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lucas_lobo10

7
Posts
A member registered Jun 08, 2021 · View creator page →

Creator of

Recent community posts

The concept is fun and it would work well as an arcade game, but it's too repetitive without randomization. Granted, randomizing it wouldn't be easy in 48hrs so that's fine, but still I wish both the blue diamond and white rectangles came from different directions to mix it up... And someone already pointed it out but yeah, you can just sit on the right and do nothing. Also, I see how you tied it to the theme but since the center circle does nothing, I can't really say they are connected, I think it's just a spinning lever. 

But hey, not saying it put you down, many people had interpretations that don't quite fit, and that's fine, it was part of the challenge and in the end you came up with a fun concept overall. What I'd do to make it fit the theme better is make the center circle do something, have a function, because then it would feel like a separate entity connected to the smaller circle. 

Charming, Peaceful, Simple yet cool mechanics, Multiple endings, A dragon... This was a delight to play, I got two endings and neither were good ones, but I'll come back to try and get a good one hahah

I liked this timed puzzle-solving, and the scenario as well. You really made the beginning of what could be a whole game! The narrative is there and the mechanic could be explored more in the long-term throughout the game. Great stuff! 

I loved this game, super addictive, and the mechanic is so creative, I was amazed when I played the tutorial. So good as an arcade game! Really liked this, a great take on the theme and great execution, even the game feel is on point (it can always be better of course). Congrats!!

You did a great job making the spirit mode something the player wants, it has so many advantages over the human mode. I liked that the human takes longer to attack, it creates an initial tension when an enemy comes, but once you get enough energy it's a burst of excitement and relief! Also good tutorialization, you didn't rely only on the text at the top, you also used the level to teach mechanics - the 3 levers was a clever way of showing the benefits of spirit mode.

I feel dumb but I couldn't get past the first part with the button, it worked once but the screen had already eaten most of my body lmao.

Could definitely use some more teaching/explaining of controls/mechanics, making the player guess the controls in a timed setting isn't great. I might come back and try again tho!

I like the "shifting" concept, but there are too many other systems here, it takes the focus away from the main mechanic. Maybe if it was more of a puzzle game it would work better, but that's just a thought. Regardless, it's still amazing how much you made in 48hrs.