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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 82,183 Replies: 538
Viewing posts 61 to 260 of 388 · Next page · Previous page · First page · Last page
Deleted 2 years ago
Developer

Alright, got these as well, thanks!

Awesomesauce

(1 edit)

When trying to enter the demon lord's realm in the newest version on windows I encountered an error.

com.badlogic.gdx.utils.GdxRuntimeException:Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png




The error text document says:

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:636)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:411)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:423)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:493)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:233)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: worldmap/city/GroundSheet0.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:121)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:90)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:561)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:409)

... 6 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: worldmap/city/GroundSheet0.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

... 9 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: worldmap/city/GroundSheet0.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:144)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:70)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:34)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.util.concurrent.FutureTask.run(FutureTask.java:266)

at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)

at java.lang.Thread.run(Thread.java:745)

Caused by: java.io.IOException: Error loading pixmap: decoder init failed for stream

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:142)

... 10 more

(2 edits)

There's an error for me on Android. When I lie about not having enough gold the second time to the Innkeeper and she asks me to go to her room that night, the scene crashes for me. I know there's problems with memory on android but I just want to double check that it's just a memory problem.

Edit: Never mind. I just discovered that it's a memory problem. I have a lot of scenes crashing on me now. :/ that sucks. I'd really like to keep playing this game too.

Critical Failure

    I wasn't having any problems when I first played, but now when I try to start the game I get an error. It says "Sorry, fatal error - please let Majalis know! An error.txt has been created in the game folder with the full details of the error. Error: initialCapacity is too large: 64"

    The "error.txt" it added to the game folder is below. Any suggestions?

java.lang.IllegalArgumentException: initialCapacity is too large: 64

at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:72)

at com.badlogic.gdx.utils.ObjectMap.<init>(ObjectMap.java:63)

at com.badlogic.gdx.utils.OrderedMap.<init>(OrderedMap.java:35)

at com.badlogic.gdx.utils.Json.getFields(Json.java:200)

at com.badlogic.gdx.utils.Json.readFields(Json.java:844)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1011)

at com.badlogic.gdx.utils.Json.readValue(Json.java:928)

at com.majalis.encounter.EncounterReaderImpl.getScriptData(EncounterReaderImpl.java:29)

at com.majalis.encounter.EncounterReaderImpl.<init>(EncounterReaderImpl.java:19)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:107)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

I downloaded the newest version again and i was able to reach the demon king, though after I fight her, I do not unlock her to view in the pervert screen.

So I tried searching around a bit to find any answer to an issue I have. My screen resolution is 1920x1080 and I've been trying to get full screen to work with it. However, every time I try a resolution above 1024x768, bits of the screen get cut off or if I go fullscreen, I can only view a portion of the top left menu. I tried messing with the .pref file but I'll still encounter the 2 aforementioned results. What do I do at this point? Just play at 1024x768?

Developer

What version are you playing? And are you using DPI scaling? If that's the issue, there's a fix for it in the latest builds.

(1 edit) (+1)

On Mac can't open the JAR file

(NSWindow drag regions should only be invalidated on the Main Thread)

Using Jar version 3.12.5 and it crashing whenever trying to save this is the error txt.

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.EncounterScreen$1.clicked(EncounterScreen.java:77)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

the game crashed and I was told to send this to Majalis:

java.lang.RuntimeException: Actor: Group

|  Group

|  Group

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)

at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)

at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:490)

at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: animation/Turtle.atlas

at com.badlogic.gdx.assets.AssetManager.unload(AssetManager.java:259)

at com.majalis.screens.EncounterScreen.dispose(EncounterScreen.java:154)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:151)

at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:94)

at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

... 9 more


Hope this helps

(+3)

Newest version crashes everytime i try to save/load in game.

(+1)

Same.

After downloading and installing version 0.3.12.0 here on Itch, on the game's main menu screen, the version is listed as "0.3.13.0 Patron-Only".

new update game crashing if u try save game (U still can use quick save)

I've been having the game crash upon clicking"save" with this new update. 


Upon closer inspection, it doesn't seem to even make the usual folder for saves anymore either.

(2 edits)

Probably should mention that I can use quick saves (qs) while playing. However, if the game crashes by hitting save (I suspect this would also happen if I quit any other way too), the qs disappears and can't be loaded.


(I probably should have checked if anyone already posted about this before me too)

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)

at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)

at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

Downloaded the most recent update and seeing that people were having troubles saving I tried myself and not only did it crash but it triggered something with my antivirus; I think it was to do with the game trying to alter a file which is strange because with previous builds I've never had this problem, I've deleted the game for now until hopefully there's a new update that resolves the issue just for my anxieties sake which is a shame because these updates are something I really look forward to.

(+1)

huh for me the game wont even load up for me. I click the launch game button does the loading sequence and than it stops and shows a timer of how long ago it was that I last played the game.

(+1)

When I click on a few things in the main menu, the game crashes. I opened the progress, closed it, opened the options, clicked on close and the game crashed.


Did not properly load asset in advance: sounds/Click2.wav

Did not properly load asset in advance: ui/option/Bar.png

Did not properly load asset in advance: ui/option/Dongle.png

X Error of failed request:  BadCursor (invalid Cursor parameter)

  Major opcode of failed request:  2 (X_ChangeWindowAttributes)

  Resource id in failed request:  0x54656d61

  Serial number of failed request:  2567

  Current serial number in output stream:  2568

AL lib: (EE) alc_cleanup: 1 device not closed

It seems as if any click on any X in the Game to close e.g. the options or the save menu seems to crash the game...

Not a super big deal or anything, but the chastity cage doesnt prevent the use of free cock or penile use at all once the curse is removed. not sure if that is how it is supposed to work

I was fighting the Harpy in the Forest, and after satisfying it and defeating it, my game crashed, and when I attempted to reopen I received an error listed below.



java.lang.NullPointerException

at com.majalis.save.SaveManager$GameSave.access$3900(SaveManager.java:455)

at com.majalis.save.SaveManager.getSave(SaveManager.java:344)

at com.majalis.save.SaveManager.<init>(SaveManager.java:65)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:117)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

(1 edit)

Won't launch at all for me. Windows 7. 

Edit: Works if launched through the JAR rather than EXE.

BUG REPORT

Running the game on a new PC build (5600x and 1060 6gb) on Win10, with a fresh install (so no temps or save files).

Game crashes with the following log after setting up:

  1. Resolution to 1080p;
  2. Fullscreen;
  3. Dark Chocolate as favourite flavor.
com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested.
   at com.badlogic.gdx.utils.Array$ArrayIterator.hasNext(Array.java:638)
   at com.majalis.screens.AbstractScreen.renderSubScreens(AbstractScreen.java:496)
   at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:466)
   at com.badlogic.gdx.Game.render(Game.java:46)
   at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
   at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
   at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
   at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Developer(+1)

Thanks, got this one fixed!

Awesome!

also not as big of a deal, but enchantress has breast popping out at handful setting

I don't know if its the game or me, but I've just tried to play after the latest update and it won't start up. I've redownloaded it and same thing happens.

Same issue as for Samantha Trappu : Every time I try to close internal window, i have the same message :

X Error of failed request:  BadCursor (invalid Cursor parameter)

  Major opcode of failed request:  2 (X_ChangeWindowAttributes)

I thought that it is related to my screen resolution and game resolution being different, but changing them to the same value didn't help.  I am on Linux by the way.
I found some info on the Internet making me think that Majalis might be using ffmpeg for some reason, but it seems unrelated : 

https://trac.ffmpeg.org/ticket/1738

https://github.com/MovingBlocks/Terasology/issues/4350

By the way, I found a second reproducer : 

1) Open options in Main Menu

2) Press on ESC button (keyboard) instead of using mouse to exit in-game window

3) At this moment game cursor (beautiful golden sign) disappeared and is now replaced with my regular desktop cursor. The error will occur as soon as I click anywhere with this cursor.


So the problem is probably somewhere in cursor handling

https://stackoverflow.com/questions/13773870/how-to-get-over-30fps-using-java-in...

might be useful, but I am unfamiliar with gamedev in Java, so I can't say

Developer

Thanks, we've fixed this now! Cursor was being disposed erroneously.

Seems like I can't open the game no matter how much I try on Mac. I don't have permission to open the file even though I'm the only user on the Mac and have admin.

(26 edits)

Using the Mac option (not the .jar one)
If you need a *.rar extractor, use this -> https://www.keka.io/en/

This part applies the execute bit to the internal executable files (instead of fixing them manually and possibly more than one of them...), and will try to launch the application automatically
1. Open the Terminal application (search under Spotlight, under Launchpad, or under Finder go to Applications -> Utilities)
2. Refer to the following link (ignore the jre part, rather only which code to use) -> https://itch.io/post/4300285 (don't forget to bring Terminal to the foreground before you paste)

Wait, it's having issues like "Did not properly load asset in advance" and "A fatal error has been detected by the Java Runtime Environment"

The Mac build runs after applying the execute permission to the internal executable, however you cannot save without

"Did not properly load asset in advance: ui/character/X Up.png
Did not properly load asset in advance: ui/character/X Down.png
Did not properly load asset in advance: ui/character/X Hover.png
Did not properly load asset in advance: ui/character/Tooltip Small.png
Did not properly load asset in advance: ui/save/Quicksave Up.png
Did not properly load asset in advance: ui/save/Empty Slot.png"

Hitting that X icon, crashes the game

C  [libobjc.A.dylib+0x681d]  objc_msgSend+0x1d
j  org.lwjgl.system.JNI.invokePPV(JJJ)V+0
j  org.lwjgl.glfw.GLFW.glfwSetCursor(JJ)V+20
j  com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.setCursor(Lcom/badlogic/gdx/graphics/Cursor;)V+14
J 2989 c1 com.majalis.screens.AbstractScreen.render(F)V (111 bytes) @ 0x0000000118e06ba4 [0x0000000118e06680+0x0000000000000524]
j  com.majalis.screens.SaveScreen.render(F)V+2
j  com.majalis.screens.AbstractScreen.renderSubScreens(F)V+29
j  com.majalis.screens.EncounterScreen.render(F)V+76
j  com.badlogic.gdx.Game.render()V+19
j  com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update()Z+187
j  com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop()V+111
j  com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lcom/badlogic/gdx/ApplicationListener;Lcom/badlogic/gdx/backends/lwjgl3/Lwjgl3ApplicationConfiguration;)V+243
j  com.majalis.talesofandrogyny.desktop.DesktopLauncher.main([Ljava/lang/String;)V+48
v  ~StubRoutines::call_stub
V  [libjvm.dylib+0x3b910e]  _ZN9JavaCalls11call_helperEP9JavaValueRK12methodHandleP17JavaCallArgumentsP6Thread+0x21a
V  [libjvm.dylib+0x3fe303]  _ZL17jni_invoke_staticP7JNIEnv_P9JavaValueP8_jobject11JNICallTypeP10_jmethodIDP18JNI_ArgumentPusherP6Thread+0x10a
V  [libjvm.dylib+0x401dcb]  jni_CallStaticVoidMethodV+0x14c
C  [TalesOfAndrogyny+0xc536]  _ZN7JNIEnv_20CallStaticVoidMethodEP7_jclassP10_jmethodIDz+0x86
C  [TalesOfAndrogyny+0xb750]  _ZNSt3__110__function6__funcIZ12launchJavaVME3$_0NS_9allocatorIS2_EEFPvS5_EEclEOS5_+0x16b0
C  [TalesOfAndrogyny+0xe145]  _ZNSt3__110__function6__funcIZ4mainE3$_0NS_9allocatorIS2_EEFvNS_8functionIFPvS6_EEERK14JavaVMInitArgsEEclEOS8_SB_+0x175
C  [TalesOfAndrogyny+0x3685]  launchJavaVM+0x1305
C  [TalesOfAndrogyny+0xd622]  main+0x42
C  [libdyld.dylib+0x1acc9]  start+0x1

Using the Escape key instead leads to this

java.lang.RuntimeException: Actor: Group
|  Group
|  Group
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:110)
at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)
at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)
at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:489)
at com.majalis.screens.EncounterScreen.render(EncounterScreen.java:132)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Pixmap already disposed!
at com.badlogic.gdx.graphics.Pixmap.dispose(Pixmap.java:370)
at com.badlogic.gdx.graphics.g2d.PixmapPacker$Page$1.dispose(PixmapPacker.java:507)
at com.badlogic.gdx.graphics.g2d.BitmapFont.dispose(BitmapFont.java:320)
at com.majalis.screens.ScreenElements.dispose(ScreenElements.java:43)
at com.majalis.screens.AbstractScreen.dispose(AbstractScreen.java:523)
at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)
at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:93)
at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)
at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)
... 9 more

Load from the main menu instead outputs

"Did not properly load asset in advance: ui/save/Quicksave Up.png
Did not properly load asset in advance: ui/save/Empty Slot.png"

Clicking Escape works, but loading again or rather hitting the X icon instead of using Escape key, crashes the game

Same for options, except

"Did not properly load asset in advance: sounds/Click2.wav
Did not properly load asset in advance: ui/option/Bar.png
Did not properly load asset in advance: ui/option/Dongle.png"

Hitting options again after the Escape key, causes this

"Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSTaggedDate set]: unrecognized selector sent to instance"

for me my cursor appears and disappears sometimes but its pretty chill. (windows user)

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)

at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:35)

at com.majalis.asset.AnimationEnum.getAnimation(AnimationEnum.java:359)

at com.majalis.character.EnemyEnum.getAnimations(EnemyEnum.java:480)

at com.majalis.screens.ReplayScreen$2.clicked(ReplayScreen.java:245)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/NagaAnal_3.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)

at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)

at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 14 more

Caused by: java.io.IOException: Error loading pixmap: Corrupt PNG

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)

... 28 more

I am playing the game on mac, and it crashed. trying opening it again but i think because it was on fullscreen i can't find it again. Find it i mean when i open it. the game is running, but i can't play it, like the window isn't open

It took a while to translate it into my native language, and then I found that the font file of the game was .fnt, which could not be displayed at all.

sad

(3 edits)

Dual wield doesnt work properly. The bleed stacks are applied correctly, but even with 16 agility, the offhand dagger always deals exactly 1 point of damage with the attacks that benefit from DW.

Also, godDAMN did you destroy Assault in 3.13.1

(1 edit)

Not sure if it is supposed to be like this, but when fighting the tentacle witch, paralyze doesnt, work, nor does putting them to sleep or making them drunk. Also when fighting the demon king, the picture of the demon king disapears after she tries and sits on you or tries and puts her penis in your mouth. Like after getting out of that position and standing up, you don't have an image of her.

typo 'waht' instead of 'what' (story mode)

typo 'proud' instead of 'pride'(story mode)

missing the word 'to'in between 'got'and  'wait'in the last sentence (story mode)
typo 'comign' instead of the word 'coming', also the second 'it'might not be neccessary.
missing 'g' in 'waitin' or a missing apostrophe

"allow me to give your dreams an unpleasant color to them" instead of  "allow to me give your dreams an unpleasant color to them"

misplaced 'to' in the first line

'but in the pit if your stomach you feel... transcendent.', replace 'if' with 'of'

One of Kylira's scenes ("Cuddle" > Near Fire > Actually...) is with Trudy, and this triggers even if Trudy is not in your party.

Probably want to add a Check for that. 

Developer

Thanks! Fixed it.

The version on Linux is pretty much unplayable rn, since everytime you press an X button within the game it crashes with this:

X Error of failed request:  BadCursor (invalid Cursor parameter)

  Major opcode of failed request:  2 (X_ChangeWindowAttributes)

  Resource id in failed request:  0x7c0008d0

  Serial number of failed request:  2539

  Current serial number in output stream:  2540

AL lib: (EE) alc_cleanup: 1 device not closed

Only the numbers change sometimes. I've tried both the default java version from my distro (openjdk 11.0.12) and a version from Oracle themselves (1.8.0_301) and both fail with this error code. (Running with java -jar TalesOfAndrogyny.jar) As far as I know this seems to be related to X11. If you want to reproduce my setup in a VM, I am using Debian 11 with Cinnamon.

The executable never seemed to actually work, since it complains about a missing TalesOfAndrogyny.json, which doesn't seem to exist anywhere.

Developer

This is fixed in the currently weekly builds - I'll make sure the fix is in the next public build.

Thank you :) For now I am using the Windows version with wine, but that is really quite slow and has its own small glitches (no reason to fix those, as wine shouldn't be used for Java games anyways, but that was the only working solution for now)

Keep up the good work, I look forward to the next release ;)

I was customizing the settings to my liking, and suddenly I got this error. 

com.badlogic.gdx.utils.GdxRuntimeException: #iterator() cannot be used nested.
     at com.badlogic.gdx.utils.Array$ArrayIterator.hasNext(Array.java:638)    
 at com.majalis.screens.AbstractScreen.renderSubScreens(AbstractScreen.java:496)  
   at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:466)    
 at com.badlogic.gdx.Game.render(Game.java:46)    
 at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)  
   at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
     at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116) 
    at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39) </init>
(1 edit)

Hi, I'm able to open the game, and can hear the music, but I'm able to see the window. I've seen a post about it being like this because it's fullscreen, but I can't seem to figure out how ot fix it. I'm using MacOs by the way.

Developer

There should be a tales-of-androgyny-preferences file in ~/.prefs, where you can modify the fullScreen entry to false.

Sorry, but could you tell me how to get to it?

just a bit curious if anybody else is having this problem, but i run the apk file on my android and the app opens, but when i play it, whenever it gets to the loading page (when switching between scenes or finishing an encounter) it crashes the game.

Everytime I try and save my game i get this error

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:701)

at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:98)

at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:561)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

Developer

Do a fresh install and run the .exe.

How to import save files in android?

new update no work 

when open launcher say cant find jvm-getmanagementext and newlayoutablecache 

if i add .toa-data on new build no work i cant get my saves and all achievements and gallery got deleted 

any cheat hacks i can get all achievements and gallery back?

I had an encounter with whereslut, she went for anal and i broke free, after the scene changed from her giving me anal, and we went to continue the battle, she was not there, like the wereslut was invisible, (all battle was normal, but just no image of her).

When i use the carriage to move from place to place i take damage as if I was starving, but i still have 40 food on me.

I received this error





#

# A fatal error has been detected by the Java Runtime Environment:

#

#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=3724, tid=1524

#

# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)

# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)

# Problematic frame:

# V  [jvm.dll+0x1931f1]

#

# No core dump will be written. Minidumps are not enabled by default on client versions of Windows

#

# If you would like to submit a bug report, please visit:

#   https://github.com/adoptium/adoptium-support/issues

#

---------------  S U M M A R Y ------------

Command Line: -Xmx1G 

Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G,  Windows 10 , 64 bit Build 19041 (10.0.19041.1202)

Time: Mon Nov  1 22:05:59 2021 Pacific Daylight Time elapsed time: 2678.512857 seconds (0d 0h 44m 38s)

---------------  T H R E A D  ---------------

Current thread (0x000001f39b4fe800):  ConcurrentGCThread "G1 Conc#0" [stack: 0x0000000100a00000,0x0000000100b00000] [id=1524]

Stack: [0x0000000100a00000,0x0000000100b00000],  sp=0x0000000100aff128,  free space=1020k

Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)

V  [jvm.dll+0x1931f1]

siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x00000000000001d0

Register to memory mapping:

RIP=0x00007ffe161b31f1 jvm.dll

RAX=0x00000000000000c0 is an unknown value

RBX=0x0 is NULL

RCX=0x000001f3b7580001 is pointing into metadata

RDX=0x00000000caf52ed0 is an oop: 

[error occurred during error reporting (printing register info), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]

Registers:

RAX=0x00000000000000c0, RBX=0x0000000000000000, RCX=0x000001f3b7580001, RDX=0x00000000caf52ed0

RSP=0x0000000100aff128, RBP=0x0000000000000000, RSI=0x0000000004000001, RDI=0x00000000caf52ed0

R8 =0x0000000000000000, R9 =0x000001f3b7580001, R10=0x000001f381203870, R11=0x346dc5d63886594b

R12=0x0000000000000000, R13=0x0000000000000000, R14=0x000001f3b44fd4b8, R15=0x000001f39b4f81d0

RIP=0x00007ffe161b31f1, EFLAGS=0x0000000000010246

Top of Stack: (sp=0x0000000100aff128)

0x0000000100aff128:   00007ffe1630281d 01d7cfa116bc2c04

0x0000000100aff138:   0000000000000000 00000000015752a0

0x0000000100aff148:   0000000064822210 00000000cabb07a8

0x0000000100aff158:   000001f39b504d40 00000000caf52ed0

0x0000000100aff168:   00007ffe16302602 000001f39b504c00

0x0000000100aff178:   000001f3b7750460 000001f3b7750468

0x0000000100aff188:   0000000100aff328 00000000cabb0818

0x0000000100aff198:   00007ffe162fa57d 000000000000000e

0x0000000100aff1a8:   00000000cabb0808 000000000000000a

0x0000000100aff1b8:   00000000cabb0768 000001f39b4ff101

0x0000000100aff1c8:   000001f39b4f8220 000001f3b7750040

0x0000000100aff1d8:   00007ffe162fa131 000000000000000e

0x0000000100aff1e8:   0000000100aff328 00000000cabb07a8

0x0000000100aff1f8:   000001f39b504c00 000001f39b504c00

0x0000000100aff208:   00007ffe1630d2ce 00000000cabb07a8

0x0000000100aff218:   0000000100aff2d0 0000000100aff2d0 

Instructions: (pc=0x00007ffe161b31f1)

0x00007ffe161b30f1:   24 40 48 8b 74 24 48 48 83 c4 30 5f c3 48 8b 07

0x00007ffe161b3101:   48 8d 54 24 20 48 8b cf 66 0f 7f 44 24 20 ff 50

0x00007ffe161b3111:   38 48 8b 5c 24 40 48 8b 74 24 48 48 83 c4 30 5f

0x00007ffe161b3121:   c3 cc cc cc cc cc cc cc cc cc cc cc cc cc cc 48

0x00007ffe161b3131:   8b 49 38 48 8b 01 48 ff 60 28 cc cc cc cc cc 80

0x00007ffe161b3141:   3d 1a 0b 8f 00 00 48 8b c1 74 1b 8b 51 08 8b 0d

0x00007ffe161b3151:   83 55 8a 00 48 d3 e2 48 8b c8 48 03 15 6e 55 8a

0x00007ffe161b3161:   00 e9 19 00 00 00 48 8b 51 08 48 8b c8 e9 0d 00

0x00007ffe161b3171:   00 00 cc cc cc cc cc cc cc cc cc cc cc cc cc 4c

0x00007ffe161b3181:   8b ca 48 8b d1 45 8b 41 08 45 85 c0 7e 0e 41 f6

0x00007ffe161b3191:   c0 01 75 56 41 c1 f8 03 41 8b c0 c3 79 4c 80 3d

0x00007ffe161b31a1:   bb 0a 8f 00 00 b8 0c 00 00 00 b9 10 00 00 00 0f

0x00007ffe161b31b1:   45 c8 8b 05 8b 85 88 00 ff c8 4c 63 c8 48 63 14

0x00007ffe161b31c1:   11 41 8b c8 83 e1 3f 48 d3 e2 41 8b c8 48 c1 f9

0x00007ffe161b31d1:   10 0f b6 c1 49 8d 0c 11 49 f7 d1 48 03 c1 49 c1

0x00007ffe161b31e1:   e9 03 48 c1 e8 03 41 23 c1 c3 49 8b 01 49 8b c9

0x00007ffe161b31f1:   48 ff a0 10 01 00 00 cc cc cc cc cc cc cc cc 48

0x00007ffe161b3201:   8b c2 c3 cc cc cc cc cc cc cc cc cc cc cc cc 48

0x00007ffe161b3211:   83 ec 38 48 8b c1 48 8b 49 38 80 79 08 00 74 04

0x00007ffe161b3221:   48 8b 48 38 0f 10 02 48 8d 54 24 20 0f 29 44 24

0x00007ffe161b3231:   20 e8 09 f0 ff ff 48 83 c4 38 c3 cc cc cc cc 48

0x00007ffe161b3241:   83 ec 38 0f 10 02 48 8b 01 48 8d 54 24 20 0f 29

0x00007ffe161b3251:   44 24 20 ff 50 38 48 83 c4 38 c3 cc cc cc cc 48

0x00007ffe161b3261:   89 5c 24 08 55 56 57 41 54 41 55 41 56 41 57 48

0x00007ffe161b3271:   8d 6c 24 e0 48 81 ec 20 01 00 00 48 8b 05 85 dc

0x00007ffe161b3281:   8b 00 48 33 c4 48 89 45 10 48 8b 05 2f 77 8e 00

0x00007ffe161b3291:   45 33 ed 4c 8b b5 80 00 00 00 4c 8b fa 48 8b bd

0x00007ffe161b32a1:   88 00 00 00 4d 8b c6 49 8b d6 49 8b f1 48 8b 48

0x00007ffe161b32b1:   38 48 8b 59 48 49 8b cf c7 45 c0 ff ff ff ff 44

0x00007ffe161b32c1:   89 6d d4 4c 89 6d d8 44 88 6d e0 c7 45 e8 ff ff

0x00007ffe161b32d1:   ff ff 44 89 6d fc 4c 89 6d 00 44 88 6d 08 e8 dc

0x00007ffe161b32e1:   02 f6 ff 41 b1 01 4c 8d 45 e8 41 8d 55 04 49 8b 

Stack slot to memory mapping:

stack at sp + 0 slots: 0x00007ffe1630281d jvm.dll

stack at sp + 1 slots: 0x01d7cfa116bc2c04 is an unknown value

stack at sp + 2 slots: 0x0 is NULL

stack at sp + 3 slots: 0x00000000015752a0 is an unknown value

stack at sp + 4 slots: 0x0000000064822210 is an unknown value

stack at sp + 5 slots: 0x00000000cabb07a8 is an oop: com.esotericsoftware.spine.Bone 

{0x00000000cabb07a8} - klass: 'com/esotericsoftware/spine/Bone'

stack at sp + 6 slots: 0x000001f39b504d40 points into unknown readable memory: 0x00007ffe168f59e0 | e0 59 8f 16 fe 7f 00 00

stack at sp + 7 slots: 0x00000000caf52ed0 is an oop: 

[error occurred during error reporting (inspecting top of stack), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]

---------------  P R O C E S S  ---------------

Threads class SMR info:

_java_thread_list=0x000001f3feecd750, length=12, elements={

0x000001f39ab4e000, 0x000001f3f7ebf800, 0x000001f3f7f14800, 0x000001f3f7f1e800,

0x000001f3f7f23000, 0x000001f3f7f31800, 0x000001f3f7f35000, 0x000001f3f7f36800,

0x000001f3f7f38800, 0x000001f3f809e000, 0x000001f3ff1a3000, 0x000001f41039a800

}

Java Threads: ( => current thread )

  0x000001f39ab4e000 JavaThread "main" [_thread_in_native, id=15912, stack(0x0000000100000000,0x0000000100100000)]

  0x000001f3f7ebf800 JavaThread "Reference Handler" daemon [_thread_blocked, id=13792, stack(0x0000000100e00000,0x0000000100f00000)]

  0x000001f3f7f14800 JavaThread "Finalizer" daemon [_thread_blocked, id=11984, stack(0x0000000100f00000,0x0000000101000000)]

  0x000001f3f7f1e800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=17492, stack(0x0000000101000000,0x0000000101100000)]

  0x000001f3f7f23000 JavaThread "Attach Listener" daemon [_thread_blocked, id=19864, stack(0x0000000101100000,0x0000000101200000)]

  0x000001f3f7f31800 JavaThread "Service Thread" daemon [_thread_blocked, id=3448, stack(0x0000000101200000,0x0000000101300000)]

  0x000001f3f7f35000 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=19880, stack(0x0000000101300000,0x0000000101400000)]

  0x000001f3f7f36800 JavaThread "C1 CompilerThread0" daemon [_thread_blocked, id=12792, stack(0x0000000101400000,0x0000000101500000)]

  0x000001f3f7f38800 JavaThread "Sweeper thread" daemon [_thread_blocked, id=17684, stack(0x0000000101500000,0x0000000101600000)]

  0x000001f3f809e000 JavaThread "Common-Cleaner" daemon [_thread_blocked, id=18516, stack(0x0000000101700000,0x0000000101800000)]

  0x000001f3ff1a3000 JavaThread "AssetManager" daemon [_thread_in_native, id=16940, stack(0x0000000102700000,0x0000000102800000)]

  0x000001f41039a800 JavaThread "Timer" daemon [_thread_blocked, id=1860, stack(0x0000000100100000,0x0000000100200000)]

also condom didnt prevent mermaid pregnancy. not sure if it is that important or not

(1 edit)

Tales Of Androgyny Win64\hs_err_pid1512.log          (2nd one i got)

#

# A fatal error has been detected by the Java Runtime Environment:

#

#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=1512, tid=9012

#

# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)

# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)

# Problematic frame:

# V  [jvm.dll+0x1931f1]

#

# No core dump will be written. Minidumps are not enabled by default on client versions of Windows

#

# If you would like to submit a bug report, please visit:

#   https://github.com/adoptium/adoptium-support/issues

#

---------------  S U M M A R Y ------------

Command Line: -Xmx1G 

Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G,  Windows 10 , 64 bit Build 19041 (10.0.19041.1202)

Time: Mon Nov  1 22:48:14 2021 Pacific Daylight Time elapsed time: 2176.665246 seconds (0d 0h 36m 16s)

---------------  T H R E A D  ---------------

Current thread (0x000001ff5605d800):  GCTaskThread "GC Thread#2" [stack: 0x000000b94d000000,0x000000b94d100000] [id=9012]

Stack: [0x000000b94d000000,0x000000b94d100000],  sp=0x000000b94d0ff378,  free space=1020k

Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)

V  [jvm.dll+0x1931f1]

siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x0000000000000110


Tales Of Androgyny Win64\hs_err_pid3724.log           (1st one i got)

#

# A fatal error has been detected by the Java Runtime Environment:

#

#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe161b31f1, pid=3724, tid=1524

#

# JRE version: OpenJDK Runtime Environment Temurin-11.0.12+7 (11.0.12+7) (build 11.0.12+7)

# Java VM: OpenJDK 64-Bit Server VM Temurin-11.0.12+7 (11.0.12+7, mixed mode, tiered, compressed oops, g1 gc, windows-amd64)

# Problematic frame:

# V  [jvm.dll+0x1931f1]

#

# No core dump will be written. Minidumps are not enabled by default on client versions of Windows

#

# If you would like to submit a bug report, please visit:

#   https://github.com/adoptium/adoptium-support/issues

#

---------------  S U M M A R Y ------------

Command Line: -Xmx1G 

Host: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz, 4 cores, 7G,  Windows 10 , 64 bit Build 19041 (10.0.19041.1202)

Time: Mon Nov  1 22:05:59 2021 Pacific Daylight Time elapsed time: 2678.512857 seconds (0d 0h 44m 38s)

---------------  T H R E A D  ---------------

Current thread (0x000001f39b4fe800):  ConcurrentGCThread "G1 Conc#0" [stack: 0x0000000100a00000,0x0000000100b00000] [id=1524]

Stack: [0x0000000100a00000,0x0000000100b00000],  sp=0x0000000100aff128,  free space=1020k

Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)

V  [jvm.dll+0x1931f1]

siginfo: EXCEPTION_ACCESS_VIOLATION (0xc0000005), reading address 0x00000000000001d0

Register to memory mapping:

RIP=0x00007ffe161b31f1 jvm.dll

RAX=0x00000000000000c0 is an unknown value

RBX=0x0 is NULL

RCX=0x000001f3b7580001 is pointing into metadata

RDX=0x00000000caf52ed0 is an oop: 

[error occurred during error reporting (printing register info), id 0xc0000005, EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffe1660e96d]



Theses were the two error messages i got when using it.  First one i could continue to use, the second one i could not because of the jar files. he said: 

! C:\Users\Paul\Desktop\New Folder\newer toa (nov) works\Tales of Androgyny Win64 (2).rar: Checksum error in Tales Of Androgyny Win64\TalesOfAndrogyny.jar. The file is corrupt

(1 edit)

I get this error everytime I try to start any combat. I already tried a clean installation...


com.badlogic.gdx.utils.SerializationException: Serialization trace:

com.badlogic.gdx.utils.reflect.Field@1a45193b (com.majalis.character.EnemyCharacter)

com.badlogic.gdx.utils.reflect.Field@38f116f6 (com.majalis.save.SaveManager$GameSave)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:328)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:522)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.toJson(Json.java:272)

at com.badlogic.gdx.utils.Json.toJson(Json.java:231)

at com.badlogic.gdx.utils.Json.toJson(Json.java:220)

at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1237)

at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1229)

at com.majalis.save.SaveManager.saveToJson(SaveManager.java:315)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:197)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:124)

at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:495)

at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:140)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:113)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @23282c25

at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)

at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)

at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:178)

at java.base/java.lang.reflect.Field.setAccessible(Field.java:172)

at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)

at com.badlogic.gdx.utils.Json.getFields(Json.java:206)

at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:346)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:295)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)

... 25 more

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Hey when i boot up the game it crashes and reports this message

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type                                                                                                                                                                                    (com.majalis.save.SaveManager$ProfileSave)

at com.badlogic.gdx.utils.Json.readValue(Json.java:1105)

at com.badlogic.gdx.utils.Json.fromJson(Json.java:789)

at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:357)

at com.majalis.save.SaveManager.<init>(SaveManager.java:66)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:63)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:151)

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:128)

I'm not able to run any of the recent versions of the game, it just crashes immediately before any kind of screen appears (not even the black screen just before the main title appears). When I run from command line I get the following:

Unhandled exception
Type=Segmentation error vmState=0x00040000
J9Generic_Signal_Number=00000018 Signal_Number=0000000b Error_Value=00000000 Signal_Code=00000001
Handler1=0000000009492C30 Handler2=0000000007B28590 InaccessibleAddress=0000000000000008
RDI=000070000285BEF0 RSI=00007F9D323095C0 RAX=0000000000000000 RBX=0000000000000002
RCX=00007F9D32309B90 RDX=0000000000000000 R8=0000000000000008 R9=000070000285BEF0
R10=000070000285BEF0 R11=FFFFF062D0552930 R12=00007F9D32309B90 R13=0000000000000000
R14=0000000000000000 R15=00007F9D2CA23130
RIP=00007FFF36D3B7C7 GS=0000 FS=0000 RSP=000070000285BFD0
RFlags=0000000000010206 CS=002B RBP=000070000285C000 ERR=0000000800000004
TRAPNO=000000040000000E CPU=0008000000040000 FAULTVADDR=0000000000000008
XMM0 0000000042e60000 (f: 1122369536.000000, d: 5.545242e-315)
XMM1 404a000000000000 (f: 0.000000, d: 5.200000e+01)
XMM2 47efffff403d0000 (f: 1077739520.000000, d: 3.402822e+38)
XMM3 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM4 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM5 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM6 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM7 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM8 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM9 3f7c000000000000 (f: 0.000000, d: 6.835938e-03)
XMM10 c017530000000000 (f: 0.000000, d: -5.831055e+00)
XMM11 3f80000041800000 (f: 1098907648.000000, d: 7.812502e-03)
XMM12 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM13 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM14 0000000000000000 (f: 0.000000, d: 0.000000e+00)
XMM15 40a1300000000000 (f: 0.000000, d: 2.200000e+03)
Module=/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
Module_base_address=00007FFF36D16000 Symbol=_ZN13HIMenuBarView15MeasureAppMenusEv
Symbol_address=00007FFF36D3B6F8
Target=2_90_20191031_102 (Mac OS X 10.15.7)
CPU=amd64 (12 logical CPUs) (0x400000000 RAM)
----------- Stack Backtrace -----------
---------------------------------------
JVMDUMP039I Processing dump event "gpf", detail "" at 2021/11/03 14:23:31 - please wait.
JVMDUMP032I JVM requested System dump using '/Volumes/Users/renara/Downloads/core.20211103.142331.30695.0001.dmp' in response to an event
JVMDUMP012E Error in System dump: The core file created by child process with pid = 30700 was not found. Expected to find core file with name "/cores/core.30700"
JVMDUMP032I JVM requested Java dump using '/Volumes/Users/renara/Downloads/javacore.20211103.142331.30695.0002.txt' in response to an event
JVMDUMP010I Java dump written to /Volumes/Users/renara/Downloads/javacore.20211103.142331.30695.0002.txt
JVMDUMP032I JVM requested Snap dump using '/Volumes/Users/renara/Downloads/Snap.20211103.142331.30695.0003.trc' in response to an event
JVMDUMP010I Snap dump written to /Volumes/Users/renara/Downloads/Snap.20211103.142331.30695.0003.trc
JVMDUMP007I JVM Requesting JIT dump using '/Volumes/Users/renara/Downloads/jitdump.20211103.142331.30695.0004.dmp'
JVMDUMP010I JIT dump written to /Volumes/Users/renara/Downloads/jitdump.20211103.142331.30695.0004.dmp
JVMDUMP013I Processed dump event "gpf", detail "".
AL lib: (EE) alc_cleanup: 1 device not closed

It's been quite a while since I last did any Java, and this doesn't mean much of anything to me. I put the dump files in my Dropbox in case they're of any use, you can find them here.

Hi, just a couple bugs I've noticed idk if they've already been reported or not so sorry if they have.

Breast size 3 (handful) doesn't display correctly w/Enchantress class/costume, they spill out to the side of the top but the chest is noticeably more flat than size 2.

Locked Up achievement seems bugged, have made multiple attempts w/Perfect Bottom 3+, caged&plugged w/o mouthpiece, the scene triggers fine and so does the Game Over but no achievement is awarded. I already have 'Perfect Toy' achievement and wonder if it's causing some kind of issue due to closely related criteria?

That's all I have for now but thank you so much for all your time and effort in making such a wonderful game :3

First of all: The new update is awesome. The Linux version finally works fine out of the box. I only found the feature to mute the game with del weird (noticed when creating a new char and fixing a typo in the name)

But I have one question: Where are the save files this time? The last version had them in ~/.toa-data, but those get ignored now. They also don't appear in the installation folder where they were in prior versions (and where they were when I run the previous windows version with wine). I would quite like to continue with my old save files.

Developer

Heya, they're in ~/.local/share/TalesOfAndrogyny/ now on Linux! You can copy the contents of your old .toa-data folder there.

(3 edits)

team balance and number won hero achievements bugs:

number won hero does not show at all in progress menu

if you complete number won hero, it will show up, but team balance will disappear from progress menu

if you havent done either ach, only team balance will show up, greyed out

if you complete both ach,  they *will* show up in progress

bug with doppelganger who is missing pigtails during fight encounter

Can i transport my mobile save data to another phone?

Just got this error(

java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment

at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:256)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:75)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:57)

at com.majalis.screens.WorldMapScreen.drawLayer(WorldMapScreen.java:1552)

at com.majalis.screens.WorldMapScreen.generateBackground(WorldMapScreen.java:1472)

at com.majalis.screens.WorldMapScreen.buildStage(WorldMapScreen.java:597)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:142)

at com.majalis.screens.AbstractScreen$1.act(AbstractScreen.java:93)

at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)

at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:226)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:489)

at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1359)

at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1349)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Hi, i tried playing this game a couple times but could never get it to run, getting this error 


com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

    at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoClassDefFoundError: Could not initialize class com.sun.jna.Native

    at com.sun.jna.platform.win32.Shell32.<clinit>(Shell32.java:45)

    at com.sun.jna.platform.win32.Shell32Util.getFolderPath(Shell32Util.java:52)

    at com.sun.jna.platform.win32.Shell32Util.getFolderPath(Shell32Util.java:68)

    at net.harawata.appdirs.impl.ShellFolderResolver.resolveFolder(ShellFolderResolver.java:38)

    at net.harawata.appdirs.impl.WindowsAppDirs.getAppData(WindowsAppDirs.java:71)

    at net.harawata.appdirs.impl.WindowsAppDirs.getUserDataDir(WindowsAppDirs.java:33)

    at com.majalis.save.SaveManager.getGlobalSaveDirectory(SaveManager.java:428)

    at com.majalis.save.SaveManager.migrateSavesIfNeeded(SaveManager.java:450)

    at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:117)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

    ... 1 more

Hello, I opened the game then maximized it in settings. When I closed it and tried to open it again, the game screen won't show anymore, just sound. I'm on a Mac ver Big Sur.

(2 edits)

Hello!

So, my computer lost power in the middle of playing and now I get an error every time I start the EXE or .Jar file. Any help would be appreciated. I already tried grabbing a fresh install from multiple locations and even a freshly installed version of the game gives me this error upon trying to open the EXE or .Jar version. I'm new here and don't know how to upload the error.txt file directly here so below is just a picture I grabbed to make it easier. I really like the game BTW so I wanna play the newest version. 

Thanks for your time!

Edit: The screenshot is super fucking blurry so ima just paste it here. 

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

com.badlogic.gdx.utils.SerializationException: Unable to convert value to required type:

at com.badlogic.gdx.utils.Json.readValue(Json.java:1167)

at com.badlogic.gdx.utils.Json.fromJson(Json.java:828)

at com.majalis.save.SaveManager.getProfileSave(SaveManager.java:391)

at com.majalis.save.SaveManager.<init>(SaveManager.java:72)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:119)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:433)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:381)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

(1 edit)

-very unstable.  Win7, 32-bit.  v0.3.13.0.   errors launching.  can't use .exe, must use .jar.  ("Bad Image.  ...  jvm.dll").    Java was already updated, recently.

I have seen this error mentioned in a thread from 3 years ago.  

 -close-crashes if i try to make it fullscreen or full resolution (1920x1200).  lots of random crashes at certain resolutions.  i finally got it to set to 1680x1050, not fullscreen; and now it only randomly crashes sometimes.  

  Crashes every time i press Save.  Manual saves appear  impossible, because of this.

(  seems every step is auto-saved.  Which is good for not losing progress; but terrible for getting stuck with a Game Over, bad outcome, or just experimenting with a choice you know you don't want to keep.)


--------------------------------------------------------------

From error.txt , from crash, when pressing "Save" :

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:122)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

Caused by: java.lang.NoSuchMethodError: java.nio.ByteBuffer.position(I)Ljava/nio/ByteBuffer;

at com.majalis.screens.AbstractScreen.getScreenshot(AbstractScreen.java:437)

at com.majalis.screens.AbstractScreen.takeScreenshot(AbstractScreen.java:417)

at com.majalis.screens.WorldMapScreen.save(WorldMapScreen.java:692)

at com.majalis.screens.WorldMapScreen.access$1200(WorldMapScreen.java:97)

at com.majalis.screens.WorldMapScreen$11.clicked(WorldMapScreen.java:552)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

... 1 more

--------------------------------------------------------------

Edit:  

Perhaps the .exe would launch if you have Java 11 installed.  But it seems to be x64, only.  (I have Java 8.)

I'm using an outdated build.  Because it was the only x32 .zip I could find.

 oh.  the Autosave IS its own thing.  It's more of a problem because i can't use normal save.

- seems possible for the merchant to think you're a virgin, when you are not.  after entering steal mode, clicking an item (being watched closely), and clicking "Done".  This was after previously stealing 3 items (caught on 3rd); then doing town Brothel.

-Merchant - Perfect toy check, even though i didnt buy anything.  and then failed anal addict check; auto game over.  and i was on ironman, with a ton of progress, about to get another achievement.  Wasted an 8-hour run.    :(

-Merchant - Locked Up.  I did not own any ass items when I spoke to her.  I purchased the buttplug.  and It automatically locked me into the game over state.  hot, but i had taken hours to build up to something i was about to do.  a whole day of play: wasted.

   I know that's part of Ironman Mode (bug notwithstanding), but that wasn't fun. if the unavoidable fail states are so...unavoidable... how does one do certain things? 

-Werewolf girl - defeated her in combat, easily.  but because i have high strength, she automatically gets to top me?   (you get a story though, which is useful, later.  But can also Game Over with Bitch.)  [not a bug, technically, but on-topic.]

-Font is difficult to read at resolutions below 1680x1050.  (It can even be tricky at that res.)

-Often, the mouse cursor will disappear.  it is still registering, but is invisible.  It usually becomes visible again, after changing screens.  Sometimes, it changes to a default Windows cursor.

-little sound glitches.  hard to describe.

werewolf girl has several types. feral does not do that. also the "scentless" perk exists to help with it. werewolves are there to prevent people from just putting all of their points towards strength, when there is also agility and magic(a bit stronger imo).

Locked up does not require buttplug. just anal addict and chastity cage. Also  the merchant is known for the amount of bad endings. a tip is to stay away from the merchant if you have anal addict 3. 

If you don;t want to lose your progress, dont play on ironman. Ironman is largely used to get the + versions of achievements and most of those achievements are bad ending in the first place. All of the achievements that were out when you posted this could be achieved at level 1 (except for the patreon story mode : wrong way achievement). The benefits for these achievements are greater valued bonus points to improve stats in the game. high replability.

Merchant is not a recommended end game event, unless you are an anal virgin. Merchant is mostly used to get the achievements that are the bad endings. It almost feels like that was what the merchant was made for.

I just obtained 3 newer achievements in ironman mode in one run that in total required me to be a total virgin while beating the demon king in about 3 hours.- how i saved time was by using the skip button to speed up certain scenes that I know aren;t too important.

Merchant perfect toy check is an achievement so that is good news. The merchant achievements i beileive are the only ones that require any merchant items, except for nursery I think.

There aren't really any unavoidable fails but just regular fails. Like the fails are built in, but the best way to avoid them is to stay away from the causes. It creates scenarios to look out for. try not to be too receptive/a total slut in the game. just getting banged all the time to get through the game is likely not what the creator intended. It is meant to combine all of the traits and try to put them to use. 

AlsoI believe there is willpower in the game that is intended for some of these fails in order to not get a game over. i believe characters start out with 5 and they can use them in certain cases where a fail may occur. You can also regain them from doing or undergoing diffficult tasks.

(1 edit)

4 patches later and "quickcast" still does fuck-all.

Also, paralyze has been nerfed to deep incantation stance, with no patchnote about it. Bug?

also curious if it is just me or does paralyze not affect tentacle witch? I use paralyze often for many of my builds since it is super powerful, but i was unsure if it always took so long to cast it.

there are very few enemies in the game which paralyze doesnt affect. Another one is the fire elemental. The ogress, i believe it only affects after she trips and loses balance and with paralyze gutted as it is now, high agility rapier thieves are my new go-to. (takes me just under 9 sec to kill demon king)

I still often use paladin and enchanter for paralyze access. I also wielded two handed long sword and dagger at the same time for the builds as well but they might have fixed it already. bleed stack was insane lol. you would equip a dagger along with a regular sword and then equip the two handed while wielding the dagger

Just downloaded and unpacked the game and im getting this error message. I tried seeing if there where any quick fixes in the thread but couldn't find anything


com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:39)

just a bit of a warning, i am capable of using both a two handed weapon and a dagger. the way you can equip both is if you equip the dagger with a weapon that can be wielded singlehandedly,  in order to have the dagger in the shield slot and the other weapon in the other hand. After that you equip a two handed weapon and the dagger stays in hand.

Developer

Which two-handed weapon are you doing this with?

Greatsword and maul. Mostly the greatsword. Just any weapon that REQUIRES two hands, i can have the dagger as well. It happens I replace shield with dagger, then I replace whatever weapon is in my primary hand with a two handed weapon. It does not work with shields though.

Developer

Ah, thanks, reproduced it and fixed it.

Hey; thanks for the game and keep up the good work! On the recent build of the game, every time I get to the battle screen of any encounter, it crashes. Here's my most recent error:

com.badlogic.gdx.utils.SerializationException: Serialization trace:

com.badlogic.gdx.utils.reflect.Field@7f572c37 (com.majalis.character.EnemyCharacter)

com.badlogic.gdx.utils.reflect.Field@2add4d24 (com.majalis.save.SaveManager$GameSave)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:328)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:522)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.toJson(Json.java:272)

at com.badlogic.gdx.utils.Json.toJson(Json.java:231)

at com.badlogic.gdx.utils.Json.toJson(Json.java:220)

at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1237)

at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1229)

at com.majalis.save.SaveManager.saveToJson(SaveManager.java:319)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:203)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:130)

at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:535)

at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:146)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:119)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: java.lang.reflect.InaccessibleObjectException: Unable to make field private final java.util.concurrent.atomic.AtomicLong java.util.Random.seed accessible: module java.base does not "opens java.util" to unnamed module @71b1176b

at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:354)

at java.base/java.lang.reflect.AccessibleObject.checkCanSetAccessible(AccessibleObject.java:297)

at java.base/java.lang.reflect.Field.checkCanSetAccessible(Field.java:178)

at java.base/java.lang.reflect.Field.setAccessible(Field.java:172)

at com.badlogic.gdx.utils.reflect.Field.setAccessible(Field.java:54)

at com.badlogic.gdx.utils.Json.getFields(Json.java:206)

at com.badlogic.gdx.utils.Json.getDefaultValues(Json.java:346)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:295)

at com.badlogic.gdx.utils.Json.writeValue(Json.java:675)

at com.badlogic.gdx.utils.Json.writeFields(Json.java:321)

... 25 more

Developer

If you have this reflection crash, you'll need to run the .exe instead of the .jar.

Forever locked in combat grapple.

When Kiss grappling, if you cum and endurance drop to 0, you stay in the stance and the option to release/quit stance disapear from the menu, leaving kiss/fondle/grind. The enemy never try to leave stance either. So the combat is stuck in this loop forever.

(1 edit)

Suck and stroke (fellatio receptive)

Even if a point is spent there, it never appear in the combat options.

demon king still disappears during fight after analigus

also when seducing goblin (male) I had chastity belt on and cage and it still forced my character to buttfuck them. my character still kept virginity but the scenes still played.

also when seducing while under the effects of tiara of control, I am sometimes able to enter combat and win through fighting, even though the tiara is supposed to prevent me. Also I cannot stand up sometimes under the effects of tiara of control.

dullahan head shows up during masturbate scene at camp

spanking stance is not functional: character is forced supine after any action in spanking stance.

Went through Kylira trigger events, 2nd  healing pond after not drinking, then talking at camp, then goblin selkie, friendly wherefwolf, human at inn, and non-unicorn centaur sex with kylira after that. went back to camp, still says they are not finished. i tried going to a healing pond after that, and nothing happed either. Not sure if it is a bug(maybe) or I am just stupid(probably). In need of assistance.

"worldSeed": 1749, there is no second spawn/encounter for dark knight. not sure if it has to do with world seed or some wierd encounter from something else

(1 edit)

achivement known as number won hero doesnt appear on achievement screen until after you achieve it. In other words I cannot see it as an available achievement until after I have completed it

Hello. I've been playing the game for a few months now, and so far I love it. I tried downloading the 0.3.14.0 update a number of times but it always says that the file is corrupted, regardless of what extraction program I use. This is the first time I have this problem.

Im on Android and it runs fine but any Time I go into the town square the game closes only in the town square, everything else works in the town. I guess I can play around it, is it important to go there.

I'm sorry I'm new.

um it isnt really important, the goal is to beat the demon king and that is only a wierd goddess. and you dont even need to go to town square for that. You can beat the goddess by having charisma 8 and low purity.

thank ya 😊 

I played way past the town and yeah still good game, and for a lewd game it has surprising great rpg mechanics.

Thanks for the info 👉👉

np also the demon king encounter is repeatable, and you gain a lot of food and xp. Once you beat the demon king several times you can stockpile up on gold, food, perk points, xp, magic points, and skill points. I even played replayed it until i was level 111 lol just so i could get max perks on everything and all the skills i wanted. Also playing in ironman mode to get achievements allows you to get these bonus points you can spend on in a new game to put towards suchas extra perk points, extra gold, extra everything. It is really nice.

As of 3.14.5 android crashes on entering combat.

Platform information
Game version: 0.3.15.2 Patron-Only
Java version: 11.0.12

System information
OS name: Windows 10
OS version: 10.0
OS architecture: amd64

Stack trace:
java.lang.ArithmeticException: / by zero
at com.majalis.character.PlayerCharacter.getEquipLoadString(PlayerCharacter.java:2918)
at com.majalis.screens.InventoryScreen.getEquipLoadText(InventoryScreen.java:383)
at com.majalis.screens.InventoryScreen.buildStage(InventoryScreen.java:294)
at com.majalis.screens.AbstractScreen.showScreenInScreen(AbstractScreen.java:125)
at com.majalis.screens.WorldMapScreen.showScreenInScreen(WorldMapScreen.java:331)
at com.majalis.screens.WorldMapScreen$6.clicked(WorldMapScreen.java:481)
at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)
at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

I get this when i want to open my inventory.

what is your endurance?

I reduced the amount of points there via save edit.
It seems to have helped. Thank you.

It is best to not mess with the edits because it gives faulty feedback for things the creator did not intend. I know it isnt my place to lecture others, but I just want maybe a few people who see this to keep this in mind.

(1 edit)

Good Day

I play 3.14.0 on 2 devices (Win 10 and Android 9). On Win 10, the game sometimes closes with an error, but this is a really rare phenomenon, so I don't even bother about it. On Android, at first, everything was fine. now about 20 playthrough (I started with a simple game, now I collect Achievements on Ironmode), the game began to close without error after/before each fight. (I'll add, maybe it will help somehow. when closing the game the autosave file is very often empty) I thought there was a problem with the ability to save, but the game makes autosave after each step, even without a fight - and there are no problems. I did not touch the save files (you can twist yourself to God through Stats and Perks, but the game becomes boring). Hardware problems can be eliminated immediately - I play on Huawei MediaPad m5 Pro, freely (when the game is running) about 2-2.5GB of RAM and about 50GB of disk space The game was reinstalled, the problem was not solved.

Please tell me what the problem with Android may be.

PS. I want to thank you for developing this game. excellent, well-developed combat system - I have almost not yet met analogues. Excellent text of the game (I am Russian, I am not a native English speaker. a lot of things have to be translated with a dictionary in hand, but... it's worth it. the game reads like a great fantasy novel. I was absolutely shocking the end of the game with the mermaid (egg bag). just great...) As an animator, I noticed several serious defects (I am engaged in modeling and animation in Blender 3.95). the objects are perfectly drawn, but many animations look incorrect (dynamics of movement, physics of objects). A trivial example is the first encounter with Urka. her penis is like a magnet attracting to her leg...

I'm playing on version 3.15.1 with android and I have the same combat issue.I can play the game and go through encounters fine,but the moment I try and load a combat encounter it crashes.

Platform information

  Game version: 0.3.14.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:528)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:50)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: java.lang.OutOfMemoryError: Java heap space

at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:195)

at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:61)

at com.badlogic.gdx.utils.JsonReader.parse(JsonReader.java:82)

at com.esotericsoftware.spine.SkeletonJson.readSkeletonData(SkeletonJson.java:107)

at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:36)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)

at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 8 more





probably not that important since i was just using the skip button and it sometimes glitches past checks in the past but has never been a real consistent problem.

Add a free cock check on brothel kylira and possibly doggy door encounter

also limp cock for werewolf encounter was a nice addition for detail, is it accessible via pervert screen?

Hello!

Everytime i try to overwrite a save in the quick slot the game crashes. When i open the game again the save is working, but keeping re-opening the game everytime is just a little annoying...

And how can I send the crashlog?

Developer

Heya - this is  a recent fix that's going into the latest version. You can save in the quick save slot with the quick save button!

ok, thanks!

(2 edits)

Found an error. This is a fun game and I enjoy it!

I play on Android btw


(3 edits)

I know it is still in construction but i did the event anyways which is the vampire sisters encounter. It locks you out when you fight both of them causing both me and helena to do nothing, even though helena had 0 hp. Im trying to replicate it again to see if i can get a screen shot.



Also how do you unlock the different versions of the anal scene. one had a bite and is bleeding and the other isn't, like what determines bloody or bloodless gangbang?



typo replace "lost" with "long"

I play on mac and ive been having issues for months opening the game. I try and open it by clicking on the icon and it does not load, it states that 
"You do not have permission to open the application “Tales Of Androgyny Mac-1”.

Contact your computer or network administrator for assistance."

I give permission to read and write on all accounts (even tho im the only one) and still the message pops up. I allowed app downloaded from everywhere in the privacy settings, ive also just tried to load the .jar file and it looks like it is about to run but nothing happens. I though I saw somewhere were there was an error where the you had to change the resolution or something in the files so it wouldnt go full screen but I did that and still nothing. I was able to play older versions of this but up to a few months ago the newer versions just dont work on Mac and i dont know what to do. I am beyond frustrated because I havent been able to play the new contect. I even completely reset my computer to see if there was an issue, still nothing. any advice or help? 

(1 edit)

Binary files can make it on your machine without the execute permission. It's the underlying executable that launches the application. It's location is within /path/to/SomeApp.app/Contents/MacOS/executable. Without the execute permission to execute it, it won't execute. The fix on your end is to launch the Terminal application, type the chmod command / program with options that reflect you want to append the execute flag, in addition to the path to the file to make those changes on

You can use 1 of 2 code snippets to do this part automatically
https://itch.io/post/4300285

during drow beast huntress encounter, caged xray cum does not display even if caged, yet it displays caged for animations up until that point. It insteads displays no cage xray cum instead

In version 3.14 on windows, I couldn't get the Arachne to knot/oviposition me in our fight. Also, whenever she got me into a grapple stance, she would only repeat nip neck until I broke free.

(1 edit)

I know you can get her to oviposition you if you lose the fight and choose to be her eggsack instead of dinner

(2 edits)

Getting this error when I try to open the Demon King in the pervert screen:

Platform information

  Game version: 0.3.15.3 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

java.lang.NullPointerException

at com.majalis.character.Item$Weapon.getMaxGrip(Item.java:415)

at com.majalis.character.Item$Weapon.<init>(Item.java:323)

at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:67)

at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:58)

at com.majalis.screens.ReplayScreen$2.clicked(ReplayScreen.java:245)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)


And getting this error when I go into any combat:


Platform information

  Game version: 0.3.15.3 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

java.lang.NullPointerException

at com.majalis.character.Item$Weapon.getMaxGrip(Item.java:415)

at com.majalis.character.Item$Weapon.<init>(Item.java:323)

at com.majalis.character.EnemyCharacter.<init>(EnemyCharacter.java:67)

at com.majalis.character.EnemyEnum.getInstance(EnemyEnum.java:621)

at com.majalis.battle.BattleCode.getEnemy(BattleCode.java:102)

at com.majalis.battle.BattleFactory.getBattle(BattleFactory.java:39)

at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Keep getting this pop-up when I try to open the game. I don't know what changed between going to bed yesterday and waking up today but the game didn't like it

Error log says:

Platform information

  Game version: 0.3.14.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

---------- Autosave ----------

Autosaving loading failed due to: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Platform: Android 9.

Game version: 3.15.0 Patrons Only.

The game consistently crashes (there is no possibility to pass) when the battle is loaded with Golem, Warlock and Dark Knight.

If the fight with Golem and Warlock can be circumvented along the plot, the fight with Dark Knight is just a dead end

Developer

This is due to the new VFX - it's running out of memory. We're going to see if we can increase the memory allocation for android (at which point device memory becomes a bottleneck) and also add an option to turn off VFX.

Deleted 2 years ago

possible freecock check for when you loose fight to urka and choose penal. Also orc anal caged and orc anal plugged seem unable to obtain since the dialogue for anal is if you are impure and it only plays the impure dialogue, missing the caged even if equiped.

Also it seems brothel madame high lust prevents brothel madame high lust bridge dialogue. Both require the high lust which i provide but i never get bridge dialouge.

Another note on the Trudy quest line is that i never reach the dialogue for after I use it and meet up with trudy that is in the script. Instead I can keep relearning the deep incantation stance and keep on getting 30 xp from the encounter. 

Also Kylira questline does not progress at camp after all of the encounters.

For some reason, the game simply won't open for me (I'm on Windows). Loading the .exe doesn't open anything, and neither does running it as an administrator.

On Android Everytime I enter combat it closes, usually I can open it back up and load into it but now it keeps closing making the game practically unplayable.

(+1)

On mac neither the straight .jar download or the special mac .rar version will run. It says that it can't be opened.

Platform information
Game version: 0.3.15.6

java version "1.7.0_131"


System information
OS name: Linux
OS version: Ubuntu 14.04.5 LTS 

OS architecture: amd64

If i try to start with java nothing happens, if i go to terminal and i do ./TalesOfAndrogyny.jar     or   java -jar TalesOfAndrogyny.jar   after waiting a couple seconds i get this in terminal

Exception in thread "main" java.lang.UnsupportedClassVersionError: com/majalis/talesofandrogyny/desktop/DesktopLauncher : Unsupported major.minor version 55.0

at java.lang.ClassLoader.defineClass1(Native Method)

at java.lang.ClassLoader.defineClass(ClassLoader.java:803)

at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)

at java.net.URLClassLoader.defineClass(URLClassLoader.java:442)

at java.net.URLClassLoader.access$100(URLClassLoader.java:64)

at java.net.URLClassLoader$1.run(URLClassLoader.java:354)

at java.net.URLClassLoader$1.run(URLClassLoader.java:348)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(URLClassLoader.java:347)

at java.lang.ClassLoader.loadClass(ClassLoader.java:425)

at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:312)

at java.lang.ClassLoader.loadClass(ClassLoader.java:358)

at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:482)


tried to look into game files, and replacing with older versions of "DesktopLauncher.class" and "ConfigurationFinalizerDesktop.class"  because game used to work before but nothing changes, i actually dont know nothing about java script, send help pls,im horny

under catgirl tail encounter if you choose "tail" you get her tail and if you choose tail you get her penis. "tail" is supposed to be penis and tail is supposed to be tail i think. 

(1 edit)

I recently made two characters for 800th time, both paladins and every time they encounter anything the game goes into an infinite loading screen starts and alt tabbing causes the screen to rapidly flash white then CTD.  I've an encountered this bug before however i don't remember how i got around it.

Platform information

  Game version: 0.3.14.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

java.lang.RuntimeException: Actor: Label: Begin

at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)

at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:152)

at com.majalis.screens.MainMenuScreen.render(MainMenuScreen.java:482)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: java.lang.NullPointerException

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:66)

at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)

... 7 more

"TOWN-SQUARE-WARLOCK-PORTAL-END" does not occur even if i go to do the quest. I repeated it with each possible penile statues of freecock, impotent, and caged and it just ends right after the scene that would discern penile status without reaching the rest of the dialogue. the "TOWN-SQUARE-WARLOCK-PORTAL-END.

I was playing in the game on Android  then this popped up 

I'm not sure why but some of the END scenes are not working. Like for dullahan-date-end-delivered, it wont play after i go on a date with the dullahan after the head is delivered. it also wont play the other dullahan date end scene either on my other save without the head. Also warlock date end wont play for me either, it just stops at the diverging cock descriptions of chastitied, impotent, and free cock.

(1 edit)

I'm not sure if it was mentioned in the changelogs but i am seeing the characters moving around when i attempt to go towards them. When i try to move to the same space Kylira is on, the move away and then I cannot get to her sometimes. is this a bug or a new feature, because it is kinda interesting.



I should add that it includes the othercharacters as well. like trudy was moving as well. I created another save file but it was kind of interesting.

(3 edits)

Hello,

I need help.

I cant download the newest version on Android, it always fails. I read that I should check, if the file size is right, but how do I changd that if it's not??

It can only be that, because I checked every other problem and this is the only thing left.

Thanks

Hello, ive noticed that the trudy events have been fixed, but the kylira events still appear to not work

ive gone to every encounter and there is still no change. The encounters seemingly dont trigger the during after first scenario at camp and continues on as if none of the quest has started

also i thought it might be that the other events such as the selkie goblin, centaur, and friendly werewolf dont have seperate encounter quest flags that could be used to count them unlike the inn encounter. Maybe that is a reason, idk. This is me just guessing. Loving the game right now and i play it religiously, just not sure if i am stupid for not being able to complete the kylira events after 90 days or there might be something wrong with it. 

If anybody has completed it please tell me what i am doing wrong.

I cannot receive credit for ogre femme victory gold scene when I have everything set right and it plays the part where I pick up the jewels. It might be playing the ogre victory gold scene instead even when futa+ is off. me guessing, idk.

TOWN SQUARE KIDNAP CONTINUE also doesnt occur, it just goes to the ring gag check and then the check to notice someone in the ally without this dialogue.

WEREWOLF-EXCITED-ANILINGUS-OFFER is skipped over and goes right to the ass eating check and later goes on to the success or fail

Theres was an error speaking with the golem, toching the statue cause the game to crash. How can i send to you all the error.notpad?

Platform information

  Game version: 0.3.15.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

java.lang.NullPointerException

at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)

at com.majalis.scenes.Mutation.mutate(Mutation.java:27)

at com.majalis.scenes.TextScene.activate(TextScene.java:203)

at com.majalis.scenes.Scene.setActive(Scene.java:118)

at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

---------- Autosave ----------

{

"mapId": "DEFAULT",

"timestamp": "3 de jan de 2022 21:40:20",

"createdVersion": "0.3.15.0",

"version": "0.3.15.0",

"context": "ENCOUNTER",

"returnContext": "WORLD_MAP",

"mode": "SKIRMISH",

"newMusic": "ETHEREAL_MUSIC",

"newAmbient": "NULL_MUSIC",

"worldSeed": 3401,

"sceneCode": {

"items": [ 200, 199, 198, 197, 196, 195, 191, 190, 189, 186, 296, 295, 294, 293, 292, 291, 290, 289, 288, 287, 286, 285, 284, 283, 282, 281, 280, 279, 278, 277, 276, 275, 274, 273, 272, 271, 270, 269, 268, 267, 266, 265, 41, 40, 39, 38, 37, 36, 0 ],

"size": 10

},

"encounterCode": "GOLEM",

"nodeCode": 16,

"previousNodeCode": 15,

"battleConsole": [

The newest two builds are causing constand scrolling up and down on skills list, and zooms in and out rapidly during combat. Reverting to older builds seems to help. 

The newest builds still seem to cause this issue. Any idea what could cause this? On Windows. Drivers are updated, tried reinstalling, admin, etc. 

(1 edit)

Playing on adroid platform using a Samsung Tab A7 lite Tablet. Game is kinda laggy. Auto play doesn't seem to be working, already tried turning it up and down then waiting for more than a minute or two probably and still nothing. Then game randomly forced closes/crash, particularly when switching and loading different scenes. 

I've played the game on pc before, now trying it on android. Relatively on a new save but thus far those are the issues that I've found. Oh and also kinda tricky to see tooltips/flavor texts on android, particularly those that you have to hold first to make the text pop up without accidentally clicking it. Maybe making double tap or just a tap on or the other of thr two? Like double tap or so for text pop up. Idk. Anyway, cool game.

android version doesn't instal. I can download it but when ig gets to instaling it doesn't. I do have enough space and i have a brand new samsung so it should work.

(1 edit)

I have a problem running the game on PC.  It shows me an error which says that I do not have a 'resource.dll' and 't2k.dll' files.  I tried re-installing the game, but it didn't work.  What should I do?

Forget it; seems that uninstalling and re-installing the game fixed it for me.

(1 edit)

Got "Fatal Error'd" upon attempting to get Quetzal CG. Played on v0.3.16.2 (PC).

Got Bluescreen'd, forced restart and game won't run anymore.

Apparently error log was cut off due to the Bluescreen and JSON file couldn't be read anymore.

Thank you.

Developer

It looks like a save file was corrupted by the blue screen. If you pop open the save folder (type %APPDATA% in the start menu if you have hidden folders showing), you can back it up and clear it out to get things working again. Fixing the save file may or may not be possible depending on how corrupted it is.

(1 edit)

So sorry but I'm not very familiar with this, but what do I clear in the save file?

It's a little cluttered in the save folder, bunch of old saves that I've since deleted in game but still remain as well as the error logs.

Also, which of the files in the folder is supposed to contain CG and Achievement progress?

Developer

It's most likely that either the save.json was corrupted (so back it up somewhere else and remove it from the folder) or the profile.json - the latter has your CG and achievement progress.

Aite got it. Thanks so much.

Hi. I'm on Android and I've been trying to update for several months now, but I keep getting a "failed - forbidden" message. I've made sure that I have plenty of space (over 8gb) but it keeps happening. I checked the android trouble shooting page, and it says that this error means that I don't have permission from the site (ie itch.io) to download the file. 

I found a way to fix this you need to go to it manually through the files app.

this error happened while I was preloading, I don't know if it's because I changed the profile.json to release the contents or is it something else

Platform information

  Game version: 0.3.15.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:442)

at com.majalis.screens.SplashScreen.render(SplashScreen.java:144)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Generic Anal_2.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.load(TextureAtlas.java:87)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:80)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:76)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:71)

at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:61)

at com.majalis.asset.AnimatedActorLoader.getActor(AnimatedActorLoader.java:28)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:26)

at com.majalis.asset.AnimatedActorLoader.load(AnimatedActorLoader.java:16)

at com.badlogic.gdx.assets.AssetLoadingTask.handleSyncLoader(AssetLoadingTask.java:101)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:89)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 7 more

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)

... 21 more

This won't install on my phone, even with sufficient space. Might be due to older OS. Running android 8.0.0 right now.

Hello, I have some problems with the Android version.

thefirst one when I go to fight with the warlock takes me out of the game and tried to continue but it keeps taking me out.  

the second problem is when Hiro learns any magic when fighting it takes me out of the game, if Hiro hasn't learned magic the battle loads normally but if he learned magic the battle doesn't load and takes me out of the game, I don't know if it just happens to me to me

guessing you mean mage. I can confirm it's not just you who has run into this bug.

(5 edits)

Demon King bugs out when using demonic power during grapples.

If you are in any sort of grapple (which the AI seemingly prioritizes above all else), such as wrestling, 69 or  full nelson and she bleeds out to 0 health for the first time and uses demonic power, she breaks out of the hold resumes attacking you normally, while you are perpetually stuck in grappling mode. I just spent 11 turns on the ground, "struggle"-ing against no one, while getting attacked by her. Real shitty way to end an ironman game.


EDIT: also, Demon King has become really weird in latest updates: during ground grappling she sometimes enters a mode where she always wins every check even vs a character with 12 str/end

How do you update the game without just deleting it and starting back from scratch ??

On recent version just got a bug with Centaur spamming arrows infinitely. I was staying in block for quite some time to confirm the ammo isn't gonna end. Don't remember doing anything unusual, just hitting the Block button. A bit too fast perhaps.

I also remember Centaur arrow instakilling me, while the damage written in log was only 22, and I had 40+ HP. But that was on previous builds. I adopted Kneeling, and then boom — all health gone, no crits or anything.

(1 edit)

I'm receiving a fatal-error crash upon entering the Mossy Expanse map. Started happening after defeating the dark knight (it made me fight her twice the second time after I left her original node to grab a tile, and then came back to enter the outpost). I can take the carriage to other maps without the crash, but as soon I step into the Mossy Expanse I get the fatal-error. Here's the image of the crash report + the crash text from the log.

EDIT: I am on the latest Patreon release V0.3.16.4

Stack trace: 

java.lang.RuntimeException: Actor: GameWorldNode

|  Image: TextureRegionDrawable

|  Image: TextureRegionDrawable

|  Image: TextureRegionDrawable

|  Image: TextureR

at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:192)

at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:158)

at com.badlogic.gdx.scenes.scene2d.Stage.fireEnterAndExit(Stage.java:256)

at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:222)

at com.majalis.screens.AbstractScreen.render(AbstractScreen.java:558)

at com.majalis.screens.WorldMapScreen.renderScreen(WorldMapScreen.java:1458)

at com.majalis.screens.WorldMapScreen.render(WorldMapScreen.java:1448)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: java.lang.NullPointerException

at com.majalis.world.GameWorldNode.setPathHighlight(GameWorldNode.java:228)

at com.majalis.world.GameWorldNode.access$200(GameWorldNode.java:28)

at com.majalis.world.GameWorldNode$2.enter(GameWorldNode.java:81)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:81)

at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:188)

... 11 more


Developer

Heya, this is fixed in the latest weekly version.

(+1)

Hey there,  I've been having an issue with the download of this game for a while. I downloaded the newest version and I'v just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all.

During a date with Selkie the Goblin the option is saying 5GP is needed to sleep in an Inn with her, while it actually is 15GP. Latter makes sense, but still, it's not what it promised. (Tried it three times btw).

I downloaded version 0.3.17.0 from the itch.io app despite the fact that it's supposed to be patreon only.

3.17 is the current version for the "free build" since it is updated monthly.

when playing on android, whenever I try to meet with alma, the game crashes and closes. 

Hey been having this issue for multiple patches now, though i have just installed a mod so maybe that's the cause this time but TLDA: Game start fine, play fine until around lvl 10 or maybe a playtime thing but then at this point the next combat encounter causes a white flashing screen then crash 

Platform information

  Game version: 0.3.16.5 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:650)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:430)

at com.badlogic.gdx.assets.AssetManager.finishLoading(AssetManager.java:457)

at com.majalis.asset.SafeAssetManager.get(SafeAssetManager.java:18)

at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:420)

at com.majalis.screens.AbstractScreen.initAnimation(AbstractScreen.java:436)

at com.majalis.screens.BattleScreen.<init>(BattleScreen.java:421)

at com.majalis.screens.ScreenFactoryImpl.getBattle(ScreenFactoryImpl.java:251)

at com.majalis.screens.ScreenFactoryImpl.getCurrentContextScreen(ScreenFactoryImpl.java:303)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:138)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:577)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:428)

... 17 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

... 20 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/VFX_Inferno/VFX_Inferno_38.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:165)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1128)

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:628)

at java.base/java.lang.Thread.run(Thread.java:829)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:163)

... 10 more

not sure if it is a bug or not, but i cannot seem to be able to find jester or miniatures. tried a few new maps again and nothing. ive tried 3 so far.

(3 edits)

On android the game crashes when you enter combat with a mage using inferno and oil.

Edit 1 I tested if it was involved with extra stat points and it's not.

Edit 2 Found out it's something involving mage in general by not getting any spells.

Edit 3 tested on different androids both couldn't use mage.

(1 edit)

Game crashed when I tried to have Kylira teach me magic.

I wish there was a way for me to upload a text file here.

Platform information

  Game version: 0.3.17.0 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

java.lang.NullPointerException

at com.majalis.character.PlayerCharacter.addSkill(PlayerCharacter.java:883)

at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:162)

at com.majalis.scenes.Mutation.mutate(Mutation.java:27)

at com.majalis.scenes.TextScene.activate(TextScene.java:203)

at com.majalis.scenes.Scene.setActive(Scene.java:118)

at com.majalis.scenes.ChoiceScene$1.clicked(ChoiceScene.java:103)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)


Edit: oh, the weekly update might have fixed it. Haven't gotten to test.

(+1)

Iv've tried running fresh reinstalls for a few months at this point, but I cannot run the game on Mac OS Monterey. I get the little icon on the dock for an .exec file but nothing else whatsoever.

hello

free type error

Platform information

  Game version: 0.3.17.0

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

---------- Autosave ----------

Autosaving loading failed due to: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load font, FreeType error code: 85

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newMemoryFace(FreeType.java:123)

at com.badlogic.gdx.graphics.g2d.freetype.FreeType$Library.newFace(FreeType.java:109)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:96)

at com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.<init>(FreeTypeFontGenerator.java:87)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:72)

at com.majalis.screens.ScreenElements.getCustomFont(ScreenElements.java:61)

at com.majalis.screens.ScreenFactoryImpl.getEncounter(ScreenFactoryImpl.java:239)

at com.majalis.screens.ScreenFactoryImpl.getScreen(ScreenFactoryImpl.java:133)

at com.majalis.screens.AbstractScreen.switchScreen(AbstractScreen.java:150)

at com.majalis.screens.LoadScreen.switchFade(LoadScreen.java:46)

at com.majalis.screens.AbstractScreen.showScreen(AbstractScreen.java:123)

at com.majalis.screens.LoadScreen.render(LoadScreen.java:52)

at com.badlogic.gdx.Game.render(Game.java:46)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:403)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

On the Android version, the game crashes on new games when trying to fight Alma. It is the only event where it unfailingly crashes. This makes new games pretty much unplayable. It only chrashes there when the fight is about to begin so if she succesfully paralyses you for example there will be no crash but you cannot get her to join you.

(+2)

Hey, the latest mac version won't open for me. I get this message when attempting to play: 'The application “Tales Of Androgyny Mac” can’t be opened.'

(+1)

make it zip so i can play it plz

(2 edits)

Dual wielding doesnt seem to function normally in latest update.


Dagger offhand with 0+(16agl/2)+2xsharp+demonslaying doing 1-2 dmg on DK isnt normal.

And yes, thats with attacks that make use of dual wielding.

(+1)

Anyway to fix this?

Minor bug with the castle placement. The tile circled in red is the actual castle tile.

I can't install the new version on Android.

When you present yourself to urka, you get the ballkissing art.

also i didnt see it in the changelog, but the doppleganger would take the normal virginity even though I had a cage on.

In the android version the amount of semen is regarded as "times" instead of ml. Also, crashes have been occurring far more frequently in the newwest android ver.

(1 edit)

My first installation of the game and no clue what I've done wrong. This happened before and after I installed Java 11 & 17. Tried deleting and extracting the game game with the same results. Tried with both v0.3.18.1 & v0.3.18.0. Anyone have this issue before?




I'm the owner of my computer. I've tried many things, but it's not allowing me to play the game.

Hey I tried posting on here a while ago about the issue that I've been experiencing.  I've been having an issue with the download of this game. I downloaded the newest version and I've just been getting an error that reads as such:
"The Java JAR file "TalesofAndrogny.jar" could not be launched. Check the Console for possible error messages.." It provides nothing else. I'm using a Mac Os High Sierra, and the version is 10.13.6 - if that matters at all. Does anyone have any information on this?

(1 edit)

Rereading your post I'm no longer sure that it's the thing I said below. But you can try it.


you have to chmod the executable file inside the package so that it's actually executable. Search your error, someone wrote a script to fix it.

I play the mobile version and it keeps randomly closing out on me after 4 loading screens is there any way to stop that

On pc and using public build v0.3.18.0

When creating a character with a magic of 3 and selecting skills/magic/perks every time you click apply the magic tab will have an additional copy, if you have done this at least once clicking the arrow on the magic tab will crash the game.

Developer

Ah, thanks, we'll fix this!

I'm getting a segfault error on Mac with OpenJDK 11 when I try to open it--

# A fatal error has been detected by the Java Runtime Environment:

#  SIGSEGV (0xb) at pc=0x00007ff81eebcceb, pid=5687, tid=259

# JRE version: OpenJDK Runtime Environment (11.0.2+9) (build 11.0.2+9)

# Java VM: OpenJDK 64-Bit Server VM (11.0.2+9, mixed mode, tiered, compressed oops, g1 gc, bsd-amd64)

# Problematic frame:

# C  [CoreFoundation+0x20ceb]  CFArrayGetCount+0x6

...

---------------  S U M M A R Y ------------

Command Line: [...] Downloads/Tales Of Androgyny Mac.app/Contents/Resources/TalesOfAndrogyny.jar

Host: Macmini8,1 x86_64 3200 MHz, 12 cores, 32G, Darwin 21.3.0

Time: Fri Apr  8 17:56:19 2022 CDT elapsed time: 0 seconds (0d 0h 0m 0s)

---------------  T H R E A D  ---------------

Current thread is native thread

Stack: [0x00007ff7b5b46000,0x00007ff7b6346000],  sp=0x00007ff7b6343608,  free space=8181k

Native frames: (J=compiled Java code, A=aot compiled Java code, j=interpreted, Vv=VM code, C=native code)

C  [CoreFoundation+0x20ceb]  CFArrayGetCount+0x6

C  [IOKit+0x425f2]  __IOHIDManagerDeviceApplier+0x2fb

C  [CoreFoundation+0x4abce]  __CFSetApplyFunction_block_invoke+0x12

....[log file very long]...

---------------  S Y S T E M  ---------------

OS:uname:Darwin 21.3.0 Darwin Kernel Version 21.3.0: Wed Jan  5 21:37:58 PST 2022; root:xnu-8019.80.24~20/RELEASE_X86_64 x86_64

rlimit: STACK 8192k, CORE 0k, NPROC 5568, NOFILE 10240, AS infinity, DATA infinity, FSIZE infinity

load average:1.70 2.63 3.60

CPU:total 12 (initial active 12) (6 cores per cpu, 2 threads per core) family 6 model 158 stepping 10, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, avx2, aes, clmul, erms, rtm, 3dnowpref, lzcnt, ht, tsc, tscinvbit, bmi1, bmi2, adx, fma

Memory: 4k page, physical 33554432k(272464k free)

vm_info: OpenJDK 64-Bit Server VM (11.0.2+9) for bsd-amd64 JRE (11.0.2+9), built on Jan 18 2019 08:16:22 by "mach5one" with gcc 4.2.1 Compatible Apple LLVM 9.1.0 (clang-902.0.39.2)

END.

Hi, was wondering if there was a fix for this? It's not letting me launch the most recent application for Windows. Any help would be most appreciated. Thanks.

Platform information

  Game version: 0.3.19.1 Patron-Only

  Java version: 11.0.12

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

---------- Autosave ----------

Autosaving loading failed due to: 

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't create window

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createGlfwWindow(Lwjgl3Application.java:472)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:415)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.createWindow(Lwjgl3Application.java:401)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:113)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Is there any way to get an arm android version. Im getting a failed to install error with plenty of space avalible. I usually only get this error when the apk is created for x86 androids since i have an arm android.

the NPC's in the game in battle are invisible can you fix this please as it really does mess with the outcome of the battle. The old vertion did not have this issue.

(2 edits) (+1)

 I have a problem wen i open "Option" and close game was crushed

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: Error writing preferences: .prefs/tales-of-androgyny-preferences

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:181)

at com.majalis.screens.OptionScreen.saveAndExit(OptionScreen.java:744)

at com.majalis.screens.OptionScreen$1.clicked(OptionScreen.java:167)

at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:355)

at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:70)

at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:394)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:143)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:116)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:82)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error writing file: .prefs\tales-of-androgyny-preferences (External)

at com.badlogic.gdx.files.FileHandle.write(FileHandle.java:302)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Preferences.flush(Lwjgl3Preferences.java:178)

What i mast do ?

In version 0.3.19.2: Urka skin wasn't visible for some time in her first encounter.

I encountered Red Slime, after that I encountered normal One, and it started from a few phrases of scene that happens when you choose smooch bottom. With artwork visible. Then it continued as normal encounter.

And sometimes I keep getting Dignity and Purity losses when I didn't have any bottom action. It doesn't happen that often, but it did happen to me more than once, for example when I encountered Centaur or Harpy, and I should've kept everything okay.

(1 edit)

Options menu is bugged on the Android version. The changes you make won't save after exiting it.

Running version 0.3.19.5

Developer

Yep, we've got it fixed for the next weekly, thanks!

Idk if you already noticed those things, but on my Android (and probably on weaker devices in general as I know) some unplayable places appeared and continue existing.

1) Warlock can't be fought without a crash. Started from 0.3.12, 0.3.19 didn't change.

2) Fire Elemental, the battle crashes since 0.3.12, actual build still has it.

3) Dark Knight somehow fixed now, she can be fought. Sometimes still would crash.

4) Goblin and Harpy will crash every now and then. It's playable.

4) Pageant Grounds never were playable, crashes, I'm sure I'm not alone in it.

5) Demon King in recent versions can't be fought, crashes when starting an encounter. It was unstable before but okay.

6) Finally the two important places, Silajam Inn and Town Square, are unplayable since 0.3.12, they always crash.

There are many recurring minor bags, too, like goblin male giving you +1 +1 experience, meaning two. When touching Friendly Wereslut tail, Kylira affection gets +5 even when he's not present in the team. Sometimes in battle penetration animation in the ring playes, even when there's nothing sexual involved. Happened with Brigand Thief recently I think. 

Developer

I'll take a look at some of that other stuff, but all the crashes are almost certainly just running out of memory - Dark Knight loads visual effects for her spells, Fire Elemental loads fire VFX, Warlock same deal, Goblin and Harpy have multiple animations, Pageant Ground loads a lot of animations for all the characters (which is why it would never load for you).

db link is down.

(1 edit)

This look like bugs or oversights (i didn't find them in the changelog):

When you skip through conversations with either spamming click or the skip button (i think it also happens when "auto" is on), you automatically select succeed on any "checks" (skill, items, etc) that give you the option to pass or fail.

Maybe it's just a design choice, but i usually load back and want to see what happens if you fail the check, and spamming click or the skip button make me go past it. This is not gamebreaking, this is not succeeding when i shouldnt, it just automatically decides and i think it shouldn't happen.


There should be a work around for the player or a limit to the way some enemies grapple you. I haven't progressed that much through the game so i don't know if this is unique to the slime but she is unbeatable in a grapple battle. I have STR 6, END 9 and she outscores me by like 10-15 or more in grapple moves.

I'm all for getting beat in this game, and i find it fitting that a slime is imposible to grapple with, but if she is low on health she won't let you move even if you spam struggle or submit while she uses rest or hold (i literally spam for like a 100 rounds to see if it was an RNG thing). It's weird because she does proggress the grapple at first, but at some point spams rest and hold, forcing a restart no matter what you do.

I think after some turns stucked in the same "grapple phase" maybe make the enemy more pushy, maybe you get a 3rd option to lay both on the ground (so you dont get punished by being winning the fight). Maybe this is unique to the slime because of her overpowering strength and making her "AI" ignore injury in her behaviour through a perk, hability, or something would solve it; whatever the case, don't just end the grapple, at worst give the option to the player to break even if it get's too long.


This is not a bug, but i think the "gallery" (Pervert) would be better if it let you use the arrow keys to move through it. The arrow keys let you move through pages but not in them. If you could put the focus on the inside menus that would make it so the scenes can also be "moved through" and that would be really cool since the are already in order (sort of).

Maybe make the arrows work in the page and if you move out of the page to the right you move to the next one. If you select a character or a scene, make the arrows change focus and move through the scenese.

(When i say "page" i mean the list of characters you encounter, they are sorted in menus that look like pages for how you can "turn" them)


I have no idea how the menus are done, and for some of this things to change maybe you would have to change them or something making them too much work. Outside of the grapple stuff, this aren't problems, just quality of life changes.

(1 edit)

Slime is the only one you can't defeat in grapple. Her entire body is a mass that act like muscle. You can't overpower this thing physically.

The mechanic you want, making the enemy back off after some time they grapple unsuccessfuly with you, already exists in the form of stamina. They won't be able to resist when they get out of breath and they will be forced skipping turns instead.

And choosing Continue in checks while skipping is also intended. Don't use the skip button if you read the dialogue for the first time and you want to choose options. Read them properly. The automatic choice on checks is very useful when you want to skip the encounter which you already read through, successful checks are usually the fastest.

As i mentioned in each part:

The slime grapple is not beatable through the stamina mechanic, you can't overpower her in the rest and hold cicle, try to get her to low hp, and entice her to grapple you. I spammed the struggle button for more than 50 turns without success. When resting she has a grapple strength of 15!!  (i even checked back to make sure, i think she has +15 graple strength base, so when resting she has 0+15)


(i was spamming grapple until my stamina went to 0, each time for like a minute to make sure)


It would be better to not skip it since it's not bothersome to have to click once or twice per interaction.

Maybe you want to see what failing does, or maybe you dont want to spend willpower, maybe you dont want to succeed a charisma check because you want to fight them, etc... If it's not too complicated it would be a good change.

(-1)

Or maybe you don't want to grapple the only enemy from around 30 enemies that cannot be grappled because she's simply more powerful than human. Maybe you should grapple every single enemy besides this one. I wonder...

Maybe i'm giving you too much atention, but if she somehow grapples you in this state because you fall on the ground or whatever, you are forced to restart. The solution to this softlock isn't "just don't get softlocked". This is clearly an oversight and should be looked into, since people don't know this is a thing before it happens, and maybe some other enemies get boosts to combat that may force similar situations and should at least be thought about in case they alsos oftlock the game (it forced me to reset when i first encounter it, and you clearly didn't know this softlock was posible either since you mentioned stamina is a solution to it).

You framed it as if it is my fault, not my choice, to play the game a certain way. The reason this threat even exists is for this scenarios. You saying to avoid the problem is not helpful in a threat about "problems".

(-1)

You wrote a tonne of text Majalis can't be bothered to read just to say you're in softlock, which you should've just said right away.

the automatic skill check pass thingy bothered me too. found how you can work around it kinda tho. if you mash left click on bottom right or left part of screen it won't skip it. however, i found it's best to click left of those buttons for hide and skip and what not, just below the upper edge of text box, on the right; above the white flower. this was you won't click any choices by mistake in case they go down far enough and you won't skip won skill checks. downside is your finger's gonna cramp from mashing left click, lol

I don't know what triggers it, but reloading and quickly moving into an encounter overlaps the music tracks (only noticed it when loading back on the world map and moving to an encounter), and even plays with the game minimized.

i dont know why but when every i try to open the game i get an error message that says "could not open window" is this a know issue??

"BROTHEL-MADAME-GADGETEER-PEEK-CAGE-TINY":  and "BROTHEL-MADAME-GADGETEER-PEEK-CAGE-SMALL": don't play even if I have the cute tiny or small sizes, it just plays "BROTHEL-MADAME-GADGETEER-PEEK-CAGE": 

(+1)

I've got the following issue. I may be limited by my set up so don't worry if you can't fix it. 

---------------------------

Error!

---------------------------

Sorry, fatal error - please let Majalis know!

Additionally, trying to write an error report to the following directory failed: C:\Users\Forfu\AppData\Roaming\TalesOfAndrogyny

with the following reason: C:\Users\Forfu\AppData\Roaming\TalesOfAndrogyny\error-20220515-110134.txt (The system cannot find the path specified)

Game version: 0.3.19.0

Error: Couldn't create window

---------------------------

OK   

---------------------------

I'm using an OPPO A16 phone with Android 11. The main memory is 15GB, SD card is 16GB.Every time I enter the second location, I am kicked out of the game.Please do something about it. I cannot use my computer. And the game seems interesting.

Is it normal that some enemies never seem to get oozed? Dark Knight for example, you make her ejaculate, and she just continues fighting wasting no turns.

Is there any other way to remove or reduce lag on Android?

Everytime I start the game or press the gallery it lag and freeze my tablet a mins sometimes hours I can't use it. It's not even removable battery so I have to wait mins or hours💀💀💀

(1 edit)

Howdy, not sure whether these have been mentioned but they're still around in the latest version (0.3.20.4, playing as Enchantress if that helps) so I can only assume.

To start, Urka's bondage stance is very, very bugged. She'll do nothing but spam tighten forever even if it gets her stamina to go well into the negatives, effectively throwing the fight. She'll do the same in story mode but there she won't lose any stamina. Edit: Hiro doesn't lose any stamina either while using "Struggle" despite the description saying he's supposed to lose around 5 stamina per use, END dependent.

This next one isn't so much a bug as a nitpick but it'd be nice for there to be lighting or a filter over the town screens like there is with the old one to tell at a glance what time it is, right now I have to go into a different screen like a shop or the Inn to see the time of day. If that's not feasible then just letting us see the Day counter & time of day icon in the corner on the regular town screen would be peachy as well.

Love the game, keep it up.

(i play on version 0.3.18 so maybe this got fixed but i didnt find them in the version updates):

- When Helena (Vampire) gives you a handy i only get the option to struggle replacing it with break free next turn, or the "other options"; but choosing any of the "other options" makes struggle or break free the only option the turns after (This happens regardless of climax or not, lust or anything else, and it's not her ending the interaction).

- Surrendering to the Dark Knight leads to what looks like a game over, but it doesn't (Maybe it's just weird because of the implications of the scene and the stuff the knight says).

Major android bug brothel is unable to be accessed once you enter you can't leave you are guaranteed to crash and any interaction with trying to work there will net you the same result. No actual error message pops up. Also I do know the Samsung I use shouldn't have an issue as I could launch it without issue on an older phone about a year ago and the current one has a lot more processing power as I can't earn money I don't really want to move forward with any character in case there are any more major bugs

(1 edit)

Check marks not displayed for level ups

and

chilled plug level up description is called weater and not wearer

"BROTHEL-MADAME-GADGETEER-PEEK-CAGE-SMALL"

and

"BROTHEL-MADAME-GADGETEER-PEEK-CAGE-TINY"

don't play, regardless of cocksize


"BROTHEL-MADAME-GADGETEER-PEEK-CAGE" does play with the <cocksize> the right way though.

(+1)

I try to download it on windows 10, unpacked the game, and tryd to run the .exe without unpacking the .jar or making any other edits. using version 0.3.20.0 but get the error message:

Error: Couldn't create window

additionally it says it failed to write an error report somewhere, how can I fix this?

(+1)

Unfortunately I still cannot get the game to start on mac, I'm not sure what I'm doing wrong.  Did the download from the main page, 

I still have the same problem as well

Hello, Majalis. Surfing your game text I've spotted a number of typos. So I'll write them in big letters as well as where they are found.

-----

LUPA BROTHEL

HEY body responds accordingly, as you feel her dog cock swelling at the base just inside of your ass, your sphincter nervously expanding

BROTHEL

You keep it as tight as you can, and soon, he's pounding you out deep and hard, making your cock flop around [THERE SHOULD BE 'AND'] leak uselessly

BROTHEL GF EXPERIENCE

You feel the heat in your cheeks - his mocking words hammered HOME his thick, throbbing cock deep in your for-sale butt. You reach back to spread your cheeks, like he'd asked, and he grips your wrists, holding them in place.

BROTHEL DICKGIRL DEFLOWERING

she looks WELL-KEMPT, and she has a beautiful smile. You're sure some mean schoolchildren might taunt her about the width of her nose or the mole on her face, but you think she looks just fine. Why, then..."},

DICKGIRL DEFLOWERING

mostly, but even AT your slightly gaping anus reveals an white, goopy cream filling that is entirely her doing

BROTHEL GAGGED

His nuts are on yours, but only one of you is about to blast YOUR load in a warm, tight hole. And it's definitely not you, moaning bitch moans around a ballgag with your girly cum cooling on the sheets.

BROTHEL

You purr as you eagerly catch IS load, looking back at him over your slender shoulder to give him a a knowing look.

BROTHEL SCHOOLGIRL

He has the inches of your ass internally and the pillowy cushion of your ass externally that he NEEDS TO NEEDS TO coax out his male seed, and he grips your waist firmly as if to say that everything from that point down is his to fuck and nut in.

BROTHEL MADAME GADGETEER RETURNING

At some point they re-oriented themselves on the desk, and she's NOT laying face-down, her legs spread, in such a position that you can get a good look at what's become of her asshole. Sure enough, it's gaped and steaming, twitching like it's trying to close but can't... and there's a puddle of love nectar and squirt spreading out on the desk like a flooding lake.

BROTHEL MADAME GADGETEER [DOUBLE \"]

\"\"Or... you can make it up to her. And let her decide what that means. You should know, though... I got this from her.\"

BROTHEL MADAME GADGETEER LICK ASS

You try to do your duty, licking her, but the motion AMKES it difficult

-----

This is from a file strings.properties:

encounter.choice.what_do_ask_her_about_q=What DO ASK her about?

encounter.choice.punishent_for_losing_q=PUNISHENT for losing?

some more typos

just a few minor bugs I can across recently:

1:
https://imgur.com/a/KQRZ4WK
the sunder attack skill perk ability thingy that makes attacks destroy more armour say "MISSINGSTR" instead. Not sure if only a visual bug cuz I haven't tested it yet.
2:
Also, a few times I couldn't open up the thingy on the right in the middle which lets you see in combat how you can win and lose against the opponent but that bug fixed itself quickly, somehow.
3:
If player manages to get topped by centaur quickly enough as she is withdrawing back into the distance the lewd scene will also be a smaller image slapped on top of the normal big one
4:
sometimes when I buy a lot of stuff from gadgeteer merchant quickly, all of them except a chastity cage disappear from my inventory.
5:
sometimes, rarely, the enemy/NPC that is at a location is different than what the tooltip of location says on the map.

there was more but I can't remember them atm

Hello again, Majalis. I'm sending another bunch of typos. This time its all in Lura/Mouth Fiend encounter. Big letters mark the errors.

Nnngh... yeah. Skip dinner. You'll have PLENTY TO EATING PLENTY in the bedroom tonight.

Now... let me GET A TAKE A good look at my treasure... say \"ahhhh\"!\"

You watch with a growing sense of dread [MISSING WORD] she plays with herself, her fingers and palm giving her dick the encouragement it needs

Seven such ropes get cranked out of her spooge factory in quick succession, all landing DISCRETELY on your face

and pulls [MISSING WORD] along the ground back to your wall shackles.

You can't convince your body that it's not baby-making time, even as she [MISSING WORD] precum from her dick onto your taste buds

She forces you to deepthroat it, but JUST STAYS THERE WITHOUT MOVING, BUT DOESN'T MOVE. You quickly realize that she's obstructing your airway.

I'm nothing if not magnanimous - I'll let you choose how you get it for your first time. Do you [MISSING WORD] it deep in your pussy, or do you want it hard? Blink once for deep, twice for hard. Fair warning - if I go hard, I won't be the only one who spews.\"

You spew... but not from your cock. Although, if you hadn't already cum once, the rough treatment like [MISSING WORD] would have done it.

Your oral skills improve faster than [MISSING WORD] most humans who have ever lived or will ever live, and a single woman takes full advantage of that. On days she doesn't use you the taste, or more accurately, tastes, linger on your tongue, and your teeth are stained semen white.

Hello there! I play on windows laptop acer and I've downloaded the file and once finished downloading it comes up as a file listed as "Tales of Androgyny Win64  (1)" I have an option that says "Compress to Zip File" Is that the ' Go-to ' Route? If so what do I do after that? I'm sorta clueless...

I just started trying out tales of androgyny on mobile (Samsung A11) and whenever I try to access the first town, it crashes. Not sure if it is because my device isn't up to specs or if it is the game. I have plenty of space left on it(10 gb I believe).

how i can play in the  .jar version?

In the DRYAD-ORAL scene one of the ending phrases is missing the " symbol: {"text": ..."},

Hey I got a crash (twice) and got a notification saying to let you know with the file, so here I am, helping in a small way. https://pastebin.com/8CDVnfgE something about missing dependencies. This happens when I try to pre-load on title screen.

hey is there any way to play the game on  mac every time I try to run it says it  cant because certain things cant run 

Hello, Majalis. More typos I've caught a glimpse of. Big letters are pointing at scenes where they're found. The typos themselves are also in big letters.

-----

TAVERN-DRUNK-LEAVE

she asks, wrapping her [MISSING WORD] around your ankle."}

TAVERN-GLORYHOLE-REGULAR-KISSY-END

What YOU DID JUST DID for another man you've never even met goes above and beyond everyday sluttery. With his cum cooling in your stomach, you realize that, come your adventure's end, you're going to have to search for a man who will tolerate that treatment from you... and make him yours

TAVERN-GLORYHOLE-REGULAR-FACIAL-END

You give it TO the occasional kiss to encourage him to give up his nut onto your waiting face.

TAVERN-GLORYHOLE-SUCCUBUS-SERVICE

Her groans and grunts grow more pointed as the throbbing BECAUSES more frequent... and you make sure to kiss the tip as she nears her climax...

WARLOCK-VICTORY-BOTTOM-JOIN

What is it... exactly, that you want?\" she asks, daring to have a little bit of a smirk, though there's still a BIG of curiosity in her appraisal of you. You round your hand to her front, just above her little pouch... which is becoming more of a tent.

BRIGAND-WARLOCK

Alma's the one THE blow first, overstimulated from rubbing against the brigand's rugged cock and your soft pink walls simultaneously, both of which end up floating in a pool of her teleported nut-butter. You feel the already unbearable pressure in your bowels grow and grow... and then the brigand grunts

DRYAD-IMPRESS

You bite into it... it's so sweet and tart that your eyes water a little... well, more THNA a little. Tears roll down your face as you eat the most filling, rewarding apple you could even begin to imagine. It's filling a hole somewhere deep in your soul... you wipe your eyes, finish the apple off, and then, with a contented sigh, you feel... full.

DEMON-KING-DEFEAT-ORAL-NO-GAG-REFLEX

You voluntarily swallowed down her meat sword, BT when it comes back out is up to her

DEMON-KING-DEFEAT-KISS

It is firmly attached to her, and she seems clearly proud and unashamed of it, even as it twitches, THE AND bead of dew begins to drip downward, like molten glass fresh from the furnace. It has an earthy, almost volcanic scent. If you have your \"first kiss\" with this... there's no going back.

DEMON-KING-DEFEAT-KISS-END

[\" must be in the middle of a phrase, not in the end]

\"Ungh... keep it all in your mouth... she grunts out, as she's nutting in your mouth.\" 

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