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Bug Reports Sticky

A topic by Commodore Shawn created Jun 15, 2017 Views: 13,551 Replies: 337
Viewing posts 61 to 80 of 113 · Next page · Previous page · First page · Last page
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Hey, I'm not sure if this is an actual bug or if I'm just dumb. The game doesn't have any sound  even though sound effects and music are on in the settings. Also, the UI is really small on my setup. I can't find a way to make it bigger in the settings, so I'm not sure if it's that small for everyone or if I'm just extra special. I'm no computer whiz so I could be missing something obvious, but if anyone could help I'd be grateful. Even with these problems I love the game. Keep up the good work!

Developer

That all sounds very odd. What's your setup?

There don't seem to be any masklings on my maps at all.

Developer

Yeah, I noticed that this morning when starting on diplomacy. They should be generating again in 2.4.2

Is bronze's new tin cost intended? It makes it much much more difficult to distribute enough to bronze a kingdom, and impossible to field a large bronze army/fleet.

Developer

Yes. In 2.3 it felt like once you had one Tin source that's all you ever needed. I could bring the cost back down a bit, though.

I had trouble distributing tin before, though I had many cities and they all had armies.

I think a decrease in tin needed in smelters back to 1 and a decrease in tin production in the mines would be good.

This way you can still distribute bronze in your kingdom by shipping tin and smelting it at the settlement where it arrives while at the same time tin is still more valuable than copper.

And that's pretty much what I'm doing for the next update on my Admin++ mod.

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I don't know if you fix these stuffs but in the mod TestMod a bug when using the human race the tower object is replaced by the ratpen

Developer

That's actually deliberate. TestMod is designed to demonstrate some things you can do in mods.

I understand

Heads up to folks: make sure the application is in a folder which doesn't have write permission problems, and make sure it is elevated to run as administrator. Had a persistent crash that almost made me give up entirely on this game. In the end, program files (x86) worked for me. The desktop, C:, etc. did NOT work. Cheers!

Developer (1 edit)

Downloading Bronze Age with the itch app will avoid any problems with permissions, and keep the game up to date as well.

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I have a bug with the latest version (2.4.4) of the game. Whenever I try to make a new trade route to a city or village the program freezes completely. I can't do anything. I may be the only one who has such a bug, who knows.

I happened to learn C programming language a little so my guess is a loop in a program which never ends. That would explain why the program can't proceed any further. But I'm just a newbie at this so I don't think my guess is correct :)

I have a crash log. Hopefully it'll help.

https://drive.google.com/drive/folders/1VRwC3xtDHxtoaLuCltDDixVf2u61LaHn?usp=sha...

(+1)

Note: Sea trade works fine. The bug appears in land trade.

Developer (1 edit) (+1)

It looks like it's failing to generate a trade route, and crashing every frame. I'll look into it, thanks.

Edit: yep, it appears to be failing to calculate an impossible trade route. I'll have a fix to more gracefully handle it out tonight. Thanks again for reporting the issue.

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I opened up the game, (newest update v) and i loaded a "huge" map with regular other default settings. And 1 minute or less into it it crashed with a "fatal error" message. 



happened twice again with smallest worlds possible.

Developer(+1)

Did you exit the game before trying again? There could some memory held on to by the previous world.

Yes and its still doing it whenever i create a world.

Love the game so far, got a few problems with the trade routes in 2.4.5, both of these were found on small worlds.

First I settled in an area where half the area was connected to a large continent and the other half was cut off and surrounded by sea, even though I had the mansion on the main landmass no land trade routes could connect to the settlement, which made my plans of having it be an incredibly safe trade hub disappear.

The next problem was on a sea trade route down a river, I notices the ships were being attacked when they moved alongside the mainland so I went to add way points so they stayed safe, I placed a point down right in front of the dock I was using and the route disappeared with my ships not trading with the settlement anymore, even deleting the trade route didn't fix the problem.

Developer

Did you try removing some waypoints? I have a hunch that the waypoint right next to the dock was confusing the pather. I'll take a look.

Yes I removed all my waypoints and the route never came back, tried placing new waypoints and deleting the route, nothing worked.

If I build something that blocks a trade route the traders just stop in front of it. I have to clear and rebuild the trade route to fix it. If an enemy blocks a trader they stop and won't start moving again on their own after the impeding unit moves or is destroyed. Cities with both land and sea  routes no longer have the issues I experienced before. Routes no longer seem to have problems when they cross many regions, though path finding across extreme distances is still problematic. Overall, trade feels much better, and these issues are manageable.

The enemy sighted notifications can very easily become overwhelming. I had to turn off effects sounds completely. Perhaps there is a solution where you could toggle off these warning for certain settlements, or maybe something more elegant.

Not really a bug, but it would be really nice if ranged units defaulted to skirmish stance, ships included.

Developer

Thanks for letting me know, I'll see what I can do.

Deleted 1 year ago
Developer

Have you installed the latest .net framework? That usually fixes that issue.

whenever i try to lanch the game it crashes

Bug: When reclaiming maxed upgraded limestone mine, all resources cap at 70 from 220 and the resources produced of all resources are dramatically lowered into the negatives. 

Pop: 87 idle: 7 after: pop 88

happiness before bug: 127 (100%) after: 21 (-24%)

food before bug: 64 (72%)  after: 4 (4%)

Housing before bug 115 after: 4

Storage before bug: 220 after: 70

Administration before bug: 0 After: -1


I'm guessing this happens because negative administration. 

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I found a bug in the masklings mod:

huge lag (the game stuck), when stealing from a building that not product anything that you can steal, Exemple: if i'm trying to steal from a road, when the unit reach the road the game suck. But if i will try to steal from a lumberyard anything is fine. i tried to redownload the game, hasn't effect anything.

Plz fix it so you can only steal from stone mines and lumberyards.

Developer

I'll take a look at it, thanks.

Hello there! I've just test your last update with the happiness rework mod, and i got a world with human settlement but no maskling. Did you change something to the spawn of opponent?

Developer

Masklings like a little more territory around them than villages. Could be that there just wasn't room in the world, especially on a contents map.

Yep that was the problem! was on a mediteranean map, i've just try on mesopotamia and everything was fine^^ thank for the help.

Realy like the happiness mod btw, i t give me more liberty for desining my city wich i realy like. What are you going to do with the happiness building if you implement it in the base game btw?

Developer

Only the brewery won't really have a role under the happiness rework. I'll probably just remove it.

Ugh i can't click the buttons, maybe you should add a scroll thing?
Developer

That's quite a lot of people selected...

I'm planning on exploring a new UI framework which should be more responsive for situations like this, in the mean time you can still order movement through hotkeys. They're the yellow letters on the buttons.

If possible, can you change the overlays menu to not merge with the tutorial/diplomacy/justice advisor buttons

Hi everyone, it seems that i cannot capture maskling settlements with my army. When im choosing Capture and i mouse click on the enemy - i assume - "town center" they do nothing... Help?

Developer

Did you declare war on the maskling tribe? Do they have a full set of walls?

Oh so I need to declare war now? Okay. No they did not have full walls around settlement. Thanks for answer

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BTW only spearmen can capture a settlement.

Random question which of the three map types (with small size type) are smallest? Im playing Mesopotamia small map its almost 1100 with 10 cities and over 600 people and settling another 3-4 cities, but unfortunately looks like my PC is not that good for long-run of the game. Also is there 64-bit version?

The performance are not the best in the game "Commodore Shawn" says that performance improvements need to be done with the game.

And map types are not, as much as i know, to change the size of the map. They only change the generation features. For example: Mesopotamia worlds generate with deserts and lakes instead of large oceans, Mediterranean generate ocean in the middle, a ring of land attach to the borders of the maps, and more rivers.

Developer

A continents map will have fewer things on it, due to all the open water. That will be your best bet for keeping performance from degrading.

Fatal Error on Autosave

Steps to reproduce: Literally the games crashes to Windows with a fatal error when I try and save/quit, or when auto save kicks in. I haven't been able to play any further than the end of the first Winter.

Windows 7 64-bit

Intel i5-4590 CPU @ 3.30 GHz

ATI Radeon HD 3400

16GB RAM

Just to throw in some more info, Windows 7 is completely up to date. Most recent versions of DirectX, .NET, etc. etc.

All drivers are up to date.

Developer

This is likely caused by Bronze Age not having write permissions to the save folder (such as Bronze Age being placed in Program Files). You can either put bronze age somewhere else, or change folder permissions

The trade window bug ?!

First of all I'd like to thank you for the great work.

Now, it seems that the trade window doesn't have any scroll bar or any way to shift to other commodities.

I'm not sure if it is a bug or something wrong with my settings, I'm a totally clueless when it comes to programming or any ''PC STUFF'' T.T

I toke a screen shot if it will help.

Thanks

    

Developer

That's a known issue at low resolutions. If you edit the trade route from the zoomed out map the settlement information won't be there, and you should have room for all of the items.

Thanks for the help :

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