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NekoSama!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #3 | 4.811 | 4.811 |
| Overall | #14 | 4.020 | 4.020 |
| Overall | #17 | 3.973 | 3.973 |
| Gameplay | #26 | 3.811 | 3.811 |
| Soundtrack/SFX | #36 | 3.486 | 3.486 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun. You can sometimes force sword enemies to become stuck on the walls and then take potshots at them (which is kind of a fun in its own way). Probably my favorite game I have played so far.
Yeah, our AI is pretty rough around the edges, hopefully it wasn't a big problem while playing.
Appreciate the feedback, and thanks for the kind words!
Wow, very impressive work. The graphics are astonishing and I liked them a lot the mechanics. This is the type of game where I know I can't compete at all, haha.
Nice!!
Very kind words <3. We had a lot of fun making the game and it's really nice to see ppl appreciate it ^^
If you have any feedback on what to improve or maybe any additions we're open to suggestions!
Come for the art, stay for the gameplay! This is a great dungeon-crawler that is oozing with charm and has incredibly replayability due to the increasing difficulty for every successful run and the varied weapon types. The art was very well executed, the story was cute and the sound design is good. While cosmetic, changing the colour palette was also a nice addition.
This submission is definitely going to find itself somewhere on the leaderboard, great effort by all!
Many thanks! We had tons of fun making it, glad to hear people having fun playing it ^^
If you have any criticism or feedback, we'd love to hear it since we're gonna do a bit of a rebalance and additions after the voting period is done :D
Shuriken for the win!
⭐⭐⭐⭐⭐
nice game! maybe add more life and maybe consider also use awsd as controls
Couldn't quite squeeze in rebindable keys bc of time, but we plan on doing that as well as a rebalance once the jam is done.
If you're willing we'd love for you to try it again then and give us more feedback! Thanks!
Wow the graphics and animations are awesome! I beat the game with the kunai. Next time i try to beat it with the katana. Very impressive work for this short time.
Thanks for the compliments! We want to add a couple of weapons when the voting is done, any suggestions for which ones you'd like to see?
Very impressive game!
The controls and gameplay are great. I really like that you get a choice between melee and ranged, and that the dash is properly interwoven with the gameplay. The enemies and environment can both pose a really decent challenge, yet nothing is unfair at any point.
Amazing artstyle! I'd play this for the art alone. Besides looking very GB-like, it has a great, whimsical attitude to it. Wow.
The music is great. Some tunes stand out to the listener more than others, but that's ok. It did its job well, and helped communicate the setting.
Huge level of replayability. The roguelike aspect of the game isn't overbearing at all, and only enhances enjoyment of the game. Because of the game's whimsical personality it makes it so that traversing what are essentially very similar rooms doesn't get old at any point.
There's even a little story! It's adorable, I love it.
Overall, congratulations on this entry. Maybe I'm biased because I love Japanese and Asian culture, but I loved the game!
Thanks so, so much for the detailed feedback!
I don't know what else to reply since you were very kind with your compliments, other than we appreciate you taking the time to go through our game and think about it.
We'd love to hear what else you'd like to see in the game, perhaps weapon or enemy suggestions?
Again, thanks a lot!
No problem at all!
I do think that if you were to continue working on the game, more enemy and weapon types could indeed benefit it. Something that comes to mind is stuff I've seen in Zelda and similar games: enemies that shoot strictly diagonally, tanky but slow enemies, enemies with almost "hitscan" sniper-like attacks, etc. Regarding weapons, they should interact with those new situations the extre enemies would bring to the table. For example, regarding the hypothetical tanky enemy, there could be a really powerful weapon with a long delay to it that nevertheless kills almost anything in one hit? And for multiple weak enemies, something like an onmyodo spell that functions as an AOE blast? Something along those lines.
Additionally, more styles of traps such as rooms that close in on the player and floor tiles that break when you walk over them.
I feel like it might be good to take inspiration from The Binding of Isaac and Zelda when it comes to your game. Good luck!
Top submission! no complaints :)
T_T thanks so much for the kind words! Do let us know if there's any addition you'd like to see or balance changes :)
Very solid game! The animations were great and the game was fun overall.
Thanks a bunch! We had a ton of fun making it :D
If theres anything you thought could be improved we're open to feedback! We'd like to do a bit of a rebalance and polish after the jam is over so it'd be very helpful.
Thanks again!
Sprites y gráficos muy buenos. Lá música normal. La jugabilidad está muy bien y el dash para esquivar le va genial. Buen trabajo
Mil gracias! La verdad es que estamos bastante contentos con el trabajo que metimos. Gracias por jugar y estamos abiertos a cualquier critica si hubo algo que no te convenció :D
The vibe here is excellent. The animation on the characters and attacks are crunchy and satisfying, and environments are so detailed. I didn't expect to be choosing upgrades room to room in a roguelite a la Hades for a jam game, what an impressive feat to pull off for the jam.
I felt the kunai were safer and more effective than the sword, maybe because my dashing skill wasn't up to snuff. Once I was moving and grooving with the kunai and a health upgrade I was feeling pretty comfy. The bow in Hades was my weapon of choice, so that must be my style. Overall felt pretty tight and responsive. I was playing on keyboard but I feel like this would really sing on a controller. Well done!
The general consensus seems to be that the kunai are stronger than the sword, yeah. The controller feedback is interesting, and I think you might be right! We wanna try fleshing the game out a lil bit as well as doing a balance pass after the voting's done, so any criticism or suggestions are appreciated ^^
Amazing for what it is. Incredible graphics and I loved both enemy types. My biggest gripe though is that sword honestly feels a little useless unless you're fighting the dogs with swords. The firerate of the frogs is a little too fast for the sword to be of any real use against them. Blocking the projectiles of the frogs by throwing your own or slashing them with the sword was cool though. None the less, the fact that you finished a rogue-lite for the jam and it's this good is just damn impressive and awesome. Great job on this
Quite honestly balance was our achilles heel this jam, we didn't contemplate a time for finer balance issues and the sword did end up being a bit under powered. Originally our intention was to be able to aim your sword strikes in the four cardinal directions, but it fell through the cracks as these issues tend to in a jam.
Thanks for the compliments and the feedback! We do want to rebalance a little and polish up after the jam ends so I hope you give it another shot!
I love absolutely everything about this game, especially the cute graphics!
🐱🐱🐶🐸 < They say thanks!
Really solid game!! Really love the spritework and the aesthetics of it!! Also tough as nails since you can only get hit twice. Fun experience overall!
Thanks for the compliments! We tried to balance it as best we could with the time we had left, hopefully you could see the end of nekosama and nekonins story 😁
This is really nice! I wanted to read the sign, what does it say?
Thanks! The dialogue system was left on the chopping block, but it would've said something like "Nyanja training area" or other dumb line we could come up with at the end of the jam 🤓
Really good gameplay, art and sound design! This is a really solid game, mind if I leave some feedback? I believe the attack range is a bit low, also I missed being able to control sword direction, finally I think attack damage is much lower than it should.
Thanks for the compliments and the criticism! The original idea was to be able to aim your sword slashes in the 4 main directions, unfortunately it kinda fell through the cracks when putting everything together. We'll be adjusting the game after the jam is done so please try it again once we rebalance!
Looking forward to it!
Every time I die I want to keep trying and trying! Really fun game, graphics and sound are great, overall worth trying out.
We tried to have a balanced difficulty curve, glad you found it engaging! Thanks for trying our game out 🌞
You managed to pull off a roguelite for a jam? Impressive. Presentation is top notch, great work!
Thanks! We managed to close the game loop which is more than I can personally say for any jam game Ive ever made 😅
very impressive graphic art. solid music. really great entry into the jam
Thanks! We're really happy with how it turned out ^^
simple but fun gameplay with Awesome sprite work
Thanks for the feedback 🤠!