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A jam submission

Hoarding SeasonView game page

Hoard all the resources!
Submitted by SuperSander, Woewal — 1 hour, 55 minutes before the deadline
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Hoarding Season's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#11863.4923.492
Fun#14543.0953.095
Overall#18903.0583.058
Presentation#29472.5872.587

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You connect island to your main land to join together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+1)

This would be a really fun multiplayer game! The physics driven movement was really satisfying.

Submitted(+1)

Really fun and satisfying. With some refining this could be a great multiplayer game!

Submitted(+1)

I really loved the concept of this game, and got so into it that I forgot the time. I liked the art, the title screen was very cute and the in-game graphics were easily readable (eg this island has wood, this island has gold, etc). The text for the upgrades was a bit small but to be honest I didn't really notice since the upgrade buttons have a big icon for whatever it's upgrading, so that was fine. I had a ton of fun with the gameplay itself, and thought the controls worked well. Maybe my one quibble is that the ocean could use more textures like waves etc to give more of an impression of movement, since sometimes I couldn't tell if I was dead in the water or if I was actually drifting in a certain direction. Otherwise really great job and I had a blast!

By the way, we played your game on our stream last night!

Developer(+1)

We did add a few waves to make it a bit more readable from the background, but I strongly agree that the background need some refinement. Luckly we did make it so things will always spawn around you according to your level. So in the end in this version it doesn't matter if you drift apart from everthing :)

Thanks for the feedback, I will watch the video :)

Submitted(+1)

cool idea! and very hard to play :)

Submitted(+1)

Cool idea for a game. It's very fun to hoard the islands for defense against the pirates. Only thing is the upgrade system is a bit unclear. Also the music is great, makes the game feel very epic! Good job!

Submitted(+1)

Playing on the browser generated an error when I sunk an island. The game itself seems fun, the cannonball were a bit unpredictable, as I was aiming North-East for example, but as I was drifting around due to the harpoon the cannonballs were shot north, or stayed in place as I drifted. The resource management part isn’t very clear, it may be due to it crashing so I didn’t get to the resource gathering part.

Developer(+1)

We should have added some explanation, I agree on that part. I can update the main mage with a small explanation of that. The cannonball part is due to the cannonball being way too slow. This has been changed already in the local build which I will upload after the ratings have been set in place.

I sadly do not know what is causing the error in the browser.

Thank you for the feedback :)

Submitted(+1)

I particularly enjoy how this game answer the theme, and for someone like me who enjoys games are heavy on resource management, this was a real gem. Using both the harpoon and cannon to move around was fun and allowed for creative moments. When I played I latched onto one of those darn pirates with my harpoon and dragged myself in to finish the kill, which was absolutely sick :D 

Submitted(+1)

Pretty great! Had a great time playing this one :) Felt like I was build a mythical pirate fort

Submitted

Sinking off pirates was really hard! The mechanics were pleasing to toy around with, however. Funtimes were had swinging around.

If i were to give one suggestion, would be to add some extra (and easier to see) waves to make speed more clear.

Submitted(+1)

The game is good with the concept and then pretty okay with the presentation. But the gameplay needs a little polish.

I found the hitboxes for the resources not working properly. Maybe letting players use a fullscreen. 

Good job on getting it done on time!

Developer(+1)

If you meant the hitboxes were not working while they were attached to you, then that's correct. If they weren't working while they weren't attached to something we will need to look into that.

There should be a fullscreen button, the standard unity fullscreen button.

Thank you for the feedback! :)

Submitted

The standard one wasn't working for some reason. Good concept man. Should definitely improve on it!

Viewing comments 30 to 21 of 30 · Next page · Last page