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A jam submission

NetwalkerView game page

BOSS-RUSH CYBERPUNK STRATEGY!
Submitted by MrSprinkles12 — 29 seconds before the deadline
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Netwalker's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#833.3003.300
Music/Sound#1093.2003.200
Fun/Design#1273.2003.200
Overall#1413.0203.020
Technical Implementation#1952.6002.600
Graphics/Animation#2152.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Boss rush game where actions only happen on THE EDGE of your hotbar

Team Size

Pair (2)

What main engine/tool/language did you use to construct the game?
Godot

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Comments

Submitted(+1)

Cool combat mechanic, reminds me a lot of Onward Blocks, which is a good thing! It definitely took me a long time to figure out how to play, and I did have to see that comment about what the switch command does because I kept thinking my game was frozen. There's definitely some cool strategy here, one thing I'd say as constructive criticism is it seems superfluous to have to time the immediate/edge button? Since it resets the timer you lose time if you use it in the middle of a 6s cycle, I was under the impression it would leave the timer to continue

Developer(+1)

Thanks for playing and for the feedback! I actually played Onward Blocks during the GMTK jam, I totally get that comparison! Yeah I completely forgot to give some player feedback for the switch in-game. I totally get your confusion over the immediate action button, however, the actual purpose for it is to get actions off last minute (before your opponent). This allows you to block just before being attacked, or get off a second block (thus gaining a Deflect) to quickly deflect a fire attack.

Thanks again for playing! :)

Submitted(+1)

Oh I see, that's really interesting; I was kind of using it to try to outpace them by getting 2 actions every time it was off cooldown and then using the cooldown to arrange my next 2 actions for x2 shield or x2 attack

Submitted(+1)

Really ambitious jam game and I was impressed with how many systems you pulled off. I had to take some time to revisit the how to play a few times to get it, but you have a rich and fun battle system here. I dug the art and the style throughout. The music and sfx fit really well.

I love the worldbuilding with the optional intro story. Really awesome work for a two-person team. Great job.

Developer(+1)

Thank-you so much! And thanks for sticking with it, I know it can be quite confusing at first. Really glad you enjoyed the art style, too. Thanks for playing!!

Submitted(+1)

fun game well implemented 

Submitted(+1)

Fun game, but post-processing fxs are little bit weird. It took some time to get used to the gameplay. I'm not sure if it's just me, but game sometimes freezes. But anyways nice game! Also, I love sfx and music!

Developer(+1)

Thank you so much for playing! I did overdo it with the colour-bleeding, and colours ended up a bit too bright. The game might have 'froze' when you pressed the swap button, which pauses the game until you make a move. But it could just as well have been a bug. Thanks again!

Submitted(+1)

From a combat design perspective, I am impressed! It's not often that you see such a well-thought-out strategy game in a game jam, but here we are! Gameplay took a little getting used to, but once I got the hang of it I could tell there was a lot of depth. The bosses really don't let up after the first one either!

The colors were a bit harsh, but I managed to enjoy the game nonetheless.

I checked the tutorial before jumping in, and while that helped, it still took a while for me to properly learn what was happening. In fact, at first I missed the whole point of the game, that whichever skill is on the edge is the one that gets used! I thought it was more of a Slay The Spire kind of card-based game.

Given the complexity that you achieved in such a short time frame, I think your tutorial was as good as it could have been. The next step would have been if the tutorial walked you through a fight and explained how everything works in real time, but like I said, it's a game jam game, so I think you're fine here.

Overall I like the game! Great systems and combat design. I liked the worldbuilding aspects of the game as well.

Developer

Thanks so much for playing and for such in depth feedback! I agree the colours got a little out of hand. Yeah I was worried people would miss the gimmick as it's very odd, but I'm glad you got the hang of it eventually. Thanks for playing!

Submitted(+1)

It felt a little confusing or overwhelming because I was just thrown into it, but I like the concept. The colors hurt my eyes a bit to be honest >.< Music is great!

Developer

I was worried the colours were a little too bright, either way thank-you for playing! Out of curiosity, did you read through the tutorial?

Developer(+2)

If you struggle understanding the 'Swap' action: this action pauses the game. When it does, you just have to click two icons in the hotbar and they will swap places and unpause the game.