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Bugs Reports and Suggestions

A topic by TotesMcGotes created Sep 23, 2023 Views: 778 Replies: 6
Viewing posts 1 to 6

If I toggle the hide/show text box, clicking with the mouse or pressing enter will no longer advance the text.

One enemy has the "Ignores first attack by a girl" modifier, but using Riley still results in no damage on the first round.

Text Speed setting defaults after closing the game.

With the linear scene structure, an option to skip viewed scenes without having to initiate them would be nice.

Unlocked but unviewed scenes do not appear unlocked in the gallery.

Game became unresponsive after all girls killed in combat.  

Background hover events still trigger when another splash screen is on top.

An art gallery of the different character outfit modes and enemies would be nice.

The X to remove a girl from a combat lineup is will sometimes not work or make girls switch order.

No indicator was shown when unlocking the final scene for then girls.

Developer(+1)

Thanks for the bug reports and suggestions. I hope you're enjoying the game.


"One enemy has the "Ignores first attack by a girl" modifier, but using Riley still results in no damage on the first round."

Haha, that'd be a nice easter egg. The problem is that the "girl" language is used pretty consistently for beneficial and negative effects. Maybe making Riley immune to the negative ones because he's actually a boy could be fun.

Got the Cynthia-as-lead scene just now, but it didn't unlock in the image gallery.

If I toggle the hide/show text box, clicking with the mouse or pressing enter will no longer advance the text.

Clicking outside the textbox and then back in it when this happens seems to let me progress pretty consistently.  Still should be fixed, but at least there's a workaround for now.

Not sure if it's a bug, but it looks like a sex scene sprite flashes very briefly and fades out when a scene is initiated.

A little rough bug-wise, but I'm enjoying both the overall gameplay and the writing. Definitely going into my favorites. =)

Bug: at least one of Sofia's abilities (Girls you recruit get +x/+y) don't correctly interact with the items donut (if you would buff a girl, buff yourself instead) and empty can (double the effect of any buffs you give). If that's working as intended, the wording, "in combat" might be added to the items to clarify their interaction. If it's not, it's likely that it also effects Sofia's other out of combat buffing abilit (Girls get +x/+y when you change their abilities.)

The leader effect: monster abilities don't trigger didn't stop the monster ability where my items effects are inverted. I'm assuming leader effects are passive so it should have negatived it.