I am not affiliated with Doxzoo in anyway but am a happy customer of their services.
Hey Lastiel, thanks for posting.
Can you elaborate on the issue with using the book way of generating a map. Are the instructions not clear or is this related to the fact that you are trying to play 'on the road' and a dice drop method doesn't work in your environment.
Assuming it's option 2. You could draw a 24x24 grid and then roll for where each die would fall on the basis that each different die equates to a number of different squares (i.e. d4 = 6 squares, d6 = 4 squares, d8 = 3 squares, d10 = 2 squares and d20 = 1 square). For the d10 & d20 you could shift the starting point along 2.
(Example. Assuming a 24 x 24 grid. I roll a d4 twice and get a 2 and a 3 and interpret this as 2 x 6 = 12 squares along and 3 x 6 = 18 squares up or down).
Alternatively just blindly mark the map page for each die by closing your eye and placing a dot perhaps twisting the map around 180 degrees for the second round.
In terms of solo, then the Fate Table on Page 6 is the most useful tool. I haven't tried solo play but if you have already created a map and stocked it then the environment is ready to explore.
I hope this helps. Let us known how you get on.



















