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Twonky

8
Posts
A member registered 121 days ago

Recent community posts

Posted in Bug Reports

Found some new bugs.

https://www.dropbox.com/s/1vi9... Maskling camps can spawn on rivers which is kinda weird.

https://www.dropbox.com/s/nmq1... If you have a bunch of migrants and send them through a bunch of streets the may become stuck and completly unable to move. I had that situation happen twice in that settlement. Just make a new migrant group and send them north (You can just send them to join the city again and then form a new migrant group).

Another thing I noticed was that masklings camps can be built/spawn on top of each other.

Also the performance stat window in region map mode.


Gets only displayed on the unexplored area.

Some other things that I'm not sure about are.
Does the homeless counter round up?  Had no one showing up to one of my settlements until I built 1 more house and suddenly people came. Might have just been a coincidence.
And I think if you have skirmishers and archers in your army your army should stop/slow down at a range of 20 instead of 10.
Also the fast forward buttons could be linked up to + and - and a pause button right next to them would be nice i think

Apart from that though I currently have a 1000+ Population world that has only crashed once. So I'm pretty happy about that.

Yes it did. It had enough for around 70-100 people I built the whole settlement with the starting 17 people.

I even send in a second migrant wave from the capital after a few Years and started importing food from other settlements because the 17/34 people couldn't support all the houses I had built. It took 3-4 Years for the first real migrants to show up.

You should actually still have the save with that settlement it was the last I uploaded the settlement between the 2 mountain areas. Btw. you said you wanted to use it for performance test. Were you able to fix some of the crashes happening every few minutes?

I had that problem too with a wealth of 32 and a wealth of 11 and they choose the 11 wealth settlement although those settlements were founded at a later date and the 32 wealth one was the second.

I have a small suggestion.

Right now I when you build a pasture your tribesmen walk around the entire map trying to find pigs and while doing so are excellent scouts. I would suggest a building like an explorers hut where one tribesmens job is to just walk around the map and instead of  walking towards the next pig he should walk towards the next "black" square.

Posted in Bug Reports
(Edited 1 time)

I broke another save. Thanks for "fixing" the first one btw.

https://www.dropbox.com/s/xbt4...

This one was created in 1.2.5 but I copied it to 1.2.6 originally it worked and I could close and reload it without a problem but now at the end I closed the entire application and then tried to reload and it just shows fatal error. Got up to over a thousand people this time.

Edit:.


When someone is hurt you can see the "!" in the grey area around the screen.

https://www.dropbox.com/s/dkm1...

Yes I'm on the latest Version.

I don't think the problem is necessarily the world load since it crashed before that.  Would providing you with the save help you with fixing this bug?

Posted in Bug Reports

I currently have 2 Settlements one with about 200 and one with 50-100 People and 1 migranting group + 5 Wargroups.

Crashes got a little bit more frequent after 2 hours of play (had 3-5) but now I have constant immediate crashes whenever I load the game.