Won't launch at all for me. Windows 7.
Edit: Works if launched through the JAR rather than EXE.
A game about birds, bees, flowers and trees. · By
BUG REPORT
Running the game on a new PC build (5600x and 1060 6gb) on Win10, with a fresh install (so no temps or save files).
Game crashes with the following log after setting up:
com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested. at com.badlogic.gdx.utils.Array$ArrayIterator.hasNext(Array.java:638) at com.majalis.screens.AbstractScreen.renderSubScreens(AbstractScreen.java:496) at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:466) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116) at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Same issue as for Samantha Trappu : Every time I try to close internal window, i have the same message :
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
I thought that it is related to my screen resolution and game resolution being different, but changing them to the same value didn't help. I am on Linux by the way.
I found some info on the Internet making me think that Majalis might be using ffmpeg for some reason, but it seems unrelated :
By the way, I found a second reproducer :
1) Open options in Main Menu
2) Press on ESC button (keyboard) instead of using mouse to exit in-game window
3) At this moment game cursor (beautiful golden sign) disappeared and is now replaced with my regular desktop cursor. The error will occur as soon as I click anywhere with this cursor.
So the problem is probably somewhere in cursor handling
https://stackoverflow.com/questions/13773870/how-to-get-over-30fps-using-java-in...
might be useful, but I am unfamiliar with gamedev in Java, so I can't say
Using the Mac option (not the .jar one)
If you need a *.rar extractor, use this -> https://www.keka.io/en/
This part applies the execute bit to the internal executable files (instead of fixing them manually and possibly more than one of them...), and will try to launch the application automatically
1. Open the Terminal application (search under Spotlight, under Launchpad, or under Finder go to Applications -> Utilities)
2. Refer to the following link (ignore the jre part, rather only which code to use) -> https://itch.io/post/4300285 (don't forget to bring Terminal to the foreground before you paste)
Wait, it's having issues like "Did not properly load asset in advance" and "A fatal error has been detected by the Java Runtime Environment"
The Mac build runs after applying the execute permission to the internal executable, however you cannot save without
"Did not properly load asset in advance: ui/character/X Up.png
Did not properly load asset in advance: ui/character/X Down.png
Did not properly load asset in advance: ui/character/X Hover.png
Did not properly load asset in advance: ui/character/Tooltip Small.png
Did not properly load asset in advance: ui/save/Quicksave Up.png
Did not properly load asset in advance: ui/save/Empty Slot.png"
Hitting that X icon, crashes the game
C [libobjc.A.dylib+0x681d] objc_msgSend+0x1d
j org.lwjgl.system.JNI.invokePPV(JJJ)V+0
j org.lwjgl.glfw.GLFW.glfwSetCursor(JJ)V+20
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.setCursor(Lcom/badlogic/gdx/graphics/Cursor;)V+14
J 2989 c1 com.majalis.screens.AbstractScreen.render(F)V (111 bytes) @ 0x0000000118e06ba4 [0x0000000118e06680+0x0000000000000524]
j com.majalis.screens.SaveScreen.render(F)V+2
j com.majalis.screens.AbstractScreen.renderSubScreens(F)V+29
j com.majalis.screens.EncounterScreen.render(F)V+76
j com.badlogic.gdx.Game.render()V+19
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update()Z+187
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop()V+111
j com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lcom/badlogic/gdx/ApplicationListener;Lcom/badlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration;)V+243
j com.majalis.talesofandrogyny.desktop.DesktopLauncher.main([Ljava/lang/String;)V+48
v ~StubRoutines::call_stub
V [libjvm.dylib+0x3b910e] _ZN9JavaCalls11call_helperEP9JavaValueRK12methodHandleP17JavaCallArgumentsP6Thread+0x21a
V [libjvm.dylib+0x3fe303] _ZL17jni_invoke_staticP7JNIEnv_P9JavaValueP8_jobject11JNICallTypeP10_jmethodIDP18JNI_ArgumentPusherP6Thread+0x10a
V [libjvm.dylib+0x401dcb] jni_CallStaticVoidMethodV+0x14c
C [TalesOfAndrogyny+0xc536] _ZN7JNIEnv_20CallStaticVoidMethodEP7_jclassP10_jmethodIDz+0x86
C [TalesOfAndrogyny+0xb750] _ZNSt3__110__function6__funcIZ12launchJavaVME3$_0NS_9allocatorIS2_EEFPvS5_EEclEOS5_+0x16b0
C [TalesOfAndrogyny+0xe145] _ZNSt3__110__function6__funcIZ4mainE3$_0NS_9allocatorIS2_EEFvNS_8functionIFPvS6_EEERK14JavaVMInitArgsEEclEOS8_SB_+0x175
C [TalesOfAndrogyny+0x3685] launchJavaVM+0x1305
C [TalesOfAndrogyny+0xd622] main+0x42
C [libdyld.dylib+0x1acc9] start+0x1
Using the Escape key instead leads to this
java.lang.RuntimeException: Actor: Group
| Group
| Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:489)
at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Pixmap already disposed!
at com.badlogic.gdx.graphics.Pixmap.dispose(Pixmap.java:370)
at com.badlogic.gdx.graphics.g2d.PixmapPacker$Page$1.dispose(PixmapPacker.java:507)
at com.badlogic.gdx.graphics.g2d.BitmapFont.dispose(BitmapFont.java:320)
at com.majalis.screens.ScreenElements.dispose(ScreenElements.java:43)
at com.majalis.screens.AbstractScreen.dispose(AbstractScreen.java:523)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:93)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 9 more
Load from the main menu instead outputs
"Did not properly load asset in advance: ui/save/Quicksave Up.png
Did not properly load asset in advance: ui/save/Empty Slot.png"
Clicking Escape works, but loading again or rather hitting the X icon instead of using Escape key, crashes the game
Same for options, except
"Did not properly load asset in advance: sounds/Click2.wav
Did not properly load asset in advance: ui/option/Bar.png
Did not properly load asset in advance: ui/option/Dongle.png"
Hitting options again after the Escape key, causes this
"Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSTaggedDate set]: unrecognized selector sent to instance"
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)
at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:35)
at com.majalis.asset.AnimationEnum.getAnimation(AnimationEnum.java:359)
at com.majalis.character.EnemyEnum.getAnimations(EnemyEnum.java:480)
at com.majalis.screens.ReplayScreen$2.clicked(ReplayScreen.java:245)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 14 more
Caused by: java.io.IOException: Error loading pixmap: Corrupt PNG
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 28 more
Not sure if it is supposed to be like this, but when fighting the tentacle witch, paralyze doesnt, work, nor does putting them to sleep or making them drunk. Also when fighting the demon king, the picture of the demon king disapears after she tries and sits on you or tries and puts her penis in your mouth. Like after getting out of that position and standing up, you don't have an image of her.
The version on Linux is pretty much unplayable rn, since everytime you press an X button within the game it crashes with this:
X Error of failed request: BadCursor (invalid Cursor parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x7c0008d0
Serial number of failed request: 2539
Current serial number in output stream: 2540
AL lib: (EE) alc_cleanup: 1 device not closed
Only the numbers change sometimes. I've tried both the default java version from my distro (openjdk 11.0.12) and a version from Oracle themselves (1.8.0_301) and both fail with this error code. (Running with java -jar TalesOfAndrogyny.jar) As far as I know this seems to be related to X11. If you want to reproduce my setup in a VM, I am using Debian 11 with Cinnamon.
The executable never seemed to actually work, since it complains about a missing TalesOfAndrogyny.json, which doesn't seem to exist anywhere.
Thank you :) For now I am using the Windows version with wine, but that is really quite slow and has its own small glitches (no reason to fix those, as wine shouldn't be used for Java games anyways, but that was the only working solution for now)
Keep up the good work, I look forward to the next release ;)
I was customizing the settings to my liking, and suddenly I got this error.
com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested. at com.badlogic.gdx.utils.Array$ArrayIterator.hasNext(Array.java:638) at com.majalis.screens.AbstractScreen.renderSubScreens(AbstractScreen.java:496) at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:466) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116) at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39) </init>
Everytime I try and save my game i get this error
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:701)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:98)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:561)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
I received this error
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=3724, tid=1524
#
# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)
# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)
# Problematic frame:
# V [jvm.dll+0x1931f1]
#
# No core dump will be written. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# https://github.com/adoptium/adoptium-support/issues
#
--------------- S U M M A R Y ------------
Command Line: -Xmx1G
Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.1202)
Time: Mon Nov 1 22:05:59 2021 Pacific Daylight Time elapsed time: 2678.512857 seconds (0d 0h 44m 38s)
--------------- T H R E A D ---------------
Current thread (0x000001f39b4fe800): ConcurrentGCThread "G1 Conc#0" [stack: 0x0000000100a00000,0x0000000100b00000] [id=1524]
Stack: [0x0000000100a00000,0x0000000100b00000], sp=0x0000000100aff128, free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x1931f1]
siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x00000000000001d0
Register to memory mapping:
RIP=0x00007ffe161b31f1 jvm.dll
RAX=0x00000000000000c0 is an unknown value
RBX=0x0 is NULL
RCX=0x000001f3b7580001 is pointing into metadata
RDX=0x00000000caf52ed0 is an oop:
[error occurred during error reporting (printing register info), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]
Registers:
RAX=0x00000000000000c0, RBX=0x0000000000000000, RCX=0x000001f3b7580001, RDX=0x00000000caf52ed0
RSP=0x0000000100aff128, RBP=0x0000000000000000, RSI=0x0000000004000001, RDI=0x00000000caf52ed0
R8 =0x0000000000000000, R9 =0x000001f3b7580001, R10=0x000001f381203870, R11=0x346dc5d63886594b
R12=0x0000000000000000, R13=0x0000000000000000, R14=0x000001f3b44fd4b8, R15=0x000001f39b4f81d0
RIP=0x00007ffe161b31f1, EFLAGS=0x0000000000010246
Top of Stack: (sp=0x0000000100aff128)
0x0000000100aff128: 00007ffe1630281d 01d7cfa116bc2c04
0x0000000100aff138: 0000000000000000 00000000015752a0
0x0000000100aff148: 0000000064822210 00000000cabb07a8
0x0000000100aff158: 000001f39b504d40 00000000caf52ed0
0x0000000100aff168: 00007ffe16302602 000001f39b504c00
0x0000000100aff178: 000001f3b7750460 000001f3b7750468
0x0000000100aff188: 0000000100aff328 00000000cabb0818
0x0000000100aff198: 00007ffe162fa57d 000000000000000e
0x0000000100aff1a8: 00000000cabb0808 000000000000000a
0x0000000100aff1b8: 00000000cabb0768 000001f39b4ff101
0x0000000100aff1c8: 000001f39b4f8220 000001f3b7750040
0x0000000100aff1d8: 00007ffe162fa131 000000000000000e
0x0000000100aff1e8: 0000000100aff328 00000000cabb07a8
0x0000000100aff1f8: 000001f39b504c00 000001f39b504c00
0x0000000100aff208: 00007ffe1630d2ce 00000000cabb07a8
0x0000000100aff218: 0000000100aff2d0 0000000100aff2d0
Instructions: (pc=0x00007ffe161b31f1)
0x00007ffe161b30f1: 24 40 48 8b 74 24 48 48 83 c4 30 5f c3 48 8b 07
0x00007ffe161b3101: 48 8d 54 24 20 48 8b cf 66 0f 7f 44 24 20 ff 50
0x00007ffe161b3111: 38 48 8b 5c 24 40 48 8b 74 24 48 48 83 c4 30 5f
0x00007ffe161b3121: c3 cc cc cc cc cc cc cc cc cc cc cc cc cc cc 48
0x00007ffe161b3131: 8b 49 38 48 8b 01 48 ff 60 28 cc cc cc cc cc 80
0x00007ffe161b3141: 3d 1a 0b 8f 00 00 48 8b c1 74 1b 8b 51 08 8b 0d
0x00007ffe161b3151: 83 55 8a 00 48 d3 e2 48 8b c8 48 03 15 6e 55 8a
0x00007ffe161b3161: 00 e9 19 00 00 00 48 8b 51 08 48 8b c8 e9 0d 00
0x00007ffe161b3171: 00 00 cc cc cc cc cc cc cc cc cc cc cc cc cc 4c
0x00007ffe161b3181: 8b ca 48 8b d1 45 8b 41 08 45 85 c0 7e 0e 41 f6
0x00007ffe161b3191: c0 01 75 56 41 c1 f8 03 41 8b c0 c3 79 4c 80 3d
0x00007ffe161b31a1: bb 0a 8f 00 00 b8 0c 00 00 00 b9 10 00 00 00 0f
0x00007ffe161b31b1: 45 c8 8b 05 8b 85 88 00 ff c8 4c 63 c8 48 63 14
0x00007ffe161b31c1: 11 41 8b c8 83 e1 3f 48 d3 e2 41 8b c8 48 c1 f9
0x00007ffe161b31d1: 10 0f b6 c1 49 8d 0c 11 49 f7 d1 48 03 c1 49 c1
0x00007ffe161b31e1: e9 03 48 c1 e8 03 41 23 c1 c3 49 8b 01 49 8b c9
0x00007ffe161b31f1: 48 ff a0 10 01 00 00 cc cc cc cc cc cc cc cc 48
0x00007ffe161b3201: 8b c2 c3 cc cc cc cc cc cc cc cc cc cc cc cc 48
0x00007ffe161b3211: 83 ec 38 48 8b c1 48 8b 49 38 80 79 08 00 74 04
0x00007ffe161b3221: 48 8b 48 38 0f 10 02 48 8d 54 24 20 0f 29 44 24
0x00007ffe161b3231: 20 e8 09 f0 ff ff 48 83 c4 38 c3 cc cc cc cc 48
0x00007ffe161b3241: 83 ec 38 0f 10 02 48 8b 01 48 8d 54 24 20 0f 29
0x00007ffe161b3251: 44 24 20 ff 50 38 48 83 c4 38 c3 cc cc cc cc 48
0x00007ffe161b3261: 89 5c 24 08 55 56 57 41 54 41 55 41 56 41 57 48
0x00007ffe161b3271: 8d 6c 24 e0 48 81 ec 20 01 00 00 48 8b 05 85 dc
0x00007ffe161b3281: 8b 00 48 33 c4 48 89 45 10 48 8b 05 2f 77 8e 00
0x00007ffe161b3291: 45 33 ed 4c 8b b5 80 00 00 00 4c 8b fa 48 8b bd
0x00007ffe161b32a1: 88 00 00 00 4d 8b c6 49 8b d6 49 8b f1 48 8b 48
0x00007ffe161b32b1: 38 48 8b 59 48 49 8b cf c7 45 c0 ff ff ff ff 44
0x00007ffe161b32c1: 89 6d d4 4c 89 6d d8 44 88 6d e0 c7 45 e8 ff ff
0x00007ffe161b32d1: ff ff 44 89 6d fc 4c 89 6d 00 44 88 6d 08 e8 dc
0x00007ffe161b32e1: 02 f6 ff 41 b1 01 4c 8d 45 e8 41 8d 55 04 49 8b
Stack slot to memory mapping:
stack at sp + 0 slots: 0x00007ffe1630281d jvm.dll
stack at sp + 1 slots: 0x01d7cfa116bc2c04 is an unknown value
stack at sp + 2 slots: 0x0 is NULL
stack at sp + 3 slots: 0x00000000015752a0 is an unknown value
stack at sp + 4 slots: 0x0000000064822210 is an unknown value
stack at sp + 5 slots: 0x00000000cabb07a8 is an oop: com.esotericsoftware.spine.Bone
{0x00000000cabb07a8} - klass: 'com/esotericsoftware/spine/Bone'
stack at sp + 6 slots: 0x000001f39b504d40 points into unknown readable memory: 0x00007ffe168f59e0 | e0 59 8f 16 fe 7f 00 00
stack at sp + 7 slots: 0x00000000caf52ed0 is an oop:
[error occurred during error reporting (inspecting top of stack), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]
--------------- P R O C E S S ---------------
Threads class SMR info:
_java_thread_list=0x000001f3feecd750, length=12, elements={
0x000001f39ab4e000, 0x000001f3f7ebf800, 0x000001f3f7f14800, 0x000001f3f7f1e800,
0x000001f3f7f23000, 0x000001f3f7f31800, 0x000001f3f7f35000, 0x000001f3f7f36800,
0x000001f3f7f38800, 0x000001f3f809e000, 0x000001f3ff1a3000, 0x000001f41039a800
}
Java Threads: ( => current thread )
0x000001f39ab4e000 JavaThread "main" [_thread_in_native, id=15912, stack(0x0000000100000000,0x0000000100100000)]
0x000001f3f7ebf800 JavaThread "Reference Handler" daemon [_thread_blocked, id=13792, stack(0x0000000100e00000,0x0000000100f00000)]
0x000001f3f7f14800 JavaThread "Finalizer" daemon [_thread_blocked, id=11984, stack(0x0000000100f00000,0x0000000101000000)]
0x000001f3f7f1e800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=17492, stack(0x0000000101000000,0x0000000101100000)]
0x000001f3f7f23000 JavaThread "Attach Listener" daemon [_thread_blocked, id=19864, stack(0x0000000101100000,0x0000000101200000)]
0x000001f3f7f31800 JavaThread "Service Thread" daemon [_thread_blocked, id=3448, stack(0x0000000101200000,0x0000000101300000)]
0x000001f3f7f35000 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=19880, stack(0x0000000101300000,0x0000000101400000)]
0x000001f3f7f36800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=12792, stack(0x0000000101400000,0x0000000101500000)]
0x000001f3f7f38800 JavaThread "Sweeper thread" daemon [_thread_blocked, id=17684, stack(0x0000000101500000,0x0000000101600000)]
0x000001f3f809e000 JavaThread "Common-Cleaner" daemon [_thread_blocked, id=18516, stack(0x0000000101700000,0x0000000101800000)]
0x000001f3ff1a3000 JavaThread "AssetManager" daemon [_thread_in_native, id=16940, stack(0x0000000102700000,0x0000000102800000)]
0x000001f41039a800 JavaThread "Timer" daemon [_thread_blocked, id=1860, stack(0x0000000100100000,0x0000000100200000)]
Tales Of Androgyny Win64\hs_err_pid1512.log (2nd one i got)
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=1512, tid=9012
#
# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)
# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)
# Problematic frame:
# V [jvm.dll+0x1931f1]
#
# No core dump will be written. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# https://github.com/adoptium/adoptium-support/issues
#
--------------- S U M M A R Y ------------
Command Line: -Xmx1G
Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.1202)
Time: Mon Nov 1 22:48:14 2021 Pacific Daylight Time elapsed time: 2176.665246 seconds (0d 0h 36m 16s)
--------------- T H R E A D ---------------
Current thread (0x000001ff5605d800): GCTaskThread "GC Thread#2" [stack: 0x000000b94d000000,0x000000b94d100000] [id=9012]
Stack: [0x000000b94d000000,0x000000b94d100000], sp=0x000000b94d0ff378, free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x1931f1]
siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x0000000000000110
Tales Of Androgyny Win64\hs_err_pid3724.log (1st one i got)
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=3724, tid=1524
#
# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)
# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)
# Problematic frame:
# V [jvm.dll+0x1931f1]
#
# No core dump will be written. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# https://github.com/adoptium/adoptium-support/issues
#
--------------- S U M M A R Y ------------
Command Line: -Xmx1G
Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G, Windows 10 , 64 bit Build 19041 (10.0.19041.1202)
Time: Mon Nov 1 22:05:59 2021 Pacific Daylight Time elapsed time: 2678.512857 seconds (0d 0h 44m 38s)
--------------- T H R E A D ---------------
Current thread (0x000001f39b4fe800): ConcurrentGCThread "G1 Conc#0" [stack: 0x0000000100a00000,0x0000000100b00000] [id=1524]
Stack: [0x0000000100a00000,0x0000000100b00000], sp=0x0000000100aff128, free space=1020k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
V [jvm.dll+0x1931f1]
siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x00000000000001d0
Register to memory mapping:
RIP=0x00007ffe161b31f1 jvm.dll
RAX=0x00000000000000c0 is an unknown value
RBX=0x0 is NULL
RCX=0x000001f3b7580001 is pointing into metadata
RDX=0x00000000caf52ed0 is an oop:
[error occurred during error reporting (printing register info), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]
Theses were the two error messages i got when using it. First one i could continue to use, the second one i could not because of the jar files. he said:
! C:\Users\Paul\Desktop\New Folder\newer toa (nov) works\Tales of Androgyny Win64 (2).rar: Checksum error in Tales Of Androgyny Win64\TalesOfAndrogyny.jar. The file is corrupt
I get this error everytime I try to start any combat. I already tried a clean installation...
com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@1a45193b (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@38f116f6 (com.majalis.save.SaveManager$GameSave)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:328)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:522)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.toJson(Json.java:272)
at com.badlogic.gdx.utils.Json.toJson(Json.java:231)
at com.badlogic.gdx.utils.Json.toJson(Json.java:220)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1237)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1229)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:315)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:197)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:124)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:495)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:140)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:113)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @23282c25
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:178)
at java.base/java.lang.reflect.Field.setAccessible(Field.java:172)
at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
at com.badlogic.gdx.utils.Json.getFields(Json.java:206)
at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:346)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:295)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
... 25 more
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Hey when i boot up the game it crashes and reports this message
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type (com.majalis.save.SaveManager$ProfileSave)
at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)
at com.majalis.save.SaveManager.<init>(SaveManager.java:66)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:63)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)
I'm not able to run any of the recent versions of the game, it just crashes immediately before any kind of screen appears (not even the black screen just before the main title appears). When I run from command line I get the following:
Unhandled exception Type=Segmentation error vmState=0x00040000 J9Generic_Signal_Number=00000018 Signal_Number=0000000b Error_Value=00000000 Signal_Code=00000001 Handler1=0000000009492C30 Handler2=0000000007B28590 InaccessibleAddress=0000000000000008 RDI=000070000285BEF0 RSI=00007F9D323095C0 RAX=0000000000000000 RBX=0000000000000002 RCX=00007F9D32309B90 RDX=0000000000000000 R8=0000000000000008 R9=000070000285BEF0 R10=000070000285BEF0 R11=FFFFF062D0552930 R12=00007F9D32309B90 R13=0000000000000000 R14=0000000000000000 R15=00007F9D2CA23130 RIP=00007FFF36D3B7C7 GS=0000 FS=0000 RSP=000070000285BFD0 RFlags=0000000000010206 CS=002B RBP=000070000285C000 ERR=0000000800000004 TRAPNO=000000040000000E CPU=0008000000040000 FAULTVADDR=0000000000000008 XMM0 0000000042e60000 (f: 1122369536.000000, d: 5.545242e-315) XMM1 404a000000000000 (f: 0.000000, d: 5.200000e+01) XMM2 47efffff403d0000 (f: 1077739520.000000, d: 3.402822e+38) XMM3 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM4 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM5 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM6 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM7 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM8 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM9 3f7c000000000000 (f: 0.000000, d: 6.835938e-03) XMM10 c017530000000000 (f: 0.000000, d: -5.831055e+00) XMM11 3f80000041800000 (f: 1098907648.000000, d: 7.812502e-03) XMM12 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM13 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM14 0000000000000000 (f: 0.000000, d: 0.000000e+00) XMM15 40a1300000000000 (f: 0.000000, d: 2.200000e+03) Module=/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox Module_base_address=00007FFF36D16000 Symbol=_ZN13HIMenuBarView15MeasureAppMenusEv Symbol_address=00007FFF36D3B6F8 Target=2_90_20191031_102 (Mac OS X 10.15.7) CPU=amd64 (12 logical CPUs) (0x400000000 RAM) ----------- Stack Backtrace ----------- --------------------------------------- JVMDUMP039I Processing dump event "gpf", detail "" at 2021/11/03 14:23:31 - please wait. JVMDUMP032I JVM requested System dump using '/Volumes/Users/renara/Downloads/core.20211103.142331.30695.0001.dmp' in response to an event JVMDUMP012E Error in System dump: The core file created by child process with pid = 30700 was not found. Expected to find core file with name "/cores/core.30700" JVMDUMP032I JVM requested Java dump using '/Volumes/Users/renara/Downloads/javacore.20211103.142331.30695.0002.txt' in response to an event JVMDUMP010I Java dump written to /Volumes/Users/renara/Downloads/javacore.20211103.142331.30695.0002.txt JVMDUMP032I JVM requested Snap dump using '/Volumes/Users/renara/Downloads/Snap.20211103.142331.30695.0003.trc' in response to an event JVMDUMP010I Snap dump written to /Volumes/Users/renara/Downloads/Snap.20211103.142331.30695.0003.trc JVMDUMP007I JVM Requesting JIT dump using '/Volumes/Users/renara/Downloads/jitdump.20211103.142331.30695.0004.dmp' JVMDUMP010I JIT dump written to /Volumes/Users/renara/Downloads/jitdump.20211103.142331.30695.0004.dmp JVMDUMP013I Processed dump event "gpf", detail "". AL lib: (EE) alc_cleanup: 1 device not closed
It's been quite a while since I last did any Java, and this doesn't mean much of anything to me. I put the dump files in my Dropbox in case they're of any use, you can find them here.
Hi, just a couple bugs I've noticed idk if they've already been reported or not so sorry if they have.
Breast size 3 (handful) doesn't display correctly w/Enchantress class/costume, they spill out to the side of the top but the chest is noticeably more flat than size 2.
Locked Up achievement seems bugged, have made multiple attempts w/Perfect Bottom 3+, caged&plugged w/o mouthpiece, the scene triggers fine and so does the Game Over but no achievement is awarded. I already have 'Perfect Toy' achievement and wonder if it's causing some kind of issue due to closely related criteria?
That's all I have for now but thank you so much for all your time and effort in making such a wonderful game :3
First of all: The new update is awesome. The Linux version finally works fine out of the box. I only found the feature to mute the game with del weird (noticed when creating a new char and fixing a typo in the name)
But I have one question: Where are the save files this time? The last version had them in ~/.toa-data, but those get ignored now. They also don't appear in the installation folder where they were in prior versions (and where they were when I run the previous windows version with wine). I would quite like to continue with my old save files.
team balance and number won hero achievements bugs:
number won hero does not show at all in progress menu
if you complete number won hero, it will show up, but team balance will disappear from progress menu
if you havent done either ach, only team balance will show up, greyed out
if you complete both ach, they *will* show up in progress
Just got this error(
java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment
at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:256)
at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:75)
at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:57)
at com.majalis.screens.WorldMapScreen.drawLayer(WorldMapScreen.java:1552)
at com.majalis.screens.WorldMapScreen.generateBackground(WorldMapScreen.java:1472)
at com.majalis.screens.WorldMapScreen.buildStage(WorldMapScreen.java:597)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:142)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:93)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:489)
at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1359)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1349)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Hi, i tried playing this game a couple times but could never get it to run, getting this error
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native
at com.sun.jna.platform.win32.Shell32.<clinit>(Shell32.java:45)
at com.sun.jna.platform.win32.Shell32Util.getFolderPath(Shell32Util.java:52)
at com.sun.jna.platform.win32.Shell32Util.getFolderPath(Shell32Util.java:68)
at net.harawata.appdirs.impl.ShellFolderResolver.resolveFolder(ShellFolderResolver.java:38)
at net.harawata.appdirs.impl.WindowsAppDirs.getAppData(WindowsAppDirs.java:71)
at net.harawata.appdirs.impl.WindowsAppDirs.getUserDataDir(WindowsAppDirs.java:33)
at com.majalis.save.SaveManager.getGlobalSaveDirectory(SaveManager.java:428)
at com.majalis.save.SaveManager.migrateSavesIfNeeded(SaveManager.java:450)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:117)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
Hello!
So, my computer lost power in the middle of playing and now I get an error every time I start the EXE or .Jar file. Any help would be appreciated. I already tried grabbing a fresh install from multiple locations and even a freshly installed version of the game gives me this error upon trying to open the EXE or .Jar version. I'm new here and don't know how to upload the error.txt file directly here so below is just a picture I grabbed to make it easier. I really like the game BTW so I wanna play the newest version.
Thanks for your time!
Edit: The screenshot is super fucking blurry so ima just paste it here.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:
at com.badlogic.gdx.utils.Json.readValue(Json.java:1167)
at com.badlogic.gdx.utils.Json.fromJson(Json.java:828)
at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:391)
at com.majalis.save.SaveManager.<init>(SaveManager.java:72)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:119)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-very unstable. Win7, 32-bit. v0.3.13.0. errors launching. can't use .exe, must use .jar. ("Bad Image. ... jvm.dll"). Java was already updated, recently.
I have seen this error mentioned in a thread from 3 years ago.
-close-crashes if i try to make it fullscreen or full resolution (1920x1200). lots of random crashes at certain resolutions. i finally got it to set to 1680x1050, not fullscreen; and now it only randomly crashes sometimes.
Crashes every time i press Save. Manual saves appear impossible, because of this.
( seems every step is auto-saved. Which is good for not losing progress; but terrible for getting stuck with a Game Over, bad outcome, or just experimenting with a choice you know you don't want to keep.)
--------------------------------------------------------------
From error.txt , from crash, when pressing "Save" :
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;
at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)
at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)
at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)
at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)
at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
... 1 more
--------------------------------------------------------------
- seems possible for the merchant to think you're a virgin, when you are not. after entering steal mode, clicking an item (being watched closely), and clicking "Done". This was after previously stealing 3 items (caught on 3rd); then doing town Brothel.
-Merchant - Perfect toy check, even though i didnt buy anything. and then failed anal addict check; auto game over. and i was on ironman, with a ton of progress, about to get another achievement. Wasted an 8-hour run. :(
-Merchant - Locked Up. I did not own any ass items when I spoke to her. I purchased the buttplug. and It automatically locked me into the game over state. hot, but i had taken hours to build up to something i was about to do. a whole day of play: wasted.
I know that's part of Ironman Mode (bug notwithstanding), but that wasn't fun. if the unavoidable fail states are so...unavoidable... how does one do certain things?
-Werewolf girl - defeated her in combat, easily. but because i have high strength, she automatically gets to top me? (you get a story though, which is useful, later. But can also Game Over with Bitch.) [not a bug, technically, but on-topic.]
-Font is difficult to read at resolutions below 1680x1050. (It can even be tricky at that res.)
-Often, the mouse cursor will disappear. it is still registering, but is invisible. It usually becomes visible again, after changing screens. Sometimes, it changes to a default Windows cursor.
-little sound glitches. hard to describe.
werewolf girl has several types. feral does not do that. also the "scentless" perk exists to help with it. werewolves are there to prevent people from just putting all of their points towards strength, when there is also agility and magic(a bit stronger imo).
Locked up does not require buttplug. just anal addict and chastity cage. Also the merchant is known for the amount of bad endings. a tip is to stay away from the merchant if you have anal addict 3.
If you don;t want to lose your progress, dont play on ironman. Ironman is largely used to get the + versions of achievements and most of those achievements are bad ending in the first place. All of the achievements that were out when you posted this could be achieved at level 1 (except for the patreon story mode : wrong way achievement). The benefits for these achievements are greater valued bonus points to improve stats in the game. high replability.
Merchant is not a recommended end game event, unless you are an anal virgin. Merchant is mostly used to get the achievements that are the bad endings. It almost feels like that was what the merchant was made for.
I just obtained 3 newer achievements in ironman mode in one run that in total required me to be a total virgin while beating the demon king in about 3 hours.- how i saved time was by using the skip button to speed up certain scenes that I know aren;t too important.
Merchant perfect toy check is an achievement so that is good news. The merchant achievements i beileive are the only ones that require any merchant items, except for nursery I think.
There aren't really any unavoidable fails but just regular fails. Like the fails are built in, but the best way to avoid them is to stay away from the causes. It creates scenarios to look out for. try not to be too receptive/a total slut in the game. just getting banged all the time to get through the game is likely not what the creator intended. It is meant to combine all of the traits and try to put them to use.
AlsoI believe there is willpower in the game that is intended for some of these fails in order to not get a game over. i believe characters start out with 5 and they can use them in certain cases where a fail may occur. You can also regain them from doing or undergoing diffficult tasks.
there are very few enemies in the game which paralyze doesnt affect. Another one is the fire elemental. The ogress, i believe it only affects after she trips and loses balance and with paralyze gutted as it is now, high agility rapier thieves are my new go-to. (takes me just under 9 sec to kill demon king)
I still often use paladin and enchanter for paralyze access. I also wielded two handed long sword and dagger at the same time for the builds as well but they might have fixed it already. bleed stack was insane lol. you would equip a dagger along with a regular sword and then equip the two handed while wielding the dagger
Just downloaded and unpacked the game and im getting this error message. I tried seeing if there where any quick fixes in the thread but couldn't find anything
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
just a bit of a warning, i am capable of using both a two handed weapon and a dagger. the way you can equip both is if you equip the dagger with a weapon that can be wielded singlehandedly, in order to have the dagger in the shield slot and the other weapon in the other hand. After that you equip a two handed weapon and the dagger stays in hand.
Hey; thanks for the game and keep up the good work! On the recent build of the game, every time I get to the battle screen of any encounter, it crashes. Here's my most recent error:
com.badlogic.gdx.utils.SerializationException: Serialization trace:
com.badlogic.gdx.utils.reflect.Field@7f572c37 (com.majalis.character.EnemyCharacter)
com.badlogic.gdx.utils.reflect.Field@2add4d24 (com.majalis.save.SaveManager$GameSave)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:328)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:522)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.toJson(Json.java:272)
at com.badlogic.gdx.utils.Json.toJson(Json.java:231)
at com.badlogic.gdx.utils.Json.toJson(Json.java:220)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1237)
at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1229)
at com.majalis.save.SaveManager.saveToJson(SaveManager.java:319)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:203)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:130)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:535)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:146)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:119)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @71b1176b
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)
at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)
at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:178)
at java.base/java.lang.reflect.Field.setAccessible(Field.java:172)
at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)
at com.badlogic.gdx.utils.Json.getFields(Json.java:206)
at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:346)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:295)
at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)
at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)
... 25 more
Went through Kylira trigger events, 2nd healing pond after not drinking, then talking at camp, then goblin selkie, friendly wherefwolf, human at inn, and non-unicorn centaur sex with kylira after that. went back to camp, still says they are not finished. i tried going to a healing pond after that, and nothing happed either. Not sure if it is a bug(maybe) or I am just stupid(probably). In need of assistance.
np also the demon king encounter is repeatable, and you gain a lot of food and xp. Once you beat the demon king several times you can stockpile up on gold, food, perk points, xp, magic points, and skill points. I even played replayed it until i was level 111 lol just so i could get max perks on everything and all the skills i wanted. Also playing in ironman mode to get achievements allows you to get these bonus points you can spend on in a new game to put towards suchas extra perk points, extra gold, extra everything. It is really nice.
Platform information
Game version: 0.3.15.2 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.ArithmeticException: / by zero
at com.majalis.character.PlayerCharacter.getEquipLoadString(PlayerCharacter.java:2918)
at com.majalis.screens.InventoryScreen.getEquipLoadText(InventoryScreen.java:383)
at com.majalis.screens.InventoryScreen.buildStage(InventoryScreen.java:294)
at com.majalis.screens.AbstractScreen.showScreenInScreen(AbstractScreen.java:125)
at com.majalis.screens.WorldMapScreen.showScreenInScreen(WorldMapScreen.java:331)
at com.majalis.screens.WorldMapScreen$6.clicked(WorldMapScreen.java:481)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
I get this when i want to open my inventory.
Good Day
I play 3.14.0 on 2 devices (Win 10 and Android 9). On Win 10, the game sometimes closes with an error, but this is a really rare phenomenon, so I don't even bother about it. On Android, at first, everything was fine. now about 20 playthrough (I started with a simple game, now I collect Achievements on Ironmode), the game began to close without error after/before each fight. (I'll add, maybe it will help somehow. when closing the game the autosave file is very often empty) I thought there was a problem with the ability to save, but the game makes autosave after each step, even without a fight - and there are no problems. I did not touch the save files (you can twist yourself to God through Stats and Perks, but the game becomes boring). Hardware problems can be eliminated immediately - I play on Huawei MediaPad m5 Pro, freely (when the game is running) about 2-2.5GB of RAM and about 50GB of disk space The game was reinstalled, the problem was not solved.
Please tell me what the problem with Android may be.
PS. I want to thank you for developing this game. excellent, well-developed combat system - I have almost not yet met analogues. Excellent text of the game (I am Russian, I am not a native English speaker. a lot of things have to be translated with a dictionary in hand, but... it's worth it. the game reads like a great fantasy novel. I was absolutely shocking the end of the game with the mermaid (egg bag). just great...) As an animator, I noticed several serious defects (I am engaged in modeling and animation in Blender 3.95). the objects are perfectly drawn, but many animations look incorrect (dynamics of movement, physics of objects). A trivial example is the first encounter with Urka. her penis is like a magnet attracting to her leg...
Platform information
Game version: 0.3.14.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:528)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.OutOfMemoryError: Java heap space
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:195)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:61)
at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:82)
at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:107)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 8 more
probably not that important since i was just using the skip button and it sometimes glitches past checks in the past but has never been a real consistent problem.
I know it is still in construction but i did the event anyways which is the vampire sisters encounter. It locks you out when you fight both of them causing both me and helena to do nothing, even though helena had 0 hp. Im trying to replicate it again to see if i can get a screen shot.
Also how do you unlock the different versions of the anal scene. one had a bite and is bleeding and the other isn't, like what determines bloody or bloodless gangbang?
I play on mac and ive been having issues for months opening the game. I try and open it by clicking on the icon and it does not load, it states that
"You do not have permission to open the application “Tales Of Androgyny Mac-1”.
Contact your computer or network administrator for assistance."
I give permission to read and write on all accounts (even tho im the only one) and still the message pops up. I allowed app downloaded from everywhere in the privacy settings, ive also just tried to load the .jar file and it looks like it is about to run but nothing happens. I though I saw somewhere were there was an error where the you had to change the resolution or something in the files so it wouldnt go full screen but I did that and still nothing. I was able to play older versions of this but up to a few months ago the newer versions just dont work on Mac and i dont know what to do. I am beyond frustrated because I havent been able to play the new contect. I even completely reset my computer to see if there was an issue, still nothing. any advice or help?
Binary files can make it on your machine without the execute permission. It's the underlying executable that launches the application. It's location is within /path/to/SomeApp.app/Contents/MacOS/executable. Without the execute permission to execute it, it won't execute. The fix on your end is to launch the Terminal application, type the chmod command / program with options that reflect you want to append the execute flag, in addition to the path to the file to make those changes on
You can use 1 of 2 code snippets to do this part automatically
https://itch.io/post/4300285
Getting this error when I try to open the Demon King in the pervert screen:
Platform information
Game version: 0.3.15.3 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.Item$Weapon.getMaxGrip(Item.java:415)
at com.majalis.character.Item$Weapon.<init>(Item.java:323)
at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:67)
at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:58)
at com.majalis.screens.ReplayScreen$2.clicked(ReplayScreen.java:245)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
And getting this error when I go into any combat:
Platform information
Game version: 0.3.15.3 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.Item$Weapon.getMaxGrip(Item.java:415)
at com.majalis.character.Item$Weapon.<init>(Item.java:323)
at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:67)
at com.majalis.character.EnemyEnum.getInstance(EnemyEnum.java:621)
at com.majalis.battle.BattleCode.getEnemy(BattleCode.java:102)
at com.majalis.battle.BattleFactory.getBattle(BattleFactory.java:39)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Keep getting this pop-up when I try to open the game. I don't know what changed between going to bed yesterday and waking up today but the game didn't like it
Error log says:
Platform information
Game version: 0.3.14.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Another note on the Trudy quest line is that i never reach the dialogue for after I use it and meet up with trudy that is in the script. Instead I can keep relearning the deep incantation stance and keep on getting 30 xp from the encounter.
Also Kylira questline does not progress at camp after all of the encounters.
Platform information
Game version: 0.3.15.6
java version "1.7.0_131"
System information
OS name: Linux
OS version: Ubuntu 14.04.5 LTS
OS architecture: amd64
If i try to start with java nothing happens, if i go to terminal and i do ./TalesOfAndrogyny.jar or java -jar TalesOfAndrogyny.jar after waiting a couple seconds i get this in terminal
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/majalis/talesofandrogyny/desktop/DesktopLauncher : Unsupported major.minor version 55.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:803)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:442)
at java.net.URLClassLoader.access$100(URLClassLoader.java:64)
at java.net.URLClassLoader$1.run(URLClassLoader.java:354)
at java.net.URLClassLoader$1.run(URLClassLoader.java:348)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:347)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:312)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)
tried to look into game files, and replacing with older versions of "DesktopLauncher.class" and "ConfigurationFinalizerDesktop.class" because game used to work before but nothing changes, i actually dont know nothing about java script, send help pls,im horny
I recently made two characters for 800th time, both paladins and every time they encounter anything the game goes into an infinite loading screen starts and alt tabbing causes the screen to rapidly flash white then CTD. I've an encountered this bug before however i don't remember how i got around it.
Platform information
Game version: 0.3.14.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.RuntimeException: Actor: Label: Begin
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:152)
at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:482)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.NullPointerException
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:66)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
... 7 more
"TOWN-SQUARE-WARLOCK-PORTAL-END" does not occur even if i go to do the quest. I repeated it with each possible penile statues of freecock, impotent, and caged and it just ends right after the scene that would discern penile status without reaching the rest of the dialogue. the "TOWN-SQUARE-WARLOCK-PORTAL-END.
I'm not sure why but some of the END scenes are not working. Like for dullahan-date-end-delivered, it wont play after i go on a date with the dullahan after the head is delivered. it also wont play the other dullahan date end scene either on my other save without the head. Also warlock date end wont play for me either, it just stops at the diverging cock descriptions of chastitied, impotent, and free cock.
I'm not sure if it was mentioned in the changelogs but i am seeing the characters moving around when i attempt to go towards them. When i try to move to the same space Kylira is on, the move away and then I cannot get to her sometimes. is this a bug or a new feature, because it is kinda interesting.
I should add that it includes the othercharacters as well. like trudy was moving as well. I created another save file but it was kind of interesting.
Hello, ive noticed that the trudy events have been fixed, but the kylira events still appear to not work
ive gone to every encounter and there is still no change. The encounters seemingly dont trigger the during after first scenario at camp and continues on as if none of the quest has started
also i thought it might be that the other events such as the selkie goblin, centaur, and friendly werewolf dont have seperate encounter quest flags that could be used to count them unlike the inn encounter. Maybe that is a reason, idk. This is me just guessing. Loving the game right now and i play it religiously, just not sure if i am stupid for not being able to complete the kylira events after 90 days or there might be something wrong with it.
If anybody has completed it please tell me what i am doing wrong.
Theres was an error speaking with the golem, toching the statue cause the game to crash. How can i send to you all the error.notpad?
Platform information
Game version: 0.3.15.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)
at com.majalis.scenes.Mutation.mutate(Mutation.java:27)
at com.majalis.scenes.TextScene.activate(TextScene.java:203)
at com.majalis.scenes.Scene.setActive(Scene.java:118)
at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
{
"mapId": "DEFAULT",
"timestamp": "3 de jan de 2022 21:40:20",
"createdVersion": "0.3.15.0",
"version": "0.3.15.0",
"context": "ENCOUNTER",
"returnContext": "WORLD_MAP",
"mode": "SKIRMISH",
"newMusic": "ETHEREAL_MUSIC",
"newAmbient": "NULL_MUSIC",
"worldSeed": 3401,
"sceneCode": {
"items": [ 200, 199, 198, 197, 196, 195, 191, 190, 189, 186, 296, 295, 294, 293, 292, 291, 290, 289, 288, 287, 286, 285, 284, 283, 282, 281, 280, 279, 278, 277, 276, 275, 274, 273, 272, 271, 270, 269, 268, 267, 266, 265, 41, 40, 39, 38, 37, 36, 0 ],
"size": 10
},
"encounterCode": "GOLEM",
"nodeCode": 16,
"previousNodeCode": 15,
"battleConsole": [
Playing on adroid platform using a Samsung Tab A7 lite Tablet. Game is kinda laggy. Auto play doesn't seem to be working, already tried turning it up and down then waiting for more than a minute or two probably and still nothing. Then game randomly forced closes/crash, particularly when switching and loading different scenes.
I've played the game on pc before, now trying it on android. Relatively on a new save but thus far those are the issues that I've found. Oh and also kinda tricky to see tooltips/flavor texts on android, particularly those that you have to hold first to make the text pop up without accidentally clicking it. Maybe making double tap or just a tap on or the other of thr two? Like double tap or so for text pop up. Idk. Anyway, cool game.
It looks like a save file was corrupted by the blue screen. If you pop open the save folder (type %APPDATA% in the start menu if you have hidden folders showing), you can back it up and clear it out to get things working again. Fixing the save file may or may not be possible depending on how corrupted it is.
So sorry but I'm not very familiar with this, but what do I clear in the save file?
It's a little cluttered in the save folder, bunch of old saves that I've since deleted in game but still remain as well as the error logs.
Also, which of the files in the folder is supposed to contain CG and Achievement progress?
Hi. I'm on Android and I've been trying to update for several months now, but I keep getting a "failed - forbidden" message. I've made sure that I have plenty of space (over 8gb) but it keeps happening. I checked the android trouble shooting page, and it says that this error means that I don't have permission from the site (ie itch.io) to download the file.
this error happened while I was preloading, I don't know if it's because I changed the profile.json to release the contents or is it something else
Platform information
Game version: 0.3.15.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)
at com.majalis.screens.SplashScreen.render(SplashScreen.java:144)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)
at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)
at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)
at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 7 more
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 21 more
Hello, I have some problems with the Android version.
thefirst one when I go to fight with the warlock takes me out of the game and tried to continue but it keeps taking me out.
the second problem is when Hiro learns any magic when fighting it takes me out of the game, if Hiro hasn't learned magic the battle loads normally but if he learned magic the battle doesn't load and takes me out of the game, I don't know if it just happens to me to me
Demon King bugs out when using demonic power during grapples.
If you are in any sort of grapple (which the AI seemingly prioritizes above all else), such as wrestling, 69 or full nelson and she bleeds out to 0 health for the first time and uses demonic power, she breaks out of the hold resumes attacking you normally, while you are perpetually stuck in grappling mode. I just spent 11 turns on the ground, "struggle"-ing against no one, while getting attacked by her. Real shitty way to end an ironman game.
EDIT: also, Demon King has become really weird in latest updates: during ground grappling she sometimes enters a mode where she always wins every check even vs a character with 12 str/end
On recent version just got a bug with Centaur spamming arrows infinitely. I was staying in block for quite some time to confirm the ammo isn't gonna end. Don't remember doing anything unusual, just hitting the Block button. A bit too fast perhaps.
I also remember Centaur arrow instakilling me, while the damage written in log was only 22, and I had 40+ HP. But that was on previous builds. I adopted Kneeling, and then boom — all health gone, no crits or anything.
I'm receiving a fatal-error crash upon entering the Mossy Expanse map. Started happening after defeating the dark knight (it made me fight her twice the second time after I left her original node to grab a tile, and then came back to enter the outpost). I can take the carriage to other maps without the crash, but as soon I step into the Mossy Expanse I get the fatal-error. Here's the image of the crash report + the crash text from the log.
EDIT: I am on the latest Patreon release V0.3.16.4
Stack trace:
java.lang.RuntimeException: Actor: GameWorldNode
| Image: TextureRegionDrawable
| Image: TextureRegionDrawable
| Image: TextureRegionDrawable
| Image: TextureR
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:158)
at com.badlogic.gdx.scenes.scene2d.Stage.fireEnterAndExit(Stage.java:256)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:558)
at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1458)
at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1448)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: java.lang.NullPointerException
at com.majalis.world.GameWorldNode.setPathHighlight(GameWorldNode.java:228)
at com.majalis.world.GameWorldNode.access$200(GameWorldNode.java:28)
at com.majalis.world.GameWorldNode$2.enter(GameWorldNode.java:81)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:81)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)
... 11 more
Hey there, I've been having an issue with the download of this game for a while. I downloaded the newest version and I'v just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all.
Hey been having this issue for multiple patches now, though i have just installed a mod so maybe that's the cause this time but TLDA: Game start fine, play fine until around lvl 10 or maybe a playtime thing but then at this point the next combat encounter causes a white flashing screen then crash
Platform information
Game version: 0.3.16.5 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)
at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)
at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:18)
at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:420)
at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:436)
at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:421)
at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)
at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)
at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)
at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)
... 17 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)
at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)
... 20 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)
at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)
at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)
at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)
at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)
at java.base/java.lang.Thread.run(Thread.java:829)
Caused by: java.io.IOException: Error loading pixmap: Out of memory
at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)
... 10 more
On android the game crashes when you enter combat with a mage using inferno and oil.
Edit 1 I tested if it was involved with extra stat points and it's not.
Edit 2 Found out it's something involving mage in general by not getting any spells.
Edit 3 tested on different androids both couldn't use mage.
Game crashed when I tried to have Kylira teach me magic.
I wish there was a way for me to upload a text file here.
Platform information
Game version: 0.3.17.0 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
java.lang.NullPointerException
at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)
at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)
at com.majalis.scenes.Mutation.mutate(Mutation.java:27)
at com.majalis.scenes.TextScene.activate(TextScene.java:203)
at com.majalis.scenes.Scene.setActive(Scene.java:118)
at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Edit: oh, the weekly update might have fixed it. Haven't gotten to test.
hello
free type error
Platform information
Game version: 0.3.17.0
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)
at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)
at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)
at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)
at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)
at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)
at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)
at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
On the Android version, the game crashes on new games when trying to fight Alma. It is the only event where it unfailingly crashes. This makes new games pretty much unplayable. It only chrashes there when the fight is about to begin so if she succesfully paralyses you for example there will be no crash but you cannot get her to join you.
Hey I tried posting on here a while ago about the issue that I've been experiencing. I've been having an issue with the download of this game. I downloaded the newest version and I've just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all. Does anyone have any information on this?
I'm getting a segfault error on Mac with OpenJDK 11 when I try to open it--
# A fatal error has been detected by the Java Runtime Environment:
# SIGSEGV (0xb) at pc=0x00007ff81eebcceb, pid=5687, tid=259
# JRE version: OpenJDK Runtime Environment (11.0.2+9) (build 11.0.2+9)
# Java VM: OpenJDK 64-Bit Server VM (11.0.2+9, mixed mode, tiered, compressed oops, g1 gc, bsd-amd64)
# Problematic frame:
# C [CoreFoundation+0x20ceb] CFArrayGetCount+0x6
...
--------------- S U M M A R Y ------------
Command Line: [...] Downloads/Tales Of Androgyny Mac.app/Contents/Resources/TalesOfAndrogyny.jar
Host: Macmini8,1 x86_64 3200 MHz, 12 cores, 32G, Darwin 21.3.0
Time: Fri Apr 8 17:56:19 2022 CDT elapsed time: 0 seconds (0d 0h 0m 0s)
--------------- T H R E A D ---------------
Current thread is native thread
Stack: [0x00007ff7b5b46000,0x00007ff7b6346000], sp=0x00007ff7b6343608, free space=8181k
Native frames: (J=compiled Java code, A=aot compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [CoreFoundation+0x20ceb] CFArrayGetCount+0x6
C [IOKit+0x425f2] __IOHIDManagerDeviceApplier+0x2fb
C [CoreFoundation+0x4abce] __CFSetApplyFunction_block_invoke+0x12
....[log file very long]...
--------------- S Y S T E M ---------------
OS:uname:Darwin 21.3.0 Darwin Kernel Version 21.3.0: Wed Jan 5 21:37:58 PST 2022; root:xnu-8019.80.24~20/RELEASE_X86_64 x86_64
rlimit: STACK 8192k, CORE 0k, NPROC 5568, NOFILE 10240, AS infinity, DATA infinity, FSIZE infinity
load average:1.70 2.63 3.60
CPU:total 12 (initial active 12) (6 cores per cpu, 2 threads per core) family 6 model 158 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, avx2, aes, clmul, erms, rtm, 3dnowpref, lzcnt, ht, tsc, tscinvbit, bmi1, bmi2, adx, fma
Memory: 4k page, physical 33554432k(272464k free)
vm_info: OpenJDK 64-Bit Server VM (11.0.2+9) for bsd-amd64 JRE (11.0.2+9), built on Jan 18 2019 08:16:22 by "mach5one" with gcc 4.2.1 Compatible Apple LLVM 9.1.0 (clang-902.0.39.2)
END.
Hi, was wondering if there was a fix for this? It's not letting me launch the most recent application for Windows. Any help would be most appreciated. Thanks.
Platform information
Game version: 0.3.19.1 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
I have a problem wen i open "Option" and close game was crushed
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)
at com.majalis.screens.OptionScreen.saveAndExit(OptionScreen.java:744)
at com.majalis.screens.OptionScreen$1.clicked(OptionScreen.java:167)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)
What i mast do ?
In version 0.3.19.2: Urka skin wasn't visible for some time in her first encounter.
I encountered Red Slime, after that I encountered normal One, and it started from a few phrases of scene that happens when you choose smooch bottom. With artwork visible. Then it continued as normal encounter.
And sometimes I keep getting Dignity and Purity losses when I didn't have any bottom action. It doesn't happen that often, but it did happen to me more than once, for example when I encountered Centaur or Harpy, and I should've kept everything okay.
Idk if you already noticed those things, but on my Android (and probably on weaker devices in general as I know) some unplayable places appeared and continue existing.
1) Warlock can't be fought without a crash. Started from 0.3.12, 0.3.19 didn't change.
2) Fire Elemental, the battle crashes since 0.3.12, actual build still has it.
3) Dark Knight somehow fixed now, she can be fought. Sometimes still would crash.
4) Goblin and Harpy will crash every now and then. It's playable.
4) Pageant Grounds never were playable, crashes, I'm sure I'm not alone in it.
5) Demon King in recent versions can't be fought, crashes when starting an encounter. It was unstable before but okay.
6) Finally the two important places, Silajam Inn and Town Square, are unplayable since 0.3.12, they always crash.
There are many recurring minor bags, too, like goblin male giving you +1 +1 experience, meaning two. When touching Friendly Wereslut tail, Kylira affection gets +5 even when he's not present in the team. Sometimes in battle penetration animation in the ring playes, even when there's nothing sexual involved. Happened with Brigand Thief recently I think.
I'll take a look at some of that other stuff, but all the crashes are almost certainly just running out of memory - Dark Knight loads visual effects for her spells, Fire Elemental loads fire VFX, Warlock same deal, Goblin and Harpy have multiple animations, Pageant Ground loads a lot of animations for all the characters (which is why it would never load for you).
This look like bugs or oversights (i didn't find them in the changelog):
When you skip through conversations with either spamming click or the skip button (i think it also happens when "auto" is on), you automatically select succeed on any "checks" (skill, items, etc) that give you the option to pass or fail.
Maybe it's just a design choice, but i usually load back and want to see what happens if you fail the check, and spamming click or the skip button make me go past it. This is not gamebreaking, this is not succeeding when i shouldnt, it just automatically decides and i think it shouldn't happen.
There should be a work around for the player or a limit to the way some enemies grapple you. I haven't progressed that much through the game so i don't know if this is unique to the slime but she is unbeatable in a grapple battle. I have STR 6, END 9 and she outscores me by like 10-15 or more in grapple moves.
I'm all for getting beat in this game, and i find it fitting that a slime is imposible to grapple with, but if she is low on health she won't let you move even if you spam struggle or submit while she uses rest or hold (i literally spam for like a 100 rounds to see if it was an RNG thing). It's weird because she does proggress the grapple at first, but at some point spams rest and hold, forcing a restart no matter what you do.
I think after some turns stucked in the same "grapple phase" maybe make the enemy more pushy, maybe you get a 3rd option to lay both on the ground (so you dont get punished by being winning the fight). Maybe this is unique to the slime because of her overpowering strength and making her "AI" ignore injury in her behaviour through a perk, hability, or something would solve it; whatever the case, don't just end the grapple, at worst give the option to the player to break even if it get's too long.
This is not a bug, but i think the "gallery" (Pervert) would be better if it let you use the arrow keys to move through it. The arrow keys let you move through pages but not in them. If you could put the focus on the inside menus that would make it so the scenes can also be "moved through" and that would be really cool since the are already in order (sort of).
Maybe make the arrows work in the page and if you move out of the page to the right you move to the next one. If you select a character or a scene, make the arrows change focus and move through the scenese.
(When i say "page" i mean the list of characters you encounter, they are sorted in menus that look like pages for how you can "turn" them)
I have no idea how the menus are done, and for some of this things to change maybe you would have to change them or something making them too much work. Outside of the grapple stuff, this aren't problems, just quality of life changes.
Slime is the only one you can't defeat in grapple. Her entire body is a mass that act like muscle. You can't overpower this thing physically.
The mechanic you want, making the enemy back off after some time they grapple unsuccessfuly with you, already exists in the form of stamina. They won't be able to resist when they get out of breath and they will be forced skipping turns instead.
And choosing Continue in checks while skipping is also intended. Don't use the skip button if you read the dialogue for the first time and you want to choose options. Read them properly. The automatic choice on checks is very useful when you want to skip the encounter which you already read through, successful checks are usually the fastest.
As i mentioned in each part:
The slime grapple is not beatable through the stamina mechanic, you can't overpower her in the rest and hold cicle, try to get her to low hp, and entice her to grapple you. I spammed the struggle button for more than 50 turns without success. When resting she has a grapple strength of 15!! (i even checked back to make sure, i think she has +15 graple strength base, so when resting she has 0+15)
(i was spamming grapple until my stamina went to 0, each time for like a minute to make sure)
It would be better to not skip it since it's not bothersome to have to click once or twice per interaction.
Maybe you want to see what failing does, or maybe you dont want to spend willpower, maybe you dont want to succeed a charisma check because you want to fight them, etc... If it's not too complicated it would be a good change.
Maybe i'm giving you too much atention, but if she somehow grapples you in this state because you fall on the ground or whatever, you are forced to restart. The solution to this softlock isn't "just don't get softlocked". This is clearly an oversight and should be looked into, since people don't know this is a thing before it happens, and maybe some other enemies get boosts to combat that may force similar situations and should at least be thought about in case they alsos oftlock the game (it forced me to reset when i first encounter it, and you clearly didn't know this softlock was posible either since you mentioned stamina is a solution to it).
You framed it as if it is my fault, not my choice, to play the game a certain way. The reason this threat even exists is for this scenarios. You saying to avoid the problem is not helpful in a threat about "problems".
the automatic skill check pass thingy bothered me too. found how you can work around it kinda tho. if you mash left click on bottom right or left part of screen it won't skip it. however, i found it's best to click left of those buttons for hide and skip and what not, just below the upper edge of text box, on the right; above the white flower. this was you won't click any choices by mistake in case they go down far enough and you won't skip won skill checks. downside is your finger's gonna cramp from mashing left click, lol
I've got the following issue. I may be limited by my set up so don't worry if you can't fix it.
---------------------------
Error!
---------------------------
Sorry, fatal error - please let Majalis know!
Additionally, trying to write an error report to the following directory failed: C:\Users\Forfu\AppData\Roaming\TalesOfAndrogyny
with the following reason: C:\Users\Forfu\AppData\Roaming\TalesOfAndrogyny\error-20220515-110134.txt (The system cannot find the path specified)
Game version: 0.3.19.0
Error: Couldn't create window
---------------------------
OK
---------------------------
Howdy, not sure whether these have been mentioned but they're still around in the latest version (0.3.20.4, playing as Enchantress if that helps) so I can only assume.
To start, Urka's bondage stance is very, very bugged. She'll do nothing but spam tighten forever even if it gets her stamina to go well into the negatives, effectively throwing the fight. She'll do the same in story mode but there she won't lose any stamina. Edit: Hiro doesn't lose any stamina either while using "Struggle" despite the description saying he's supposed to lose around 5 stamina per use, END dependent.
This next one isn't so much a bug as a nitpick but it'd be nice for there to be lighting or a filter over the town screens like there is with the old one to tell at a glance what time it is, right now I have to go into a different screen like a shop or the Inn to see the time of day. If that's not feasible then just letting us see the Day counter & time of day icon in the corner on the regular town screen would be peachy as well.
Love the game, keep it up.
(i play on version 0.3.18 so maybe this got fixed but i didnt find them in the version updates):
- When Helena (Vampire) gives you a handy i only get the option to struggle replacing it with break free next turn, or the "other options"; but choosing any of the "other options" makes struggle or break free the only option the turns after (This happens regardless of climax or not, lust or anything else, and it's not her ending the interaction).
- Surrendering to the Dark Knight leads to what looks like a game over, but it doesn't (Maybe it's just weird because of the implications of the scene and the stuff the knight says).
Major android bug brothel is unable to be accessed once you enter you can't leave you are guaranteed to crash and any interaction with trying to work there will net you the same result. No actual error message pops up. Also I do know the Samsung I use shouldn't have an issue as I could launch it without issue on an older phone about a year ago and the current one has a lot more processing power as I can't earn money I don't really want to move forward with any character in case there are any more major bugs
Hello, Majalis. Surfing your game text I've spotted a number of typos. So I'll write them in big letters as well as where they are found.
-----
LUPA BROTHEL
HEY body responds accordingly, as you feel her dog cock swelling at the base just inside of your ass, your sphincter nervously expanding
BROTHEL
You keep it as tight as you can, and soon, he's pounding you out deep and hard, making your cock flop around [THERE SHOULD BE 'AND'] leak uselessly
BROTHEL GF EXPERIENCE
You feel the heat in your cheeks - his mocking words hammered HOME his thick, throbbing cock deep in your for-sale butt. You reach back to spread your cheeks, like he'd asked, and he grips your wrists, holding them in place.
BROTHEL DICKGIRL DEFLOWERING
she looks WELL-KEMPT, and she has a beautiful smile. You're sure some mean schoolchildren might taunt her about the width of her nose or the mole on her face, but you think she looks just fine. Why, then..."},
DICKGIRL DEFLOWERING
mostly, but even AT your slightly gaping anus reveals an white, goopy cream filling that is entirely her doing
BROTHEL GAGGED
His nuts are on yours, but only one of you is about to blast YOUR load in a warm, tight hole. And it's definitely not you, moaning bitch moans around a ballgag with your girly cum cooling on the sheets.
BROTHEL
You purr as you eagerly catch IS load, looking back at him over your slender shoulder to give him a a knowing look.
BROTHEL SCHOOLGIRL
He has the inches of your ass internally and the pillowy cushion of your ass externally that he NEEDS TO NEEDS TO coax out his male seed, and he grips your waist firmly as if to say that everything from that point down is his to fuck and nut in.
BROTHEL MADAME GADGETEER RETURNING
At some point they re-oriented themselves on the desk, and she's NOT laying face-down, her legs spread, in such a position that you can get a good look at what's become of her asshole. Sure enough, it's gaped and steaming, twitching like it's trying to close but can't... and there's a puddle of love nectar and squirt spreading out on the desk like a flooding lake.
BROTHEL MADAME GADGETEER [DOUBLE \"]
\"\"Or... you can make it up to her. And let her decide what that means. You should know, though... I got this from her.\"
BROTHEL MADAME GADGETEER LICK ASS
You try to do your duty, licking her, but the motion AMKES it difficult
-----
This is from a file strings.properties:
encounter.choice.what_do_ask_her_about_q=What DO ASK her about?
encounter.choice.punishent_for_losing_q=PUNISHENT for losing?
just a few minor bugs I can across recently:
1:
https://imgur.com/a/KQRZ4WK
the sunder attack skill perk ability thingy that makes attacks destroy more armour say "MISSINGSTR" instead. Not sure if only a visual bug cuz I haven't tested it yet.
2:
Also, a few times I couldn't open up the thingy on the right in the middle which lets you see in combat how you can win and lose against the opponent but that bug fixed itself quickly, somehow.
3:
If player manages to get topped by centaur quickly enough as she is withdrawing back into the distance the lewd scene will also be a smaller image slapped on top of the normal big one
4:
sometimes when I buy a lot of stuff from gadgeteer merchant quickly, all of them except a chastity cage disappear from my inventory.
5:
sometimes, rarely, the enemy/NPC that is at a location is different than what the tooltip of location says on the map.
there was more but I can't remember them atm
Hello again, Majalis. I'm sending another bunch of typos. This time its all in Lura/Mouth Fiend encounter. Big letters mark the errors.
Nnngh... yeah. Skip dinner. You'll have PLENTY TO EATING PLENTY in the bedroom tonight.
Now... let me GET A TAKE A good look at my treasure... say \"ahhhh\"!\"
You watch with a growing sense of dread [MISSING WORD] she plays with herself, her fingers and palm giving her dick the encouragement it needs
Seven such ropes get cranked out of her spooge factory in quick succession, all landing DISCRETELY on your face
and pulls [MISSING WORD] along the ground back to your wall shackles.
You can't convince your body that it's not baby-making time, even as she [MISSING WORD] precum from her dick onto your taste buds
She forces you to deepthroat it, but JUST STAYS THERE WITHOUT MOVING, BUT DOESN'T MOVE. You quickly realize that she's obstructing your airway.
I'm nothing if not magnanimous - I'll let you choose how you get it for your first time. Do you [MISSING WORD] it deep in your pussy, or do you want it hard? Blink once for deep, twice for hard. Fair warning - if I go hard, I won't be the only one who spews.\"
You spew... but not from your cock. Although, if you hadn't already cum once, the rough treatment like [MISSING WORD] would have done it.
Your oral skills improve faster than [MISSING WORD] most humans who have ever lived or will ever live, and a single woman takes full advantage of that. On days she doesn't use you the taste, or more accurately, tastes, linger on your tongue, and your teeth are stained semen white.
Hey I got a crash (twice) and got a notification saying to let you know with the file, so here I am, helping in a small way. https://pastebin.com/8CDVnfgE something about missing dependencies. This happens when I try to pre-load on title screen.
Hello, Majalis. More typos I've caught a glimpse of. Big letters are pointing at scenes where they're found. The typos themselves are also in big letters.
-----
TAVERN-DRUNK-LEAVE
she asks, wrapping her [MISSING WORD] around your ankle."}
TAVERN-GLORYHOLE-REGULAR-KISSY-END
What YOU DID JUST DID for another man you've never even met goes above and beyond everyday sluttery. With his cum cooling in your stomach, you realize that, come your adventure's end, you're going to have to search for a man who will tolerate that treatment from you... and make him yours
TAVERN-GLORYHOLE-REGULAR-FACIAL-END
You give it TO the occasional kiss to encourage him to give up his nut onto your waiting face.
TAVERN-GLORYHOLE-SUCCUBUS-SERVICE
Her groans and grunts grow more pointed as the throbbing BECAUSES more frequent... and you make sure to kiss the tip as she nears her climax...
WARLOCK-VICTORY-BOTTOM-JOIN
What is it... exactly, that you want?\" she asks, daring to have a little bit of a smirk, though there's still a BIG of curiosity in her appraisal of you. You round your hand to her front, just above her little pouch... which is becoming more of a tent.
BRIGAND-WARLOCK
Alma's the one THE blow first, overstimulated from rubbing against the brigand's rugged cock and your soft pink walls simultaneously, both of which end up floating in a pool of her teleported nut-butter. You feel the already unbearable pressure in your bowels grow and grow... and then the brigand grunts
DRYAD-IMPRESS
You bite into it... it's so sweet and tart that your eyes water a little... well, more THNA a little. Tears roll down your face as you eat the most filling, rewarding apple you could even begin to imagine. It's filling a hole somewhere deep in your soul... you wipe your eyes, finish the apple off, and then, with a contented sigh, you feel... full.
DEMON-KING-DEFEAT-ORAL-NO-GAG-REFLEX
You voluntarily swallowed down her meat sword, BT when it comes back out is up to her
DEMON-KING-DEFEAT-KISS
It is firmly attached to her, and she seems clearly proud and unashamed of it, even as it twitches, THE AND bead of dew begins to drip downward, like molten glass fresh from the furnace. It has an earthy, almost volcanic scent. If you have your \"first kiss\" with this... there's no going back.
DEMON-KING-DEFEAT-KISS-END
[\" must be in the middle of a phrase, not in the end]
\"Ungh... keep it all in your mouth... she grunts out, as she's nutting in your mouth.\"
Heya, sorry if I'm just being computer illiterate, but the game on my end seems weirdly low res and kinda pixelated looking compared to the screenshots on the page. Like nothing extreme enough that it's unplayable, but enough so that it's kinda distracting and the text is hard to read sometimes. Any solutions?
Greetings, Majalis. That's already the fourth bunch of typos I found. They're in big letters. A name of scene is added before each phrase. Also [some commentary marked like this] was also needed.
-----
BROTHEL-LURA
You said you didn't want to be banned [MISSING WORD] the brothel... well, you can come back any time, and I'll service you. Maybe the owner will take pity on you and give you a second chance if you suck all the cum out of my nuts. Sound good?
HIS gags and sputters and slurps around her mouth-defiling cock, and she takes a wide stance to really be able to pump her hips against his face.
BROTHEL-SPY-CAUGHT-ORAL
You work the head and cup her balls, eager to get to the honeyed center of her desire, and [MISSING WORD] starts to run both hands through your hair.
BROTHEL-SPY-CAUGHT-MOUTH-FIEND
She thrusts her hips forward and buries her cock [MISSING WORD] your face, her smooth, plump balls pressing themselves against your chin before you can even process what happened.
BROTHEL-MADAME-THREATEN-CRUEL-ORAL
You're BARRED from patronizing it ever again... although that's the least of your worries now. You like mouth fucking, do you? Well, we'll see,\" she says, cryptically, as you're escorted out.
BROTHEL-LUPA-MARRY
\"Ahem. I KNOW pronounce you man and wife. You may now kiss the bride.\"
BROTHEL-LUPA-MARRY
to reassure her that, yes, you can't pull it off now, and she smiles and wags her tail [MISSING WORD] that... and her fuzzy dog balls begin to tense up, a sign that her mating, and therefore your wedding consummation, is going to be successful.
WEREWOLF-EXCITED-WORSHIP-ANILINGUS
You don't know if you could [MISSING WORD] it with just your hand alone... but you can tongue this nerdy werewolf's taut little balloon knot. If you do it just right... that should be enough for her.
WEREWOLF-EXCITED-NORMAL-ANAL
[NOT SURE. THE BLOWJOB IS MENTIONED FOR THE ANAL SCENARIO]
You wave to her to come over. No use letting a good cock go UNSUCKED.
WEREWOLF-EXCITED-ANAL
[THE SPEAKER ISN'T LUPA BUT HIRO]
"speaker": "Lupa",
"text": "\"You can... Lupa, you can breed me... breed me!\""},
BUNNY-TAVERN-SUBMIT
[IN ADDITION TO TYPO, THERE'S NO DEBT RELIEF AT THIS SCENE. IT SHOULDN'T BE MENTIONED]
You SLUCK and slurp on her... earning your debt relief, and she's surprisingly vocal about her \"appreciation.\"
BUNNY-TAVERN-TOP
Her asshole isn't very taut at first, and you manage to push it inside easily enough, but then she constricts it, and her muscles aren't for show, it seems. You dive deep into her, gripping onto her shoulders, and [MISSING WORD] lays lazily, encouraging you with her words.
Hastebin: Send and Save Text or Code Snippets for Free | Toptal®
Crash happens when I'm trying to pick dropped sword in battle with gargoyle.
Hi, in the save/load menu I clicked on the Go to Save Folder and it completely locked up my computer forcing me to reboot. I'm on a MBP running the latest OS (12.6), and I was in full-screen mode in the game. This is in the latest patreon build 0.3.25.1. I did not get an error log in my Tales of Androgeny folder. Please let me know if there's anything more I can do to help diagnose this or provide useful info.
Hello, Majalis. I've already sent you some typos reports.
Now time comes for the post number 5.
GOBLIN-DATE-GANGBANG
Alright, pinky! Time TA winky! Here I come!
GOBLIN-DATE-GLORYHOLE-LEAVE
You make it TO obvious that you're leaving, and when you leave the room, she leaves her respective room as well.
GOBLIN-DATE-FACE-SITTING
You don't say anything. You expect her TO TO just mount you - well, more than she already is, but instead she hops down off of you and jumps onto the bed, standing on it with her hands confidently on her hips.
GOBLIN-DATE-SHACK
that your belly starts to feel just as sore as your stretched and thoroughly battle-TESTES asshole. She's not a polite love-maker, and on that filthy abandoned bed, she doesn't find her civility.
GOLEM-FREED-TALK
\"I hope so. If we're going to part ways for now, though... maybe we can sit HEAR and talk for a bit?\"
DARK-KNIGHT-DEFEAT-INTRO
Let's hope you take it in your pussy better than you [MISSING WORD] hero... well, that'll be easy...\" she says, putting another finger inside.
DARK-KNIGHT-DEFEAT-END
Her cum is drooling AROUND AROUND her cock, down your cheek... you feel completely full.
DARK-KNIGHT-DEFEAT-END
[SPEAKER SHOULDN'T BE DARK KNIGHT]
"speaker": "Dark Knight",
"text": "\"Th-the ring?\""},
DARK-KNIGHT-DEFEAT-END
Die mad about [MISSING WORD], bitch-boy.\"
DARK-KNIGHT-SECOND-SUBMIT
Oh, that's perfect. A pre-broken in bitch is always so SATISFY to break in a second time...
TENTACLE-WITCH-PARTY-KYLIRA-TRUDY-ALMA
as the tentacles continue to accost them and their mouth, and when she has her second load ready, she blows it inside, so that now both Kylira and Trudy have her cum mixing with tentacle seed in YOUR bowels.
TENTACLE-WITCH-PARTY-TRYDY
[KYLIRA DOES NOT PARTICIPATE]
Traveling at nearly supersonic speeds, her tentacles lash out and grab hold of BOTH KYLIRA AND Trudy's arms, making them drop their weapons, before wrapping around their legs and hoisting them both up into the air.
TENTACLE-WITCH-PARTY-TRUDY-ALMA
[URKA ISN'T MENTIONED IN THE SCENE]
You can imagine that the way Trudy axed her tentacles is part of the reason she gave him such a... thorough treatment with them. URKA, FAR FROM BEING AN AXE-WIELDING TYPE, MANAGED TO PULL HIM FREE WITHOUT CAUSING MORE THAN ABRASIONS.
STORY-VILLAGE-OPEN-EYES-PARTIAL
her SICKY precum and her earthy sausage
STORY-VILLAGE-MOUTHBOMB-END
when her cock ULSES again and spits a full cup's worth of rich, creamy harpy spooge into your mouth, bloating your cheeks with it before you can even register the taste.
STORY-VILLAGE-MARRIAGE-ACCEPT
Any hope you may have had that she wasn't fixing to bugger you IS silly has been dashed
STORY-VILLAGE-LEAVE
You decide better than to mix TO much with the locals. Maybe after your adventure you'll have time to return and... introduce yourself properly.
STORY-SHACK-MERMAIDS
Travel by waterways, obviously, and don't seem to BOTH adventurer folk much. Though I've heard some rumors... well, sailors are superstitious to a man, so I wouldn't worry about it.
MINOTAURESS-RODEO-FAIL
it's Big Betty coming screeching UP YOUR TO YOUR colon
From quest log:
quest.description.elf.110=You've gotten very close to Kylira the elf, and he's taught you healing magick.
Game doesn't start for me I simply get an error message
The error Log that is created:
"Platform information
Game version: 0.3.26.1 Patron-Only
Java version: 11.0.12
System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)
at com.majalis.talesofandrogyny.ToAPreferences.flush(ToAPreferences.java:21)
at com.majalis.translation.TR.changeLanguage(TR.java:164)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)
... 8 more
Caused by: java.io.FileNotFoundException: C:\Users\Wieland\.prefs\tales-of-androgyny-preferences (Access is denied)
at java.base/java.io.FileOutputStream.open0(Native Method)
at java.base/java.io.FileOutputStream.open(FileOutputStream.java:298)
at java.base/java.io.FileOutputStream.<init>(FileOutputStream.java:237)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:298)
... 9 more
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)
at com.majalis.talesofandrogyny.ToAPreferences.flush(ToAPreferences.java:21)
at com.majalis.translation.TR.changeLanguage(TR.java:164)
at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)
... 8 more
Caused by: java.io.FileNotFoundException: C:\Users\Wieland\.prefs\tales-of-androgyny-preferences (Access is denied)
at java.base/java.io.FileOutputStream.open0(Native Method)
at java.base/java.io.FileOutputStream.open(FileOutputStream.java:298)
at java.base/java.io.FileOutputStream.<init>(FileOutputStream.java:237)
at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:298)
... 9 more"
The Problem to my Untrained eye is "OS architecture: amd64" I have an Intel CPU, to be exact this one: "Processor Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 4001 Mhz, 4 Core(s), 8 Logical Processor(s)" But the game seems to assume that I have an AMD CPU
Every time I try to open the .exe it immediately crashes and gives me an error message saying it can't create the window
Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)
---------- Autosave ----------
Autosaving loading failed due to:
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)