Play Strapped n' Loaded
Strapped n' Loaded's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #174 | 4.118 | 4.118 |
| Presentation | #243 | 4.159 | 4.159 |
| Overall | #246 | 3.906 | 3.906 |
| Fun | #763 | 3.441 | 3.441 |
Ranked from 220 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're tied to a chair the entire game, limiting your movement.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.





Comments
Really an Amazing Game . I really liked the concept.
Very glad that you enjoyed.
I liked this timed puzzle-solving, and the scenario as well. You really made the beginning of what could be a whole game! The narrative is there and the mechanic could be explored more in the long-term throughout the game. Great stuff!
I hope to explore the narrative in the future!
Such a funny concept! I love the idea of frantically trying to defuse a bomb while slowly hopping around on a chair. Really well thought out puzzles and beautiful pixel art. Amazing work!
Thank you, I really appreciate it!
This was such a fun game!
Thank you!
This was an AWESOME game
Thank you, I really appreciate it!
Really original ^^. I spent some time understanding the mechanics for combining what with what, but after that really cool/
Glad you enjoyed, sorry if the item combinations were too hard!
Who would've guessed someone would make a narrative-driven game for the jam and pull it off? The game has a sense of urgency that makes it unique from the other games I've tried out. The mechanics are simple but the polish in the execution of the urgency as a goal really helps.
My only complain is that the movement feels a tad sluggish, but then again, that also adds to the sense of urgency, so I'm not entirely sure if that's a good or bad thing.
My game goes in the complete opposite direction, so I would love your feedback as well. Thank you for making this.
Yeah, something narrative driven is definitely different than most other games I've mad for games jams.
The game pulls it's punches well with it's amazing narrative XD. I'm always an sucker for point-n-click action games. Although the movement felt slow at times, I enjoyed listening to the music and the gorgeous art :]
Glad you enjoyed the narrative!
The concept is really original.
Thank you, I appreciate it.
I really felt the tension the whole way through, great work!!
Thank you!
The bomb ticking really add for the atmosphere, feel like it can explode any time.
also liked how the text wiggle on some words, it adds a lot.
small suggestion: i would love to be able to use the keyboard. (played on laptop and the trackpad wasnt fun)
good job :)
Oh, man. Sorry about that, I didn't consider trackpad users! Thanks for playing even with the weird controls!
The tension...it...it...was awesome!
I'm very happy that you liked the tension!
not only i liked everything! but the tension..wow
I really love the idea of the limited timing for a point and click type of game, just a little disappointing that the bomb was not actually on a timer. Kind of takes away the gameplay aspect of the limited movement. It makes for a tight experience though.
Glad you liked it!
I really love the idea of the limited timing for a point and click type of game, just a little disappointing that the bomb was not actually on a timer. Kind of takes away the gameplay aspect of the limited movement. It makes for a tight experience though.
I totally missed a piece when I go to upstairs:D And the tick really made me nervous! Good atmosphere! Both the art, sound and gameplay combine into this tense experience!
I tried to make the gameplay as tense as possible!
The worldbuilding is just amazing. I would have liked to know more about the story.
The beep sound made me in a constant panic mode. Especially at the end where it goes really fast. Coupled with the rather slow gameplay, it really made me tense.
In my opinion, the theme of the jam has not been sufficiently integrated into the overall gameplay. I understand the plot and that you need to "join together" parts to craft something new. But i had the feeling there was still something missing in the core mechanic.
Despite that i think this game is really good. Great work.
Yeah, the thing is: the join together part isn't about the items. It's about the movement. It's vastly different than anything I've ever played, and it's incredibly limited.
That tension build! Great! Feels like a fun start to a fuller game! I would love to play more of this world! Please make more game!!!
That seems to be a demand...
That tension build! Great! Feels like a fun start to a fuller game! I would love to play more of this world! Please make more game!!!
Promising concept! This could be a very clickable indie game. If you are finishing the game, explore the depth in this mechanic -> ability to boost the jump and adding various obstacles etc. Had fun playing this! Nice work!
Glad you liked it, don't know why you have a YouTube video.
Adding a YT gameplay video to make it easier for you to check out my game (Having to come to the game page to view is a lot of resistance) :) Not sure if this is working tho, only got 20 ratings. You have like 145! :)
Love the aesthetics! the beeping is very high pitch and annoying tho
Yep, the beeping seems to annoy some people. Sorry about that, probably there will be some settings to change that in the future.