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A jam submission

TanatominoView game page

Get tetrominoed in the Netherworld
Submitted by polychrombo (@polychrombo) — 7 hours, 10 minutes before the deadline
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Tanatomino's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#183.6673.667
Presentation#193.7223.722
Overall#203.5423.542
Enjoyment#293.2783.278
Use of the Limitation#313.5003.500

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
chrm - design, code, graphics

Software used
Godot

Use of the limitation
You attack using tetrominoes, which drain 1HP per block

Cookies eaten
Only 4 in the last jam day

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Comments

Submitted(+1)

Wow! this idea is really nice! i would love to see a complete game with this mechanic, however i'm really bad at it and only lasted 13 rounds ^^" But it is super well explained, lol, i want to make something like this one day

Submitted(+1)

i liked the minimal aesthetic and the concept! i wish it was a little less RNG-based though, it felt good to get positive health but i only managed to do so once

(+1)

The idea is very unexpected, and this is why it is great, it entertained me a lot

Submitted(+1)

i’m averaging around 16 rounds. this game feels well-presented, if a bit RNG-heavy

Submitted(+1)

Loved the overall aesthethics and mechanics of the game

Submitted(+1)

Lasted 23 rounds. This was fun. Good job!

Submitted(+2)

really cool entry! it was quite fun to learn how to get a highscore, I found the best Strat to be the simplest, keep skull count low. My best was 20 rounds.

The little labels on the side are perfect for this kinda game so I could figure out how it worked fast, so really good work on that.

The game is kinda RNG heavy right now, and having turn 1 always be a hit is kinda sad, I wish there was more times I would get + hp or 0. But then again the health draining is how the game ends so guess that would be too much huh.

The sounds and graphics are quite pleasent, I would like to see some animation tho. Perhaps damage numbers that appear over the skulls every turn (maybe green numbers when you get HP) just for some more clarity. Maybe a impact when destroying skulls? (Obviously I minor thing, you used your jam time very well!)

Really good entry! had alot of fun

Developer (1 edit) (+1)

Thank you. I've stumbled upon some of these observations myself while playtesting post-submission. I thought mostly about how I'd go about RNG mitigation, but your feedback paints a more complete picture (first turn IS always a hit, now that you mention it).

Honestly, I expected the base system to not be salvageable, but I've surprised myself with how amenable to improvements it actually is. I'll likely add some changes to the game and your tips might end up in the updated version.

I really appreciate your detailed suggestions & had lot of fun with your game too! :D

Submitted(+1)

Hey, I really enjoyed the game I liked how you implemented the use of the limitation in your game. Also the art style really popped out! If you don't mind checking out my submission it would be appreciated if not, it's all good keep it up!

Submitted(+1)

Pretty unique, I like the art style, simple yet charming, the music and sfx really fits the aesthetic. Good Job!

Submitted(+1)

Great sense of aesthetics!

Submitted (1 edit) (+1)

Very good idea, simple but original. And well presented! Congratulations!