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TotesMcGotes

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A member registered Mar 18, 2021

Recent community posts

(1 edit)

Could you make it automatically tally into the LP if it is unusable?

I really enjoy the game.

It would be pretty cool to see a gallery mode. 

I also look forward to the other opponents!


Edit:  Also, is it intentional that if I use two Expend cards in the same turn, the second selection of cards to expend is from my cards, not the opponents?

(1 edit)

I've had the same issue.

When using a card like Humiliate with the "Expend from Que" effect, if there is no available card to expend, you have no way to progress.

This can be performed by:

1. Using the card "Pump Up" Build Ability to add Expend to a card.

2. Play both cards with the expend ability in the same round with one being the last card you play

3.  Expend the opponents last card

There will then be no card to target and no option to skip.


Also:  How can you have a card with an effective cost of 15LP, and when its played it does nothing but show a popup saying "doesn't work on boss?!?!?!"

No indicator was shown when unlocking the final scene for then girls.

If I toggle the hide/show text box, clicking with the mouse or pressing enter will no longer advance the text.

One enemy has the "Ignores first attack by a girl" modifier, but using Riley still results in no damage on the first round.

Text Speed setting defaults after closing the game.

With the linear scene structure, an option to skip viewed scenes without having to initiate them would be nice.

Unlocked but unviewed scenes do not appear unlocked in the gallery.

Game became unresponsive after all girls killed in combat.  

Background hover events still trigger when another splash screen is on top.

An art gallery of the different character outfit modes and enemies would be nice.

The X to remove a girl from a combat lineup is will sometimes not work or make girls switch order.

I found a workaround for this.  If you enable cheats you can add the items to your inventory.  

I'm having this same issue. 

What kind of monster makes a game where WASD aren't the movement keys....

Bug Report:  Sometimes I don't gain an energy orb  on turns when I have performed an action.


Fun game!

By the previews on here, the scenes look like they would be great for a VR adaptation.

If you are on windows, right click the .zip and click "Extract Files" to choose a location to extract to or just click "Extract Here" to unpack it in that location.


I suggest making a separate folder for downloaded games & a folder for the game itself i.e.: C:\Lewd Games\Harem Hotel


Then you extract into the Harem Hotel folder.

Ye.


After the first read through, I didn't care to see it again when I came back to it.

This has a lot of room to grow with more characters, rewards, mid-game teases, bonus rounds, wild cards, layered challenge modes for lewd endings...

Great concept!

I think a skip intro option would be a great feature.  

Extract the files.

You should join their patreon.  https://www.patreon.com/AnduoGames


One of the levels gives access to polls that decide what content to include.

Talk to the guy in the hotel room next to yours, wait until night, avoid the guards, and  go in the abandoned house to the right of the bar.

A wallpaper engine version would be cool...

You can press down+dash to slide.

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)

at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:35)

at com.majalis.asset.AnimationEnum.getAnimation(AnimationEnum.java:359)

at com.majalis.character.EnemyEnum.getAnimations(EnemyEnum.java:480)

at com.majalis.screens.ReplayScreen$2.clicked(ReplayScreen.java:245)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)

at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)

at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 14 more

Caused by: java.io.IOException: Error loading pixmap: Corrupt PNG

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)

... 28 more