How many people is the game designed around?
Basically, I know 1 person and am hoping that its 2 minimum and not 3 like I suspect. So yea, its probably 3 or 5.
What is the deal with the final level?
I am fully ready to accept it as a skill issue, but I cant figure it out. It seems like a matter of trying to live till the conveyor feeds enough lights to break all the chains.
When it gets close though, cant put scardy shroom in front, because it close, and cant put it in the back, because packages will disable everything, even the one breaking the package.
Im kinda done with hoping for good package rng
there is an "show adult content" button in the settings. Which is off by default (I think).
So any children or other sensitive groups would be safe from NSFW content unless they specifically choose to turn it on. If you choose to specifically view it. Then thats the users choice.
Personally, I am strongly against censorship, and regardless of avarage quality, if there is even one good thing in there, and seeing it in the first place is OPTIONAL, then it should stay.
Really like the concept, although I do put it off for increasing amounts of time when physics ceases.
Like, how am I supposed to use logic when brains don't need cerebral fluid, and y mind floods with all the eleborate murders preformed by possesed animatronics, amongst other factors.
On the one hand, I love it that the guy withiut eyes cant see, and that similar factors are plot relevant. On the other hand, my internal understanding of physics screams at me.
Nitpicking aside, great game
Love the game, its a good bit more difficult than vanilla, but I like that. Most of the new plants are bangers.
I do not understand the final bossfight though. My understanding is that you need to survive until you get 9 planterns, and they sometimes show up in airdrops. I have yet to gigure out what determines how far you can dribe back the boss. Towards the end it just keeps crawling forward. I assume I missed someyhing, but idk what it is
Good stuff.
New plants and balance feels on point, although twin sunflower is quite good for how space efficient it is. Puff shroom is also just as silly as in the original.
Apart from that the biggest plus is more PVZ with, I really like the zombie design, the paper thrower, poison and healer zombies change up what needs to be done besides wall and more firepower.
If there is one thing id like its the keep your plants endless, however no idea how viable that is
This is great, it feels somewhat vanilla, but in a good way, with some funky zombies to spice it up.
I do have one criticism. Be consistent with the amount of stats provided. I for example have no use for damage if you hide firerate. Its most obvious with the cool peashooter costume. It deals more damage at the cost of firerate and a cost increase. I can see the damage up, wich is great. However it is utterly worthless without knowing the firerate penalty.
Great game:
great game feel, and mechanically different options, really like it, even though it has a few rough edges:
- tends to lagg and then crash on some runs afther a while
- some descriptions do not contain numbers, thereby making the choice kinda jank, since you wont know the amount one option is worth.
otherwise a great coffee break devourer
Feels good to play, nice build diversity.
although on mobile the movement stick keeps shifting, getting "dragged" this is not great in my opinion. Also gets laggy and crashes about 1o min in (when a lot of crabs show up) first I thought maybe it was light burn and light slow causing lagg, however a bullets go brrr build had the same problem, it even stays laggy while paused, still a great game though
I like the look of the game, however have no idea what I am doing,
It seems I cant get past the first room,
My first try is to just float to the right (the hole with light) however there is a (invisible) wall there just before the edge of the screen,
I read what the game is about and thought maybe the room is the wrong pressure, so I tried both left and right click, I dont know which does which but they have cool trippy effects for air flow? having either option held for a while does not open the "door" nor does smashing into it with considirable speed,
It looks like a fun game, how can I get past the first room?