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Twonky

13
Posts
A member registered Jun 23, 2017

Recent community posts

Posted in 2.0 Feedback

Have to agree with skd the game feels really slow right now and you have to wait quite a bit from time to time.

Maybe increase the amount of migrants you can get at the beginning of the game and scale pop growth with the size of the settlement since I think it's weird that my 40 pop grows as fast as my 5 pop new settlement.

Combat or general unit management needs some improvement I think. The trade caravan I have, spends most of the time in front of my admin center blocking the road like every other unit does so raising an army and getting it out of a crowded settlement is time consuming. A way for them to travel through each other in some way (Maybe only when they are standing on roads?) would be nice. Also some sort of way to control multiple units instead of giving each unit the order to move up one hex it would be neat if I could just tell all units I selected to move up one hex in their current formation.

Also, I think settlements are bound to the biome they were started in, right? I like the idea, however I made a settlement on the border of one without knowing and couldn't build any walls around it. Settlements should not only be limited by biome but also be given a radius of  2 hexes around the admin center in which they can build regardless of biome areas so you can always build roads and walls.

That all being said I will miss the classic version, but think these new changes were worth it. Settlements make more sense now and combat feels a lot better.

Yes that's it, ain't the first time this has happened.

Also a little question. Is it possible to destroy/capture maskling settlements yet? And if yes is there a period I have to replace involved?

I played around some more and actually found the bug. I noticed everytime something in the files said 0.75 I noticed it acted like it was actually 75. So I decided to go through the files and exchange every "." with a "," and now it works without a problem and a lot of bugs that I found are resolved at once.

https://www.dropbox.com/s/8flbqnoh6gu4njs/Better%20Fix.zip?dl=0

Here is the REAL fixed version. Worldgen works and roads can now be used without the player dying of old age.

Alright played around with some of the files and finally created a somewhat working Version for me.

https://www.dropbox.com/s/c1qcglqhmqc37qc/Twonky%20Fix.zip?dl=0

For everyone with the same Problems that I'm having just put it into your mod folder and load it. I deleted the ocean and sand biome and added limestone and copper to grasslands since that is the only biome that can generate so this way you can play around with everything in the game. The map just looks pretty ugly since there is only grasslands and weird River/Mountains.

Very happy that it's finally here but.

For me it doesn't crash instead just generating pure water worlds with everything being ocean in preview and giving me only ocean starting points that do not really work for starting a game.

https://www.dropbox.com/s/yxeyr3ht8otxc7b/Arthe%20The%20Island%20Of%20Standing.x...

Also saved one of the maps just to see if the save data is anything different but as you can see there is literally just Water/ocean.

So I continued by playing around with the files and I think the noise maps have some problems. I deleted the ocean biome from the files and now I live in a world with only deserts and mountains.

Posted in Bug Reports

Found some new bugs.

https://www.dropbox.com/s/1vi9... Maskling camps can spawn on rivers which is kinda weird.

https://www.dropbox.com/s/nmq1... If you have a bunch of migrants and send them through a bunch of streets the may become stuck and completly unable to move. I had that situation happen twice in that settlement. Just make a new migrant group and send them north (You can just send them to join the city again and then form a new migrant group).

Another thing I noticed was that masklings camps can be built/spawn on top of each other.

Also the performance stat window in region map mode.


Gets only displayed on the unexplored area.

Some other things that I'm not sure about are.
Does the homeless counter round up?  Had no one showing up to one of my settlements until I built 1 more house and suddenly people came. Might have just been a coincidence.
And I think if you have skirmishers and archers in your army your army should stop/slow down at a range of 20 instead of 10.
Also the fast forward buttons could be linked up to + and - and a pause button right next to them would be nice i think

Apart from that though I currently have a 1000+ Population world that has only crashed once. So I'm pretty happy about that.

Yes it did. It had enough for around 70-100 people I built the whole settlement with the starting 17 people.

I even send in a second migrant wave from the capital after a few Years and started importing food from other settlements because the 17/34 people couldn't support all the houses I had built. It took 3-4 Years for the first real migrants to show up.

You should actually still have the save with that settlement it was the last I uploaded the settlement between the 2 mountain areas. Btw. you said you wanted to use it for performance test. Were you able to fix some of the crashes happening every few minutes?

I had that problem too with a wealth of 32 and a wealth of 11 and they choose the 11 wealth settlement although those settlements were founded at a later date and the 32 wealth one was the second.

I have a small suggestion.

Right now I when you build a pasture your tribesmen walk around the entire map trying to find pigs and while doing so are excellent scouts. I would suggest a building like an explorers hut where one tribesmens job is to just walk around the map and instead of  walking towards the next pig he should walk towards the next "black" square.

Posted in Bug Reports
(Edited 1 time)

I broke another save. Thanks for "fixing" the first one btw.

https://www.dropbox.com/s/xbt4...

This one was created in 1.2.5 but I copied it to 1.2.6 originally it worked and I could close and reload it without a problem but now at the end I closed the entire application and then tried to reload and it just shows fatal error. Got up to over a thousand people this time.

Edit:.


When someone is hurt you can see the "!" in the grey area around the screen.

https://www.dropbox.com/s/dkm1...

Yes I'm on the latest Version.

I don't think the problem is necessarily the world load since it crashed before that.  Would providing you with the save help you with fixing this bug?

Posted in Bug Reports

I currently have 2 Settlements one with about 200 and one with 50-100 People and 1 migranting group + 5 Wargroups.

Crashes got a little bit more frequent after 2 hours of play (had 3-5) but now I have constant immediate crashes whenever I load the game.