Also the bottom-weighted resetting attack dummy animation is my favorite thing ^_^
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NekoSama!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.811 | 4.811 |
Overall | #14 | 4.020 | 4.020 |
Overall | #17 | 3.973 | 3.973 |
Gameplay | #26 | 3.811 | 3.811 |
Soundtrack/SFX | #36 | 3.486 | 3.486 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Smooth, solid gameplay with great presentation! However, I got stuck after clearing all the enemies and I was presented with 2 gates that I assume would have made me stronger or replenished some of my health?
Huh, that's strange you'd get stuck! We haven't seen a bug like that happening. Do you remember what kinda room it was? there's a room with spikes on the left that has an easy to miss enemy, ppl have thought they cleared the room and the bugger is still lurking in the bottom left corner.
Those were your upgrade choices, correct! We were going for a not so subtle hades mechanic ^^
Thanks for the kind words and we appreciate any further feedback if you have it!
This looks gorgeous and feels like a well rounded game. Very well done <3
Great game! Amazing graphics, absolutely stunning! good music and gameplay too! Was a bit too hard for me - as others have mentioned a bit more health at the beginning would be helpful. Well done!
My only feedback would be to add more health at the start maybe!
Otherwise, I'm super impressed by what you did. I loved the attack option, I tried both and I think I prefer the sword as I felt like I could mash close to an enemy without worrying. The arrows felt like I needed to dash constantly not to take damage.
The art is super charming! Bonus points for the various colour palettes :)
Good job, this is super impressive
We're looking into rebalancing the game a bit after all the feedback (and after the voting period ends :p)!
Thanks for the kind words, you're one of the few people who appears to prefer the sword, so while we might have to make it a bit more powerful it's nice to hear that it's got fans :D
Once again thanks for the feedback and we're taking any suggestions for future weapons or balance adjustments.
Fun! If I have one bit of feedback, I felt like the sword should knock back enemies a bit, or maybe the sword's vertical range could be a little longer - though, I understand you probably want players to dash after attacking, too, so it makes sense some sense to keep knockback short.
Sword definitely needs a rebalance, originally you were supposed to be able to angle it in the 4 cardinal directions, but it kinda fell through the cracks, jam-style. We'd probably implement that before implementing knockback, since that would require a whole new system and balancing variable.
We plan on working on the game after voting's done, so feel free to add any suggestions or more feedback!
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